Betrayal
Yomi, Sightless God (Lower Left)
G1
Hero / Villain / Team Leader
Team Yomi
(6) 40,000: Raw Power: For the rest of the game, your Yomi Team Bonus gains -1 Spirit Energy.
Acceptable Losses
G2
Event
SE: 0
Play when your opponent attacks 1 of your characters. Deal 1 of your characters 1 point of damage to reduce your opponent's attack to it's printed Attack Value. Damage from this card effect cannot be prevented or reduced.
Ultimate Sacrifice
G3
Event
SE: 0
During setup, you may search your Deck for this card and put it in the Winner's Circle face-up.
Your attacks gain +5000 Attack Value and -1 Attack Cost.
At the end of your 5th turn, you lose the game.
Limit 1 per Deck.
Yusuke's Fury
G4
Event
SE: 3
Your fighter may attack a second time this Attack Step.
Limit 1 per Deck.
Yomi, Sightless God (Upper Left)
U5
Hero / Villain / Team Leader
Team Yomi
DEF: 7000
Effect: Heightened Senses: When you play a card from your opponent's Discard Pile, draw a card.
Yomi, Sightless God (Upper Right)
U6
Hero / Villain / Team Leader
Team Yomi
(2) 11,000: Intimidation: Your opponent discards a card at random from his or her hand.
Puu
U7
Hero
Team Ronin
DEF: 8000
Effect: Evade: Any attacks used against this character are reduced to their printed Attack Power.
Sideline Effect: Molt: Any cards attached to this character are immediately discarded.
Human World's Protectors
U8
Event
SE: 2
All players draw 2 cards.
If you have the Urameshi Team Bonus, your Sideline characters cannot be dealt points of damage for the rest of the match.
Recuperation
U9
Event
SE: 1
Shuffle 5 cards in your Discard Pile into your Deck. Limit once per match. Limit 1 per Deck.
Reincarnation
U10
Event
SE: 0
Both players discard all cards in their hands and then each player draws cards equal to the number of cards that he/she discarded in this way. Limit once per match.
Spirit Detective Briefcase
U11
Item
SE: 1
Main: If attached to a hero, gain 3 Spirit Energy.
If attached to Botan and the bottom card of your Discard Pile is an item, put the bottom card of your Discard Pile at the bottom of your Deck.
Roto, Malicious Shape-Shifter
S12
Villain
Team Rokuyukai
DEF: 5500
(0) 2000: Provoke: Discard the top card of both players' Decks.
(2) 4000: Sideswipe: You may attack 1 of your opponent's Sidelined characters instead of attacking his or her fighter.
Yusuke, Ma-Zoku
S13
Hero / Villain
Team Urameshi
DEF: 7000
(0) 6000: Exert: Discard the top 2 cards of your Deck.
(2) 8000: Trample: If you deal your opponent's fighter 2 points of damage with this attack, you may deal 1 point of damage to any character in play.
Daunting Inferno
S14
Event
SE: 1
Discard the top 2 cards of your opponent's Deck. If you have the Rokuyukai Team Bonus, choose to either discard an additional 2 cards from your opponent's Deck or to shuffle this card into your Deck.
Destined Greatness
S15
Event
SE: 2
Your attacks gain -2 Attack Cost for this turn.
If you have the Raizen Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck.
Grudge Match
S16
Event
SE: 4
Play this card when your opponent attacks your fighter. Switch your fighter with 1 of your Sidelined characters. Limit once per match. Limit 1 per Deck.
Haunted by the Past
S17
Event
SE: 4
Your opponent loses all of his or her Team Bonuses until the end of this match. Limit 1 per Deck.
Insatiable
S18
Event
SE: 3
All floating effects end.
If your opponent has the Raizen Team Bonus, draw a card for each Team Leader that is in play and in the Winner's Circle.
You cannot play events for the rest of the turn.
You cannot end floating effects for the rest of the game.
Life Energy Transfer
S19
Event
SE: 6
If Kuwabara is your fighter, heal all points of damage on all characters you control.
Stern Teachings
S20
Event
SE: 2
Put both players' Discard Piles face-down in the Winner's Circle.
If your opponent has the Yomi Team Bonus, cards in your Discard Pile cannot be targeted by your opponent's effects, including Team Bonuses, for the rest of the match.
Limit once per match.
Body Armor
S21
Item
SE: 0
This character gains +3000 to their Defense Value.
Joker
S22
Item
SE: 1
Draw: Discard this item to discard up to 2 attached cards that are in the Arena.
