Betrayal

Yomi, Sightless God (Lower Left)

G1

Hero / Villain / Team Leader

Team Yomi

(6) 40,000: Raw Power: For the rest of the game, your Yomi Team Bonus gains -1 Spirit Energy.

Acceptable Losses

G2

Event

SE: 0

Play when your opponent attacks 1 of your characters. Deal 1 of your characters 1 point of damage to reduce your opponent's attack to it's printed Attack Value. Damage from this card effect cannot be prevented or reduced.

Ultimate Sacrifice

G3

Event

SE: 0

During setup, you may search your Deck for this card and put it in the Winner's Circle face-up.

Your attacks gain +5000 Attack Value and -1 Attack Cost.

At the end of your 5th turn, you lose the game.

Limit 1 per Deck.

Yusuke's Fury

G4

Event

SE: 3

Your fighter may attack a second time this Attack Step.

Limit 1 per Deck.

Yomi, Sightless God (Upper Left)

U5

Hero / Villain / Team Leader

Team Yomi

DEF: 7000

Effect: Heightened Senses: When you play a card from your opponent's Discard Pile, draw a card.

Yomi, Sightless God (Upper Right)

U6

Hero / Villain / Team Leader

Team Yomi

(2) 11,000: Intimidation: Your opponent discards a card at random from his or her hand.

Puu

U7

Hero

Team Ronin

DEF: 8000

Effect: Evade: Any attacks used against this character are reduced to their printed Attack Power.

Sideline Effect: Molt: Any cards attached to this character are immediately discarded.

Human World's Protectors

U8

Event

SE: 2

All players draw 2 cards.

If you have the Urameshi Team Bonus, your Sideline characters cannot be dealt points of damage for the rest of the match.

Recuperation

U9

Event

SE: 1

Shuffle 5 cards in your Discard Pile into your Deck. Limit once per match. Limit 1 per Deck.

Reincarnation

U10

Event

SE: 0

Both players discard all cards in their hands and then each player draws cards equal to the number of cards that he/she discarded in this way. Limit once per match.

Spirit Detective Briefcase

U11

Item

SE: 1

Main: If attached to a hero, gain 3 Spirit Energy.

If attached to Botan and the bottom card of your Discard Pile is an item, put the bottom card of your Discard Pile at the bottom of your Deck.

Roto, Malicious Shape-Shifter

S12

Villain

Team Rokuyukai

DEF: 5500

(0) 2000: Provoke: Discard the top card of both players' Decks.

(2) 4000: Sideswipe: You may attack 1 of your opponent's Sidelined characters instead of attacking his or her fighter.

Yusuke, Ma-Zoku

S13

Hero / Villain

Team Urameshi

DEF: 7000

(0) 6000: Exert: Discard the top 2 cards of your Deck.

(2) 8000: Trample: If you deal your opponent's fighter 2 points of damage with this attack, you may deal 1 point of damage to any character in play.

Daunting Inferno

S14

Event

SE: 1

Discard the top 2 cards of your opponent's Deck. If you have the Rokuyukai Team Bonus, choose to either discard an additional 2 cards from your opponent's Deck or to shuffle this card into your Deck.

Destined Greatness

S15

Event

SE: 2

Your attacks gain -2 Attack Cost for this turn.

If you have the Raizen Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck.

Grudge Match

S16

Event

SE: 4

Play this card when your opponent attacks your fighter. Switch your fighter with 1 of your Sidelined characters. Limit once per match. Limit 1 per Deck.

Haunted by the Past

S17

Event

SE: 4

Your opponent loses all of his or her Team Bonuses until the end of this match. Limit 1 per Deck.

Insatiable

S18

Event

SE: 3

All floating effects end.

If your opponent has the Raizen Team Bonus, draw a card for each Team Leader that is in play and in the Winner's Circle.

You cannot play events for the rest of the turn.

You cannot end floating effects for the rest of the game.

Life Energy Transfer

S19

Event

SE: 6

If Kuwabara is your fighter, heal all points of damage on all characters you control.

Stern Teachings

S20

Event

SE: 2

Put both players' Discard Piles face-down in the Winner's Circle.

If your opponent has the Yomi Team Bonus, cards in your Discard Pile cannot be targeted by your opponent's effects, including Team Bonuses, for the rest of the match.

Limit once per match.

Body Armor

S21

Item

SE: 0

This character gains +3000 to their Defense Value.

Joker

S22

Item

SE: 1

Draw: Discard this item to discard up to 2 attached cards that are in the Arena.