Hiei, Mukuro's General
R23
Hero / Villain
Team Mukuro
DEF: 6500
(2) 7000: Power Surge: If this attack deals 1 point of damage, your attacks gain +4000 Attack Value until the end of your next turn. If this attack deals 2 points of damage, draw 2 cards at the end of this turn. If this attack deals 3 points of damage, deal 1 point of damage to 1 of your opponent's characters in play.
Jorge Satome, Superhero
R24
Hero
Team Koenma
DEF: 7000
(1) 4000: Dependability: Shuffle the bottom 5 cards of your Discard Pile into your Deck.
(2) 7000: Thick Skin: You may pay 2 Spirit Energy to heal 1 point of damage on this character.
Kazuma, Kuwabara
R25
Hero
Team Urameshi
DEF: 6000
(1) 8000: Spirit Slash: Deal this character 1 point of damage at the end of this turn.
(2) 12,000: Dimensional Slash: Deal this character 1 point of damage at the end of this turn.
Effect: Attack: Honor Sacrifice: If this character has more damage than your opponent's fighter, deal 1 point of damage to your opponent's fighter.
Kokou, Repressed Lover
R26
Hero
Team Raizen's Alliance
DEF: 6000
(3) 11,000: Disabling Blow: Your opponent's character's attacks gain +1 Attack Cost until your next Draw Step.
(4) 14,000: Focusing Maneuver: Your attacks gain -1 Attack Cost for the rest of the match.
Kurama, Calm Cruelty
R27
Hero
Team Yomi
DEF: 6000
(2) 7000: Appropriate: Choose a face-up card attached to your opponent's fighter and attach it to this character without paying its Spirit Energy.
Effect: Main: Agility: You may discard any number of cards from your hand to draw the same number of cards.
Raizen, Bloodthirsty Pacifist
R28
Hero / Villain / Team Leader
Team Raizen
DEF: 7500
(1) 7000: Ravenous Hunger
(2) 10,000: Blind Rage: Discard your hand and draw the same number of cards you discarded in this way.
Effect: Endurance: All damage from the attacks on techniques used against this character are reduced to 0.
Seiryu, Blue Dragon
R29
Villain
Team Saint Beasts
DEF: 5500
(1) 6000: Black Ice: This attack gains +1000 Attack Value for each card attached to this character until your next Draw Step.
(3) 9000: Equip: Search your Deck for an item and attach it to this character without paying its Spirit Energy.
Sideline Effect: Draw: Supremacy: If you have the St. Beasts Team Bonus, draw a card.
Shura, Mischievous Prince
R30
Villain
Team Yomi
DEF: 6500
(2) 6000: Combat Training: This character's attacks gain +2000 Attack Value for the rest of the match.
(3) 10,000: Combo: You may attack with this character a second time this Attack Step. Your attacks gain +1 Attack Cost for the rest of the turn.
Yusuke, Demonic Heir
R31
Hero
Team Raizen
DEF: 7000
(0) 0: Rebellion: This attack gains +2000 Attack Value for each Team Leader in play until your next Draw Step.
Sideline Effect: Overpower: Attacks from your Characters with the Raizen Team Symbol cannot have their costs, Attack Value, damage, and effects reduced or prevented in any way.
All For One and One For All
R32
Event
SE: 0
If all of your characters in play have the same Team Symbol, gain 3 Spirit Energy and draw a card. Limit once per match.
Circumvention
R33
Event
SE: 1
If your fighter is a villain, discard up to 2 face-up attached cards in play.
If your fighter is a hero, your opponent loses 3 Spirit Energy.
Demoralize
R34
Event
SE: 0
Your attacks gain +3000 Attack Value until the end of the turn.
If you have the Toguro Team Bonus, your opponent's fighter gains -1000 Defense Value until your next Draw Step.
Icy Glare
R35
Event
SE: 1
If you use an attack during your Attack Step this turn, draw a card at the end of your turn.
If you have the St. Beasts Team Bonus, draw a card.
Inhuman Potential
R36
Event
SE: 1
Your attacks gain -2 Attack Cost for the rest of the match. Skip your next Draw Step.
Materialize
R37
Event
SE: 2
Search your Deck for an event that can be put in the Winner's Circle after it is played, and put it in your hand. If you have the Sensui Team Bonus, put that card into the Winner's Circle without paying its Spirit Energy.
Mischief
R38
Event
SE: 1
Look at your opponent's hand and choose a card. Discard the chosen card.
If you have the Yomi Team Bonus, you may pay 2 Spirit Energy to discard a card at random from your opponent's hand.
Overwhelming Kill
R39
Event
SE: 2
If the Attack Value of your attack this turn is at least 4 or more times your opponent's character's Defense Value, your opponent's character takes 4 points of damage from the attack instead of 2.
Overwhelming Odds
R40
Event
SE: 3
Play this card immediately after you play an an event that cannot attach nor be put into the Winner's Circle. Copy the effects of that event.
If your opponent has the Sarayashki Team Bonus, choose 2 face-down cards attached to 1 of your opponent's Sideline characters and attach them to your fighter without paying their Spirit Energy.
Limit 1 per Deck.
Provocation
R41
Event
SE: 1
Your opponent discards a card at random from his or her hand.
If you have the Uraotogi Team Bonus, shuffle this card into your Deck.
Retaliation
R42
Event
SE: 2
Play this card when your opponent would use a card effect that discards cards from your Deck. Stop that effect, and if your opponent has the Rokuyukai Team Bonus, deal 2 points of damage to your opponent's fighter. Limit once per match.
Trident
R43
Item
SE: 3
This character's attacks gain +5000 Attack Value.
Battle Aura
R44
Technique
SE: 1
(2) 8000: Until your next Draw Step, your fighter takes a maximum of 1 point of damage from your opponent's attacks.
Tornado Fists
R45
Technique
SE: 0
(2) 2000: This attack gains +1000 Attack Value for this turn for each Spirit Energy you have.
Binding Shinobi, Incapacitation Master
C46
Villain
Team Masho
DEF: 5500
(3) 10,000: Opus
Effect: Shinobi Stealth: When this character deals any points of damage to your opponent's fighter, switch this character with a character on your Sideline that has the Team Masho Symbol.
Effect: Coerce: When this character flips face-up when it enters the Arena, you may discard all cards attached to your opponent's fighter.
Dr. Ichigaki, Corrupted Geneticist
C47
Villain
Team Ichigaki
DEF: 5500
(2) 4000: Manipulation: Until the beginning of your next Draw Step, this attack gains +1000 Attack Value for each card in your opponent's hand.
(6) 10,000: Enhancement: Discard all attached cards in play.
Earth Shinobi, Shrouded Leader
C48
Villain / Team Leader
Team Masho
DEF: 6000
(4) 12,000: Aftershock
Effect: Shinobi Stealth: When this character deals any points of damage to your opponent's fighter, switch this character with a character on your Sideline that has the Team Masho Symbol.
Sideline Effect: Main: Shroud: Flip 1 of your Sidelined characters face-down.
Genwaku Kyoushu, Assassin
C49
Neutral
Team Ronin
DEF: 4500
(1) 6000: Blinding Slash: If your opponent's fighter is a villain, draw 2 cards.
(2) 8000: Double Cut: If your opponent's fighter is a hero, this attack gains -1 Attack Cost for the rest of the match.
Gunsotsu
C50
Hero
Team Spirit Defense Force
DEF: 5500
(2) 5000: Reinforce: If your opponent's fighter is a hero, your characters in play gain +500 Defense Value until your next Draw Step for each hero your opponent has in play.
Effect: Jaded: If Ootake, Captain is in play, all of your opponent's characters become villains in addition to their current alignment.
Hiei, Cursed Child
C51
Villain
Team Ronin
DEF: 4000
(1) 1000: Theft: Choose a face-up item in play and attach it to this character without paying its Spirit Energy.
(3) 5000: Incapacitate: Your opponent chooses an attached card that he or she controls and discards it.
Itsuki, Yaminate
C52
Villain
Team Sensui
DEF: 6000
Sideline Effect: Exertion: If you have the Sensui Team Bonus, the cards that you discard to pay for attacks may go under Gateway instead of into your Discard Pile.
Effect: Draw: Ultimate Sacrifice: If your Gateway is in the Winner's Circle, you may defeat this character to put all cards in your hand under Gateway.
Karasu, Methodical Tactician
C53
Villain
Team Toguro
DEF: 5500
(1) 6000: Reemerge: Shuffle the bottom 5 cards of your Discard Pile into your Deck.
(3) 10,000: Power Absolute: If you use the Toguro Team Bonus this turn, draw 2 cards at the end of this turn.
Kirin, Demon Arts Guru
C54
Villain
Team Mukuro
DEF: 5000
(2) 9000: Drum-punch
Sideline Effect: Main: Assistance: Once per match, deal this character 1 point of damage for your fighter to gain +3000 Attack Value for the rest of the match.