Hiei, Mukuro's General

R23

Hero / Villain

Team Mukuro

DEF: 6500

(2) 7000: Power Surge: If this attack deals 1 point of damage, your attacks gain +4000 Attack Value until the end of your next turn. If this attack deals 2 points of damage, draw 2 cards at the end of this turn. If this attack deals 3 points of damage, deal 1 point of damage to 1 of your opponent's characters in play.

Jorge Satome, Superhero

R24

Hero

Team Koenma

DEF: 7000

(1) 4000: Dependability: Shuffle the bottom 5 cards of your Discard Pile into your Deck.

(2) 7000: Thick Skin: You may pay 2 Spirit Energy to heal 1 point of damage on this character.

Kazuma, Kuwabara

R25

Hero

Team Urameshi

DEF: 6000

(1) 8000: Spirit Slash: Deal this character 1 point of damage at the end of this turn.

(2) 12,000: Dimensional Slash: Deal this character 1 point of damage at the end of this turn.

Effect: Attack: Honor Sacrifice: If this character has more damage than your opponent's fighter, deal 1 point of damage to your opponent's fighter.

Kokou, Repressed Lover

R26

Hero

Team Raizen's Alliance

DEF: 6000

(3) 11,000: Disabling Blow: Your opponent's character's attacks gain +1 Attack Cost until your next Draw Step.

(4) 14,000: Focusing Maneuver: Your attacks gain -1 Attack Cost for the rest of the match.

Kurama, Calm Cruelty

R27

Hero

Team Yomi

DEF: 6000

(2) 7000: Appropriate: Choose a face-up card attached to your opponent's fighter and attach it to this character without paying its Spirit Energy.

Effect: Main: Agility: You may discard any number of cards from your hand to draw the same number of cards.

Raizen, Bloodthirsty Pacifist

R28

Hero / Villain / Team Leader

Team Raizen

DEF: 7500

(1) 7000: Ravenous Hunger

(2) 10,000: Blind Rage: Discard your hand and draw the same number of cards you discarded in this way.

Effect: Endurance: All damage from the attacks on techniques used against this character are reduced to 0.

Seiryu, Blue Dragon

R29

Villain

Team Saint Beasts

DEF: 5500

(1) 6000: Black Ice: This attack gains +1000 Attack Value for each card attached to this character until your next Draw Step.

(3) 9000: Equip: Search your Deck for an item and attach it to this character without paying its Spirit Energy.

Sideline Effect: Draw: Supremacy: If you have the St. Beasts Team Bonus, draw a card.

Shura, Mischievous Prince

R30

Villain

Team Yomi

DEF: 6500

(2) 6000: Combat Training: This character's attacks gain +2000 Attack Value for the rest of the match.

(3) 10,000: Combo: You may attack with this character a second time this Attack Step. Your attacks gain +1 Attack Cost for the rest of the turn.

Yusuke, Demonic Heir

R31

Hero

Team Raizen

DEF: 7000

(0) 0: Rebellion: This attack gains +2000 Attack Value for each Team Leader in play until your next Draw Step.

Sideline Effect: Overpower: Attacks from your Characters with the Raizen Team Symbol cannot have their costs, Attack Value, damage, and effects reduced or prevented in any way.

All For One and One For All

R32

Event

SE: 0

If all of your characters in play have the same Team Symbol, gain 3 Spirit Energy and draw a card. Limit once per match.

Circumvention

R33

Event

SE: 1

If your fighter is a villain, discard up to 2 face-up attached cards in play.

If your fighter is a hero, your opponent loses 3 Spirit Energy.

Demoralize

R34

Event

SE: 0

Your attacks gain +3000 Attack Value until the end of the turn.

If you have the Toguro Team Bonus, your opponent's fighter gains -1000 Defense Value until your next Draw Step.

Icy Glare

R35

Event

SE: 1

If you use an attack during your Attack Step this turn, draw a card at the end of your turn.

If you have the St. Beasts Team Bonus, draw a card.

Inhuman Potential

R36

Event

SE: 1

Your attacks gain -2 Attack Cost for the rest of the match. Skip your next Draw Step.

Materialize

R37

Event

SE: 2

Search your Deck for an event that can be put in the Winner's Circle after it is played, and put it in your hand. If you have the Sensui Team Bonus, put that card into the Winner's Circle without paying its Spirit Energy.

Mischief

R38

Event

SE: 1

Look at your opponent's hand and choose a card. Discard the chosen card.

If you have the Yomi Team Bonus, you may pay 2 Spirit Energy to discard a card at random from your opponent's hand.

Overwhelming Kill

R39

Event

SE: 2

If the Attack Value of your attack this turn is at least 4 or more times your opponent's character's Defense Value, your opponent's character takes 4 points of damage from the attack instead of 2.

Overwhelming Odds

R40

Event

SE: 3

Play this card immediately after you play an an event that cannot attach nor be put into the Winner's Circle. Copy the effects of that event.

If your opponent has the Sarayashki Team Bonus, choose 2 face-down cards attached to 1 of your opponent's Sideline characters and attach them to your fighter without paying their Spirit Energy.

Limit 1 per Deck.

Provocation

R41

Event

SE: 1

Your opponent discards a card at random from his or her hand.

If you have the Uraotogi Team Bonus, shuffle this card into your Deck.

Retaliation

R42

Event

SE: 2

Play this card when your opponent would use a card effect that discards cards from your Deck. Stop that effect, and if your opponent has the Rokuyukai Team Bonus, deal 2 points of damage to your opponent's fighter. Limit once per match.

Trident

R43

Item

SE: 3

This character's attacks gain +5000 Attack Value.

Battle Aura

R44

Technique

SE: 1

(2) 8000: Until your next Draw Step, your fighter takes a maximum of 1 point of damage from your opponent's attacks.

Tornado Fists

R45

Technique

SE: 0

(2) 2000: This attack gains +1000 Attack Value for this turn for each Spirit Energy you have.

Binding Shinobi, Incapacitation Master

C46

Villain

Team Masho

DEF: 5500

(3) 10,000: Opus

Effect: Shinobi Stealth: When this character deals any points of damage to your opponent's fighter, switch this character with a character on your Sideline that has the Team Masho Symbol.

Effect: Coerce: When this character flips face-up when it enters the Arena, you may discard all cards attached to your opponent's fighter.

Dr. Ichigaki, Corrupted Geneticist

C47

Villain

Team Ichigaki

DEF: 5500

(2) 4000: Manipulation: Until the beginning of your next Draw Step, this attack gains +1000 Attack Value for each card in your opponent's hand.

(6) 10,000: Enhancement: Discard all attached cards in play.

Earth Shinobi, Shrouded Leader

C48

Villain / Team Leader

Team Masho

DEF: 6000

(4) 12,000: Aftershock

Effect: Shinobi Stealth: When this character deals any points of damage to your opponent's fighter, switch this character with a character on your Sideline that has the Team Masho Symbol.

Sideline Effect: Main: Shroud: Flip 1 of your Sidelined characters face-down.

Genwaku Kyoushu, Assassin

C49

Neutral

Team Ronin

DEF: 4500

(1) 6000: Blinding Slash: If your opponent's fighter is a villain, draw 2 cards.

(2) 8000: Double Cut: If your opponent's fighter is a hero, this attack gains -1 Attack Cost for the rest of the match.

Gunsotsu

C50

Hero

Team Spirit Defense Force

DEF: 5500

(2) 5000: Reinforce: If your opponent's fighter is a hero, your characters in play gain +500 Defense Value until your next Draw Step for each hero your opponent has in play.

Effect: Jaded: If Ootake, Captain is in play, all of your opponent's characters become villains in addition to their current alignment.

Hiei, Cursed Child

C51

Villain

Team Ronin

DEF: 4000

(1) 1000: Theft: Choose a face-up item in play and attach it to this character without paying its Spirit Energy.

(3) 5000: Incapacitate: Your opponent chooses an attached card that he or she controls and discards it.

Itsuki, Yaminate

C52

Villain

Team Sensui

DEF: 6000

Sideline Effect: Exertion: If you have the Sensui Team Bonus, the cards that you discard to pay for attacks may go under Gateway instead of into your Discard Pile.

Effect: Draw: Ultimate Sacrifice: If your Gateway is in the Winner's Circle, you may defeat this character to put all cards in your hand under Gateway.

Karasu, Methodical Tactician

C53

Villain

Team Toguro

DEF: 5500

(1) 6000: Reemerge: Shuffle the bottom 5 cards of your Discard Pile into your Deck.

(3) 10,000: Power Absolute: If you use the Toguro Team Bonus this turn, draw 2 cards at the end of this turn.

Kirin, Demon Arts Guru

C54

Villain

Team Mukuro

DEF: 5000

(2) 9000: Drum-punch

Sideline Effect: Main: Assistance: Once per match, deal this character 1 point of damage for your fighter to gain +3000 Attack Value for the rest of the match.