Kiseichu, Parasite Demon
C55
Neutral
Team Yomi
DEF: 5500
(1) 4000: Possession: Choose an attached event that your opponent controls and attach it to this character without paying its Spirit Energy.
(2) XXXX: Ability Theft: Choose an attack on 1 of your opponent's face-up cards in play. This attack copies the chosen attack, except for its Attack Cost.
Kiyoshi Mitarai
C56
Hero
Team Genkai
DEF: 5000
(1) 4000: Minor Cut: You may search your Deck for a card with "Territory" in the title and put it in your hand.
Effect: Drop of Blood: When this character enters the Arena, you may search your Deck for a technique and put it in your hand.
Komada
C57
Hero
Team Sarayashki
DEF: 3500
(1) 4000: Refresh: Shuffle the bottom 10 cards of your Discard Pile into your Deck.
(3) 8000: Donation: You may choose any number of items attached to this character and attach them to 1 of your Sidelined characters.
Kurama, Strategic Leader
C58
Hero / Team Leader
Team Kurama
DEF: 6000
(1) 6000: Rose Missile
(2) 10,000: Thorn Wheel: Discard a face-up non-character card you control.
Sideline Effect: Main: Treaty: Once per match you may pay 4 Spirit Energy to gain the Team Bonus of your choice until the end of the match.
Mukuro, Tortured Sovereign
C59
Villain / Team Leader
Team Mukuro
DEF: 7000
[3] 6000: PMT: Name a card. Search your opponent's Deck for 1 copy of that card and discard it.
(3) 10,000: Shift: Your opponent discards a card at random from his or her hand.
Natsume, Resilient Warrior
C60
Hero
Team Raizen's Alliance
DEF: 5500
[2] 6000: Recall: Discard a card from your hand to draw the bottom card of your Discard Pile.
(3) 9000: Debilitate: Your opponent cannot heal points of damage for the rest of the match.
Okubo
C61
Hero
Team Sarayashki
DEF: 3500
(2) 4000: Family Honor: Search your Deck for 2 items and attach them to 1 of your Sidelined characters.
Effect: Kuwabara's Protection: Your face-down attached cards cannot be discarded by card effects.
Risho, Earthen Master
C62
Villain / Team Leader
Team Masho
DEF: 5000
(2) 6000: Fissure: You may attack 1 of your opponent's Sidelined characters instead of your opponent's fighter.
(4) 9000: Counterstrike: If your opponent dealt any of your characters damage during the last turn, this attack deals 1 additional point of damage.
Sasuga, Paramour
C63
Hero
Team Ronin
DEF: 5000
(1) 5000: Flirt: Your opponent's fighter gains -1000 Defense Value until the beginning of your next Draw Step.
Sideline Effect: Natural Charisma: All attacks against this character gain -2000 Attack Value.
Seitei
C64
Hero
Team Raizen
DEF: 6000
[3] 6000: Influence: Until your next Draw Step, your opponent's fighter gains -500 Defense Value for each Team Leader in play.
(3) 9000: Summon: If your opponent has any Sidelined characters, he or she must switch his or her fighter with 1 of those characters.
Shachi, Unseated Commander
C65
Villain
Team Yomi
DEF: 5000
(2) 4000: Trident Thrust: This character's attacks gain +2000 Attack Value for the rest of the match.
(3) 12,000: All Out: You can only discard events to pay for this attack.
Shigure, Surgeon of the Damned
C66
Villain
Team Mukuro
DEF: 5500
(1) 0: Precise Slash: Deal 1 point of damage to your opponent's fighter.
(2) 8000: Weapons Mastery: Until your next Draw Step, this attack gains +1000 Attack Value for each item attached to your opponent's fighter.
Shougo Satou, Sympathetic Psychic
C67
Hero
Team Kuroko
DEF: 4000
(1) 5000: Self-Defense
Effect: Augment: All of your Sidelined characters gain -1 Attack Cost and +1000 Attack Value.
Soruja
C68
Hero
Team Spirit Defense Force
DEF: 4500
(1) 0: Righteousness: Until your next Draw Step, this attack gains +1000 Attack Value for each hero in play.
Effect: Jaded: If Ootake, Captain is in play, all of your opponent's characters become villains in addition to their current alignment.
Touou
C69
Hero
Team Raizen
DEF: 6000
(2) 2000: Rush: You may discard 2 cards from your hand to use this attack again during this Attack Step.
(2) 6000: Hide: At the end of this turn, you may switch this character with 1 of your Sidelined characters.