Kiseichu, Parasite Demon

C55

Neutral

Team Yomi

DEF: 5500

(1) 4000: Possession: Choose an attached event that your opponent controls and attach it to this character without paying its Spirit Energy.

(2) XXXX: Ability Theft: Choose an attack on 1 of your opponent's face-up cards in play. This attack copies the chosen attack, except for its Attack Cost.

Kiyoshi Mitarai

C56

Hero

Team Genkai

DEF: 5000

(1) 4000: Minor Cut: You may search your Deck for a card with "Territory" in the title and put it in your hand.

Effect: Drop of Blood: When this character enters the Arena, you may search your Deck for a technique and put it in your hand.

Komada

C57

Hero

Team Sarayashki

DEF: 3500

(1) 4000: Refresh: Shuffle the bottom 10 cards of your Discard Pile into your Deck.

(3) 8000: Donation: You may choose any number of items attached to this character and attach them to 1 of your Sidelined characters.

Kurama, Strategic Leader

C58

Hero / Team Leader

Team Kurama

DEF: 6000

(1) 6000: Rose Missile

(2) 10,000: Thorn Wheel: Discard a face-up non-character card you control.

Sideline Effect: Main: Treaty: Once per match you may pay 4 Spirit Energy to gain the Team Bonus of your choice until the end of the match.

Mukuro, Tortured Sovereign

C59

Villain / Team Leader

Team Mukuro

DEF: 7000

[3] 6000: PMT: Name a card. Search your opponent's Deck for 1 copy of that card and discard it.

(3) 10,000: Shift: Your opponent discards a card at random from his or her hand.

Natsume, Resilient Warrior

C60

Hero

Team Raizen's Alliance

DEF: 5500

[2] 6000: Recall: Discard a card from your hand to draw the bottom card of your Discard Pile.

(3) 9000: Debilitate: Your opponent cannot heal points of damage for the rest of the match.

Okubo

C61

Hero

Team Sarayashki

DEF: 3500

(2) 4000: Family Honor: Search your Deck for 2 items and attach them to 1 of your Sidelined characters.

Effect: Kuwabara's Protection: Your face-down attached cards cannot be discarded by card effects.

Risho, Earthen Master

C62

Villain / Team Leader

Team Masho

DEF: 5000

(2) 6000: Fissure: You may attack 1 of your opponent's Sidelined characters instead of your opponent's fighter.

(4) 9000: Counterstrike: If your opponent dealt any of your characters damage during the last turn, this attack deals 1 additional point of damage.

Sasuga, Paramour

C63

Hero

Team Ronin

DEF: 5000

(1) 5000: Flirt: Your opponent's fighter gains -1000 Defense Value until the beginning of your next Draw Step.

Sideline Effect: Natural Charisma: All attacks against this character gain -2000 Attack Value.

Seitei

C64

Hero

Team Raizen

DEF: 6000

[3] 6000: Influence: Until your next Draw Step, your opponent's fighter gains -500 Defense Value for each Team Leader in play.

(3) 9000: Summon: If your opponent has any Sidelined characters, he or she must switch his or her fighter with 1 of those characters.

Shachi, Unseated Commander

C65

Villain

Team Yomi

DEF: 5000

(2) 4000: Trident Thrust: This character's attacks gain +2000 Attack Value for the rest of the match.

(3) 12,000: All Out: You can only discard events to pay for this attack.

Shigure, Surgeon of the Damned

C66

Villain

Team Mukuro

DEF: 5500

(1) 0: Precise Slash: Deal 1 point of damage to your opponent's fighter.

(2) 8000: Weapons Mastery: Until your next Draw Step, this attack gains +1000 Attack Value for each item attached to your opponent's fighter.

Shougo Satou, Sympathetic Psychic

C67

Hero

Team Kuroko

DEF: 4000

(1) 5000: Self-Defense

Effect: Augment: All of your Sidelined characters gain -1 Attack Cost and +1000 Attack Value.

Soruja

C68

Hero

Team Spirit Defense Force

DEF: 4500

(1) 0: Righteousness: Until your next Draw Step, this attack gains +1000 Attack Value for each hero in play.

Effect: Jaded: If Ootake, Captain is in play, all of your opponent's characters become villains in addition to their current alignment.

Touou

C69

Hero

Team Raizen

DEF: 6000

(2) 2000: Rush: You may discard 2 cards from your hand to use this attack again during this Attack Step.

(2) 6000: Hide: At the end of this turn, you may switch this character with 1 of your Sidelined characters.

Ura Urashima

C70

Villain

Team Uraotogi

DEF: 5000

(2) 5000: Double-cross: If your opponent has at least 3 cards in his or her hand, this attack gains +2000 Attack Value until your next Draw Step, and your opponent discards 2 cards at random from his or her hand.

Yoko, Systematic Larcenist

C71

Villain

Team Ronin

DEF: 5000

(1) 1000: Larceny: Choose a face-up attached card in play and attach it to this character without paying its Spirit Energy.

(2) 6000: Prepare: If your opponent's fighter has any attached cards, draw a card.

Yomi, Reckless Thief

C72

Villain

Team Ronin

DEF: 5000

(1) 1000: Larceny: Choose a face-up attached card in play and attach it to this character without paying its Spirit Energy.

(2) 6000: Snare: If your opponent's fighter has any attached cards, discard a card at random from your opponent's hand.

Apocalyptic Prevention

C73

Event

SE: 1

Until your next Draw Step, your attacks gain +1000 Attack Value for each hero you have in play.

If you have the Spirit Defense Force Team Bonus, then until your next Draw Step, your opponent's fighter gains -500 Defense Value for each villain in play.

Bond of Friends

C74

Event

SE: 2

Attach this card to your character in the 5th Match Slot.

This character cannot be discarded from your opponent's card effects.

Cunning Bandits

C75

Event

SE: 3

Choose a face-up attached card in play and attach it to your fighter without paying its Spirit Energy.

If you have the Yomi Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck.

Defiance of Authority

C76

Event

SE: 2

If your fighter is a villain, your opponent's fighter gains -500 Defense Value until the end of the turn for each villain in play.

If your opponent has the Koenma Team Bonus, your attacks cannot be reduced or prevented for the rest of the match.

Domination

C77

Event

SE: 2

Attach this card to your fighter.

Draw: Choose a character in play. Until the end of your next Draw Step, that character cannot use any Sideline Effects.

If you have the Masho Team Bonus, your opponent may not use any Sideline Effects.

Friendly Fire

C78

Event

SE: 1

Choose an attack on 1 of your face-up characters in play. Until your next Draw Step, you may use that attack as if it were printed on your fighter.

If your opponent has the Kuroko Team Bonus, your opponent's attacks from the Sideline gain +2 Attack Cost for the rest of the match.

Heroic Aspirations

C79

Event

SE: 2

If your fighter is a hero, your attacks gain +1000 Attack Value until the end of the turn for each hero in play.

If your opponent has the Sensui Team Bonus, discard 1 of your opponent's face-up cards that are in the Winner's Circle.

Human Enhancements

C80

Event

SE: 1

Discard a face-up non-character card in play. If you have the Ichigaki Team Bonus, you may discard an additional non-character card in play, and your attacks gain +2000 Attack Value until your next Draw Step.

Humanity Returned

C81

Event

SE: 1

Choose an item and/or a technique in your Discard Pile and shuffle it/them into your Deck. If your opponent has the Ichigaki Team Bonus, attach the chosen card(s) to 1 of your characters in play without paying its/their Spirit Energy.

Impeded Progress

C82

Event

SE: 3

Attach this card to 1 of your characters in play.

Neither player may gain Spirit Energy from card effects.

If your opponent has the Urameshi Team Bonus, you may gain Spirit Energy from your card effects.

Imprisonment

C83

Event

SE: 1

Put the bottom 5 cards of your opponent's Discard Pile face-down in the Winner's Circle.

If your opponent has the Mukuro Team Bonus, put the top 2 cards of your opponent's Deck face-down in the Winner's Circle and shuffle this card into your Deck.

Overextend

C84

Event

SE: 2

Your opponent's attack's gain +1 Attack Cost until your next Draw Step. If your opponent has the Toguro Team Bonus, this effect lasts for the rest of the match instead.

Overloaded

C85

Event

SE: 0

Each player skips his/her next Main Step.

If your opponent has the St. Beasts Team Bonus, your characters in play gain +3000 Defense Value until the end of the match.

Limit once per match.

Preemptive Strike

C86

Event

SE: 0

Your attacks gain +2000 Attack Value until your next Draw Step. If attacking a character on the Sideline, your attacks gain +4000 Attack Value instead. If you have the Kuroko Team Bonus, shuffle this card into your Deck.

Raizen Supremacy

C87

Event

SE: 2

Choose a character in play. The chosen character is now a Team Leader for the rest of the match.

If you have the Raizen Team Bonus, all characters in play are Team Leaders for the rest of the game.