Ura Urashima
C70
Villain
Team Uraotogi
DEF: 5000
(2) 5000: Double-cross: If your opponent has at least 3 cards in his or her hand, this attack gains +2000 Attack Value until your next Draw Step, and your opponent discards 2 cards at random from his or her hand.
Yoko, Systematic Larcenist
C71
Villain
Team Ronin
DEF: 5000
(1) 1000: Larceny: Choose a face-up attached card in play and attach it to this character without paying its Spirit Energy.
(2) 6000: Prepare: If your opponent's fighter has any attached cards, draw a card.
Yomi, Reckless Thief
C72
Villain
Team Ronin
DEF: 5000
(1) 1000: Larceny: Choose a face-up attached card in play and attach it to this character without paying its Spirit Energy.
(2) 6000: Snare: If your opponent's fighter has any attached cards, discard a card at random from your opponent's hand.
Apocalyptic Prevention
C73
Event
SE: 1
Until your next Draw Step, your attacks gain +1000 Attack Value for each hero you have in play.
If you have the Spirit Defense Force Team Bonus, then until your next Draw Step, your opponent's fighter gains -500 Defense Value for each villain in play.
Bond of Friends
C74
Event
SE: 2
Attach this card to your character in the 5th Match Slot.
This character cannot be discarded from your opponent's card effects.
Cunning Bandits
C75
Event
SE: 3
Choose a face-up attached card in play and attach it to your fighter without paying its Spirit Energy.
If you have the Yomi Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck.
Defiance of Authority
C76
Event
SE: 2
If your fighter is a villain, your opponent's fighter gains -500 Defense Value until the end of the turn for each villain in play.
If your opponent has the Koenma Team Bonus, your attacks cannot be reduced or prevented for the rest of the match.
Domination
C77
Event
SE: 2
Attach this card to your fighter.
Draw: Choose a character in play. Until the end of your next Draw Step, that character cannot use any Sideline Effects.
If you have the Masho Team Bonus, your opponent may not use any Sideline Effects.
Friendly Fire
C78
Event
SE: 1
Choose an attack on 1 of your face-up characters in play. Until your next Draw Step, you may use that attack as if it were printed on your fighter.
If your opponent has the Kuroko Team Bonus, your opponent's attacks from the Sideline gain +2 Attack Cost for the rest of the match.
Heroic Aspirations
C79
Event
SE: 2
If your fighter is a hero, your attacks gain +1000 Attack Value until the end of the turn for each hero in play.
If your opponent has the Sensui Team Bonus, discard 1 of your opponent's face-up cards that are in the Winner's Circle.
Human Enhancements
C80
Event
SE: 1
Discard a face-up non-character card in play. If you have the Ichigaki Team Bonus, you may discard an additional non-character card in play, and your attacks gain +2000 Attack Value until your next Draw Step.
Humanity Returned
C81
Event
SE: 1
Choose an item and/or a technique in your Discard Pile and shuffle it/them into your Deck. If your opponent has the Ichigaki Team Bonus, attach the chosen card(s) to 1 of your characters in play without paying its/their Spirit Energy.
Impeded Progress
C82
Event
SE: 3
Attach this card to 1 of your characters in play.
Neither player may gain Spirit Energy from card effects.
If your opponent has the Urameshi Team Bonus, you may gain Spirit Energy from your card effects.
Imprisonment
C83
Event
SE: 1
Put the bottom 5 cards of your opponent's Discard Pile face-down in the Winner's Circle.
If your opponent has the Mukuro Team Bonus, put the top 2 cards of your opponent's Deck face-down in the Winner's Circle and shuffle this card into your Deck.
Overextend
C84
Event
SE: 2
Your opponent's attack's gain +1 Attack Cost until your next Draw Step. If your opponent has the Toguro Team Bonus, this effect lasts for the rest of the match instead.
Overloaded
C85
Event
SE: 0
Each player skips his/her next Main Step.
If your opponent has the St. Beasts Team Bonus, your characters in play gain +3000 Defense Value until the end of the match.
Limit once per match.
Preemptive Strike
C86
Event
SE: 0
Your attacks gain +2000 Attack Value until your next Draw Step. If attacking a character on the Sideline, your attacks gain +4000 Attack Value instead. If you have the Kuroko Team Bonus, shuffle this card into your Deck.
Raizen Supremacy
C87
Event
SE: 2
Choose a character in play. The chosen character is now a Team Leader for the rest of the match.
If you have the Raizen Team Bonus, all characters in play are Team Leaders for the rest of the game.