Reality Shift

C88

Event

SE: 2

If you deal points of damage to your opponent's fighter during your Attack Step this turn, then until your next Draw Step, your opponent cannot put or shuffle cards from his or her Discard Pile into his or her Deck. If you have the Mukuro Team Bonus, this effect lasts for the rest of the match instead.

Renewed Kinship

C89

Event

SE: 1

Your attacks gain +3000 Attack Value for the rest of the turn.

If your fighter lost the previous match, your characters gain +2000 Defense Value and their attacks gain +3000 Attack Value for the rest of the match.

Ruler's Regard

C90

Event

SE: 2

Attach this card to 1 of your characters in play.

At the beginning of your Draw Step, put the bottom card of your Discard Pile at the bottom of your Deck. If you have the Koenma Team Bonus, shuffle the bottom 2 cards of your Discard Pile into your Deck instead.

Shinobi's Unmasked

C91

Event

SE: 3

Choose a character on your opponent's Sideline and flip all of its attached cards face-up. Your opponent must pay the Spirit Energy for those cards or discard each card that doesn't get paid for. If your opponent has the Masho Team Bonus, flip all the cards your opponent has in play face-up instead.

Spirit Siphon

C92

Event

SE: 0

Until the end of your turn, your attacks printed on your characters now have a spirit attack cost equal to the printed Attack Cost instead of the printed Attack Cost.

If your opponent has the Uraotogi Team Bonus, then at the end of your turn draw cards until you have 6 in your hand.

Struggle for Parity

C93

Event

SE: 1

Play this card when your opponent uses a card effect that draws any number of cards. Draw the same number of cards. If your opponent has the Spirit Defense Force Team Bonus, your opponent loses all Sideline Effects for the rest of the match.

Taunt

C94

Event

SE: 5

Attach this card to one of your characters in play.

Your other attached events cannot be discarded from card effects.

Limit 1 per Deck.

Bandages

C95

Item

SE: 1

Main: Discard this item to have your opponent's fighter gain -1000 Defense Value until your next Draw Step. If your opponent's fighter is a villain, it gains -3000 Defense Value instead.

Demon Compass

C96

Item

SE: 0

Draw: Discard this card to shuffle 2 cards in your Discard Pile that are not Demon Compass into your Deck.

Fire Extinguisher

C97

Item

SE: 1

Draw: You must put the bottom card of your Discard Pile at the bottom of your Deck. If you have the Sarayashki Team Bonus and the bottom card of your Discard Pile is an item, you may attach that item to 1 of your Sidelined Characters.

Makeup

C98

Item

SE: 0

This character's attacks gain +3000 Attack Value.

Suzaku's Orb

C99

Item

SE: 1

This character's attacks gain +1000 Attack Value. When any of your attacks deal damage to your opponent's fighter, your opponent discards the top card of his or her Deck for each point of damage dealt.

If this card is discarded from your Deck or hand by 1 of your opponent's card effects, draw 2 cards.

Shoe

C100

Item

SE: 0

This characters attacks gain +2000 Attack Value. If attached to a hero, this character's attacks gain +3000 Attack Value instead.

Switchblade

C101

Item

SE: 0

This character's attacks gain +2000 to their Attack Value.

If this card flips face-up when it enters the Arena, your attacks gain +4000 Attack Value until the end of your next Attack Step.

Yomi's Spirit of Words

C102

Item

SE: 1

Draw: You may pay 1 Spirit Energy to choose 1 event in your Discard Pile and shuffle it into your Deck.

If this card flips face-up when it enters the Arena, you may search your Deck for an event and put it in your hand at the end of this turn.

Ability Theft

C103

Technique

SE: 3

(2) XXXX: Choose an attack on a technique in your or your opponent's Discard Pile. This attack gains the printed Attack Value of the chosen technique.

Effect: Whenever you pay Spirit Energy to play this card or keep it in play, discard all other techniques in play.

Acid Splash

C104

Technique

SE: 1

(2) 7000: Discard the top 2 cards of your opponent's Deck.

Effect: If this technique flips face-up when it enters the Arena, discard the top 4 cards of your opponent's Deck.

Aura Vortex

C105

Technique

SE: 2

[2] 7000

Effect: Your Spirit Energy cannot be lowered or switched by your opponent's card effects.

Bone Scythe

C106

Technique

SE: 0

(2) 8000

Effect: If this card is discarded from your Deck or hand by an opponent's card effect, discard the top 5 cards of your opponent's Deck.

Claw Extension

C107

Technique

SE: 1

(2) 9000: If you used this attack in your previous Attack Step, this attack deals 1 additional point of damage.

Demon Spiral

C108

Technique

SE: 2

[2] 8000

Effect: If this card flips face-up when it enters the Arena, you may pay 2 Spirit Energy. If you do, your next attack deals 1 additional point of damage.

Demonic Absorption Wall

C109

Technique

SE: 0

(2) 6000: Your opponent's attacks gain -2000 Attack Value until your next Draw Step.

Effect: This character gains +2000 Defense Value.

Effect: If this card flips face-up when it enters the Arena, your characters gains +2000 Defense Value until the end of your next turn.

Demonic Kremastos

C110

Technique

SE: 2

[4] 12,000: If attached to Yoko, this attack deals 1 additional point of damage.

Effect: Your opponent's attacks gain -1000 Attack Value.

Flesh Puppet

C111

Technique

SE: 0

(3) 12,000

Effect: While attached, this character gains +2000 Defense Value.

Flyby

C112

Technique

SE: 1

Effect: Draw: You must put the bottom card of your Discard Pile at the bottom of your Deck. If you have the Genkai Team Bonus, and the bottom card of your Discard Pile is a technique, put that card into your hand.

Handstand Kick

C113

Technique

SE: 1

(1) 5000

Effect: This character's attacks gain +3000 Attack Value.

Icy Battlefield

C114

Technique

SE: 1

(2) 6000: Until your next Draw Step, your opponent's attacks gain -500 Attack Value for each technique you have in play.

Effect: Any attacks used a second time during your Attack Step gain -1 Attack Cost.

Identity Theft

C115

Technique

SE: 3

(2) XXXX: Choose an attack on a face-up card in play. This attack copies the chosen attack, except for its Attack Cost.

Lightning Absorption

C116

Technique

SE: 0

[2] 6000

Effect: Draw: Gain 2 Spirit Energy.

Space Tornado Hand

C117

Technique

SE: 2

(3) 7000: You may discard 3 cards from your hand to use this attack again during this Attack Step.

Sphere of Protection

C118

Technique

SE: 1

(3) 8000: Your opponent's attacks deal a maximum of 1 point of damage until your next Draw Step.

Effect: If this card flips face-up when it enters the Arena, you may pay 4 Spirit Energy to prevent your opponent from attacking during his or her next Attack Step.

Sword of Second Energy

C119

Technique

SE: 2

[4] 6000: You may pay 4 Spirit Energy to use this attack again during this Attack Step.

Effect: Draw: If you used this technique during your previous turn gain 4 Spirit Energy.

Tactical Advantage

C120

Technique

SE: 2

(3) 9000: Until the beginning of your next Draw Step, this character takes no points of damage from attacks that have an Attack Cost 1 (after modifiers).

Tornado Attack

C121

Technique

SE: 2

[3] 7000: You may pay 3 Spirit Energy to use this attack again during this Attack Step.

Yomi, Sightless God (Lower Right)

TG1

Hero / Villain / Team Leader

Team Yomi

(4) 14,000: Blind Strike: Discard the top 2 cards of your opponent's Deck.

Twilight

TU2

Event

SE: 4

For the rest of the match, your opponent may not shuffle any cards from his or her Discard Pile back into his or her Deck until the end of this match. Limit 1 per Deck.

Gaming System

TU3

Item

SE: 0

Draw: Discard this item to search your Deck for 1 item and put it in your hand. Limit once per match.

Jin, the Wind Master

TS4

Hero

Team Kurama

DEF: 5000

[4] 5000: Jet Stream: You may pay 4 Spirit Energy to use this attack again this Attack Step.

(1) 4000: Hypersonic Speed: You may use this attack a second time this Attack Step.

Soul Exchange

TS5

Event

SE: 0

Count your Discard Pile and shuffle it into your Deck. Discard that number of cards from your Deck. The number of cards discarded in this way cannot be modified or prevented.

You may not shuffle cards from your Discard Pile into your Deck for the rest of the match.

Demon Energy Scanner

TS6

Item

SE: 0

Main: Gain 2 Spirit Energy.

Koto, the MC

TR7

Neutral

Team Ronin

DEF: 4000

(1) 4000 Twirl

Sideline Effect: Draw: Stir the Crowd: If your opponent has a Team Bonus, draw 2 cards.

Sideline Effect: Attack: Finale: At the end of your turn discard your hand.

Youda, Veteran Advisor

TR8

Hero

Team Yomi

DEF: 5000

(3) 6000: Scout: Name a card. Search your opponent's Deck for 1 copy of the chosen card and discard it.