Reality Shift
C88
Event
SE: 2
If you deal points of damage to your opponent's fighter during your Attack Step this turn, then until your next Draw Step, your opponent cannot put or shuffle cards from his or her Discard Pile into his or her Deck. If you have the Mukuro Team Bonus, this effect lasts for the rest of the match instead.
Renewed Kinship
C89
Event
SE: 1
Your attacks gain +3000 Attack Value for the rest of the turn.
If your fighter lost the previous match, your characters gain +2000 Defense Value and their attacks gain +3000 Attack Value for the rest of the match.
Ruler's Regard
C90
Event
SE: 2
Attach this card to 1 of your characters in play.
At the beginning of your Draw Step, put the bottom card of your Discard Pile at the bottom of your Deck. If you have the Koenma Team Bonus, shuffle the bottom 2 cards of your Discard Pile into your Deck instead.
Shinobi's Unmasked
C91
Event
SE: 3
Choose a character on your opponent's Sideline and flip all of its attached cards face-up. Your opponent must pay the Spirit Energy for those cards or discard each card that doesn't get paid for. If your opponent has the Masho Team Bonus, flip all the cards your opponent has in play face-up instead.
Spirit Siphon
C92
Event
SE: 0
Until the end of your turn, your attacks printed on your characters now have a spirit attack cost equal to the printed Attack Cost instead of the printed Attack Cost.
If your opponent has the Uraotogi Team Bonus, then at the end of your turn draw cards until you have 6 in your hand.
Struggle for Parity
C93
Event
SE: 1
Play this card when your opponent uses a card effect that draws any number of cards. Draw the same number of cards. If your opponent has the Spirit Defense Force Team Bonus, your opponent loses all Sideline Effects for the rest of the match.
Taunt
C94
Event
SE: 5
Attach this card to one of your characters in play.
Your other attached events cannot be discarded from card effects.
Limit 1 per Deck.
Bandages
C95
Item
SE: 1
Main: Discard this item to have your opponent's fighter gain -1000 Defense Value until your next Draw Step. If your opponent's fighter is a villain, it gains -3000 Defense Value instead.
Demon Compass
C96
Item
SE: 0
Draw: Discard this card to shuffle 2 cards in your Discard Pile that are not Demon Compass into your Deck.
Fire Extinguisher
C97
Item
SE: 1
Draw: You must put the bottom card of your Discard Pile at the bottom of your Deck. If you have the Sarayashki Team Bonus and the bottom card of your Discard Pile is an item, you may attach that item to 1 of your Sidelined Characters.
Makeup
C98
Item
SE: 0
This character's attacks gain +3000 Attack Value.
Suzaku's Orb
C99
Item
SE: 1
This character's attacks gain +1000 Attack Value. When any of your attacks deal damage to your opponent's fighter, your opponent discards the top card of his or her Deck for each point of damage dealt.
If this card is discarded from your Deck or hand by 1 of your opponent's card effects, draw 2 cards.
Shoe
C100
Item
SE: 0
This characters attacks gain +2000 Attack Value. If attached to a hero, this character's attacks gain +3000 Attack Value instead.
Switchblade
C101
Item
SE: 0
This character's attacks gain +2000 to their Attack Value.
If this card flips face-up when it enters the Arena, your attacks gain +4000 Attack Value until the end of your next Attack Step.
Yomi's Spirit of Words
C102
Item
SE: 1
Draw: You may pay 1 Spirit Energy to choose 1 event in your Discard Pile and shuffle it into your Deck.
If this card flips face-up when it enters the Arena, you may search your Deck for an event and put it in your hand at the end of this turn.
Ability Theft
C103
Technique
SE: 3
(2) XXXX: Choose an attack on a technique in your or your opponent's Discard Pile. This attack gains the printed Attack Value of the chosen technique.
Effect: Whenever you pay Spirit Energy to play this card or keep it in play, discard all other techniques in play.
Acid Splash
C104
Technique
SE: 1
(2) 7000: Discard the top 2 cards of your opponent's Deck.
Effect: If this technique flips face-up when it enters the Arena, discard the top 4 cards of your opponent's Deck.
Aura Vortex
C105
Technique
SE: 2
[2] 7000
Effect: Your Spirit Energy cannot be lowered or switched by your opponent's card effects.
Bone Scythe
C106
Technique
SE: 0
(2) 8000
Effect: If this card is discarded from your Deck or hand by an opponent's card effect, discard the top 5 cards of your opponent's Deck.
Claw Extension
C107
Technique
SE: 1
(2) 9000: If you used this attack in your previous Attack Step, this attack deals 1 additional point of damage.
Demon Spiral
C108
Technique
SE: 2
[2] 8000
Effect: If this card flips face-up when it enters the Arena, you may pay 2 Spirit Energy. If you do, your next attack deals 1 additional point of damage.
Demonic Absorption Wall
C109
Technique
SE: 0
(2) 6000: Your opponent's attacks gain -2000 Attack Value until your next Draw Step.
Effect: This character gains +2000 Defense Value.
Effect: If this card flips face-up when it enters the Arena, your characters gains +2000 Defense Value until the end of your next turn.
Demonic Kremastos
C110
Technique
SE: 2
[4] 12,000: If attached to Yoko, this attack deals 1 additional point of damage.
Effect: Your opponent's attacks gain -1000 Attack Value.
Flesh Puppet
C111
Technique
SE: 0
(3) 12,000
Effect: While attached, this character gains +2000 Defense Value.
Flyby
C112
Technique
SE: 1
Effect: Draw: You must put the bottom card of your Discard Pile at the bottom of your Deck. If you have the Genkai Team Bonus, and the bottom card of your Discard Pile is a technique, put that card into your hand.
Handstand Kick
C113
Technique
SE: 1
(1) 5000
Effect: This character's attacks gain +3000 Attack Value.
Icy Battlefield
C114
Technique
SE: 1
(2) 6000: Until your next Draw Step, your opponent's attacks gain -500 Attack Value for each technique you have in play.
Effect: Any attacks used a second time during your Attack Step gain -1 Attack Cost.
Identity Theft
C115
Technique
SE: 3
(2) XXXX: Choose an attack on a face-up card in play. This attack copies the chosen attack, except for its Attack Cost.
Lightning Absorption
C116
Technique
SE: 0
[2] 6000
Effect: Draw: Gain 2 Spirit Energy.
Space Tornado Hand
C117
Technique
SE: 2
(3) 7000: You may discard 3 cards from your hand to use this attack again during this Attack Step.
Sphere of Protection
C118
Technique
SE: 1
(3) 8000: Your opponent's attacks deal a maximum of 1 point of damage until your next Draw Step.
Effect: If this card flips face-up when it enters the Arena, you may pay 4 Spirit Energy to prevent your opponent from attacking during his or her next Attack Step.
Sword of Second Energy
C119
Technique
SE: 2
[4] 6000: You may pay 4 Spirit Energy to use this attack again during this Attack Step.
Effect: Draw: If you used this technique during your previous turn gain 4 Spirit Energy.
Tactical Advantage
C120
Technique
SE: 2
(3) 9000: Until the beginning of your next Draw Step, this character takes no points of damage from attacks that have an Attack Cost 1 (after modifiers).
Tornado Attack
C121
Technique
SE: 2
[3] 7000: You may pay 3 Spirit Energy to use this attack again during this Attack Step.
Yomi, Sightless God (Lower Right)
TG1
Hero / Villain / Team Leader
Team Yomi
(4) 14,000: Blind Strike: Discard the top 2 cards of your opponent's Deck.
Twilight
TU2
Event
SE: 4
For the rest of the match, your opponent may not shuffle any cards from his or her Discard Pile back into his or her Deck until the end of this match. Limit 1 per Deck.
Gaming System
TU3
Item
SE: 0
Draw: Discard this item to search your Deck for 1 item and put it in your hand. Limit once per match.
Jin, the Wind Master
TS4
Hero
Team Kurama
DEF: 5000
[4] 5000: Jet Stream: You may pay 4 Spirit Energy to use this attack again this Attack Step.
(1) 4000: Hypersonic Speed: You may use this attack a second time this Attack Step.
Soul Exchange
TS5
Event
SE: 0
Count your Discard Pile and shuffle it into your Deck. Discard that number of cards from your Deck. The number of cards discarded in this way cannot be modified or prevented.
You may not shuffle cards from your Discard Pile into your Deck for the rest of the match.
Demon Energy Scanner
TS6
Item
SE: 0
Main: Gain 2 Spirit Energy.
Koto, the MC
TR7
Neutral
Team Ronin
DEF: 4000
(1) 4000 Twirl
Sideline Effect: Draw: Stir the Crowd: If your opponent has a Team Bonus, draw 2 cards.
Sideline Effect: Attack: Finale: At the end of your turn discard your hand.
Youda, Veteran Advisor
TR8
Hero
Team Yomi
DEF: 5000
(3) 6000: Scout: Name a card. Search your opponent's Deck for 1 copy of the chosen card and discard it.