Effect: Restraint: Your opponent cannot shuffle or put cards from his or her Discard Pile into his or her Deck.

Bicycle

TR9

Item

SE: 2

This character gains -1 Attack Cost.

After you pay Spirit Energy for this card flipping over in the Arena, this character gains -2 Attack Cost until the end of your next Attack Step.

Mother's Tear

TR10

Item

SE: 1

Attack: Pay 3 Spirit Energy to draw 2 cards.

Rurimaru Stones

TR11

Item

SE: 2

Draw: You must draw a card.

If this card flips face-up when it enters the Arena, draw 2 cards.

If this card flips face-up when it enters the Arena, pay 2 Spirit Energy or discard this item.

Yukina's Gift

TR12

Item

SE: 0

Draw: You may pay 2 Spirit Energy to keep your opponent from playing events for the rest of this turn.

Atsuko, Inebriated Matron

TC13

Neutral

Team Ronin

DEF: 3000

(1) 2000: Discipline: If your opponent's fighter is Yusuke, this attack deals 2 points of damage and cannot be increased or reduced.

(2) 4000: Stumbling Slap

Hokushin, Paranomal Taoist

TC14

Hero

Team Raizen

DEF: 6000

[4] 3000: Reach-around: You may pay 4 Spirit Energy to use this attack again during this Attack Step.

(2) 3000: Reach: You may attack a character on your opponent's Sideline instead of attacking his or her fighter.

Miyamoto

TC15

Hero

Team Sarayashki

DEF: 3500

(1) 3000: Generosity: Choose 2 items in your Discard Pile and attach them to 1 of your Sidelined characters.

Effect: Adaptability: Items attaching to this character cost -1 Spirit Energy.

Nankai

TC16

Hero

Team Raizen

DEF: 6000

(4) 10,000: Empower: If "Team Raizen's Support" is face-up in the Winner's Circle, all characters in play are Team Leaders for the rest of the game.

Sideline Effect: Draw: Promote: Choose a character in play. The chosen character is a Team Leader until the end of your next Draw Step.

.....

TC17

Event

SE: 1

Play this card when your opponent plays an item. Discard an item attached to your fighter to discard the item your opponent just played.

Exterminated

TC18

Event

SE: 3

Discard 2 non-character cards in play.

Final Sacrifice

TC19

Event

SE: 3

Discard your hand to end all current floating effects.

The Past Resolved

TC20

Event

SE: 4

Discard all attached cards in play. If your opponent has the Genkai Team Bonus, your attacks gain +1000 Attack Value until the end of this turn for each card discarded in this way. Limit once per match. Limit 1 per Deck.

Demonic Inhibitor

TC21

Item

SE: 0

This character's attacks gain +1 Attack Cost.

Draw: Discard 2 cards from your hand to attach this card to your opponent's fighter.

Double Bladed Axe

TC22

Item

SE: 2

This character's attacks gain -1 Attack Cost.

At the end of your turn, if you used an attack during your Attack Step, attach this card to your opponent's fighter.

Spirit Blast

TC23

Technique

SE: 2

(1) 4000: Gain 4 Spirit Energy and your opponent loses 4 Spirit Energy.

Effect: This character's attacks gain -1 Attack Cost.

Serenity

P1

Event

SE: 5

When you play this card, put it face-up in the Winner’s Circle.

Your maximum Spirit Energy is now 15 instead of 10.

Limit 1 per Deck.

Point Blank

P2

Event

SE: 15

Your attacks deal 4 additional points of damage for this turn. Points of damage from your attacks cannot be reduced or redirected to other characters for this turn.

Mukuro's Spirit of Words

P3

Item

SE: 2

Draw: Discard this item to search your Deck for an item and put it to your hand.

If this card flips face-up when it enters the Arena, you may search your Deck for an item and put it in your hand at the end of this turn.

Sanctuary

P4

Event

SE: 2

Until the end of the match, your Spirit Energy cannot be reduced by your opponent’s card effects. Limit 1 per Deck.

Grim Determination

TX1

Event

SE: 2

Deal 1 point of damage to one of your characters in play to do 1 of the following: deal 1 point of damage to any 1 character in play, discard up to 2 attached cards in play, or discard 1 face-up event or item that is in the Winner’s Circle. Damage from this effect cannot be reduced or prevented.

Hajime!

TP4

Event

SE: 0

During Setup, if all of your characters in play do not have a Team Symbol, you may search your Deck for this card and put it face-up in the Winner’s Circle. Limit 1 per Deck.

Draw: Draw a card.

Betrayal Card Text