Effect: Restraint: Your opponent cannot shuffle or put cards from his or her Discard Pile into his or her Deck.
Bicycle
TR9
Item
SE: 2
This character gains -1 Attack Cost.
After you pay Spirit Energy for this card flipping over in the Arena, this character gains -2 Attack Cost until the end of your next Attack Step.
Mother's Tear
TR10
Item
SE: 1
Attack: Pay 3 Spirit Energy to draw 2 cards.
Rurimaru Stones
TR11
Item
SE: 2
Draw: You must draw a card.
If this card flips face-up when it enters the Arena, draw 2 cards.
If this card flips face-up when it enters the Arena, pay 2 Spirit Energy or discard this item.
Yukina's Gift
TR12
Item
SE: 0
Draw: You may pay 2 Spirit Energy to keep your opponent from playing events for the rest of this turn.
Atsuko, Inebriated Matron
TC13
Neutral
Team Ronin
DEF: 3000
(1) 2000: Discipline: If your opponent's fighter is Yusuke, this attack deals 2 points of damage and cannot be increased or reduced.
(2) 4000: Stumbling Slap
Hokushin, Paranomal Taoist
TC14
Hero
Team Raizen
DEF: 6000
[4] 3000: Reach-around: You may pay 4 Spirit Energy to use this attack again during this Attack Step.
(2) 3000: Reach: You may attack a character on your opponent's Sideline instead of attacking his or her fighter.
Miyamoto
TC15
Hero
Team Sarayashki
DEF: 3500
(1) 3000: Generosity: Choose 2 items in your Discard Pile and attach them to 1 of your Sidelined characters.
Effect: Adaptability: Items attaching to this character cost -1 Spirit Energy.
Nankai
TC16
Hero
Team Raizen
DEF: 6000
(4) 10,000: Empower: If "Team Raizen's Support" is face-up in the Winner's Circle, all characters in play are Team Leaders for the rest of the game.
Sideline Effect: Draw: Promote: Choose a character in play. The chosen character is a Team Leader until the end of your next Draw Step.
.....
TC17
Event
SE: 1
Play this card when your opponent plays an item. Discard an item attached to your fighter to discard the item your opponent just played.
Exterminated
TC18
Event
SE: 3
Discard 2 non-character cards in play.
Final Sacrifice
TC19
Event
SE: 3
Discard your hand to end all current floating effects.
The Past Resolved
TC20
Event
SE: 4
Discard all attached cards in play. If your opponent has the Genkai Team Bonus, your attacks gain +1000 Attack Value until the end of this turn for each card discarded in this way. Limit once per match. Limit 1 per Deck.
Demonic Inhibitor
TC21
Item
SE: 0
This character's attacks gain +1 Attack Cost.
Draw: Discard 2 cards from your hand to attach this card to your opponent's fighter.
Double Bladed Axe
TC22
Item
SE: 2
This character's attacks gain -1 Attack Cost.
At the end of your turn, if you used an attack during your Attack Step, attach this card to your opponent's fighter.
Spirit Blast
TC23
Technique
SE: 2
(1) 4000: Gain 4 Spirit Energy and your opponent loses 4 Spirit Energy.
Effect: This character's attacks gain -1 Attack Cost.
Serenity
P1
Event
SE: 5
When you play this card, put it face-up in the Winner’s Circle.
Your maximum Spirit Energy is now 15 instead of 10.
Limit 1 per Deck.
Point Blank
P2
Event
SE: 15
Your attacks deal 4 additional points of damage for this turn. Points of damage from your attacks cannot be reduced or redirected to other characters for this turn.
Mukuro's Spirit of Words
P3
Item
SE: 2
Draw: Discard this item to search your Deck for an item and put it to your hand.
If this card flips face-up when it enters the Arena, you may search your Deck for an item and put it in your hand at the end of this turn.
Sanctuary
P4
Event
SE: 2
Until the end of the match, your Spirit Energy cannot be reduced by your opponent’s card effects. Limit 1 per Deck.
Grim Determination
TX1
Event
SE: 2
Deal 1 point of damage to one of your characters in play to do 1 of the following: deal 1 point of damage to any 1 character in play, discard up to 2 attached cards in play, or discard 1 face-up event or item that is in the Winner’s Circle. Damage from this effect cannot be reduced or prevented.
Hajime!
TP4
Event
SE: 0
During Setup, if all of your characters in play do not have a Team Symbol, you may search your Deck for this card and put it face-up in the Winner’s Circle. Limit 1 per Deck.
Draw: Draw a card.