G1
Hero / Team Leader
Team Masho
DEF: 5500
(2) 6000: Twister: When you use this attack, you can choose to attack the character in your opponent's 2nd or 4th match slot. If you do, this attack is 3000 Attack Value instead.
Effect: Shinobi Stealth: Switch this character with a character on your Sideline that has the Team Masho Symbol, when this character deals points of damage to your opponent's fighter.
G2
Hero / Villain
Team Urameshi
DEF: 5500
(1) 1000: Theft: Choose a face-up item in play and attach it to this character.
(2) 6000: Hide: At the end of this turn, you may switch this character with a character on your Sideline.
Sideline Effect: Main: Agility: You may discard any number of cards from your hand to draw the same number of cards.
G3
Event
SE: 10
Choose 10, 13, or 2 cards in your Discard Pile and put them on top of your Deck in any order. Your opponent takes the same number of cards in his Discard Pile and shuffles them into his Deck. Limit 1 per deck.
G4
Item
SE: 2
Main: Discard this and deal this character 1 point of damage to search your Deck for any card and put it in your hand. Limit 1 per Deck.
U5
Hero
Team Urameshi
DEF: 4500
(2) 6000: Sword Strike: If you have more Spirit Energy than your opponent, your opponent must discard a card from his hand.
Effect: Darkness: Your opponent must discard a card from his hand when he deals this character any points of damage.
U6
Hero
Team Ronin
DEF: 3000
(1) 0: Priceless Tears: This attack cannot deal minimum damage. If you have more heroes on your Sideline than your opponent, draw 3 cards.
Sideline Effect: Healing Power: When one of your other characters takes points of damage, you may discard 5 cards from your hand to heal 1 point of damage to 1 of your characters.
U7
Event
SE: 0
If you do not have a Team Bonus, then for the rest of the game draw a card whenever you use an attack, and all of your attacks gain +1000 Attack Value. You can only use 1 copy of Allied Forces per game.
U8
Event
SE: 0
Both players discard the top 5 cards of their Decks.
U9
Event
SE: 1
Discard a face-up item or technique in play.
U10
Item
SE: 0
Draw: Discard this item to shuffle up to 5 other items from your Discard Pile into your Deck. Limit 1 per Deck.
U11
Item
SE: 2
This character's attacks gain +2500 Attack Value. This character gains +1000 Defense Value.
S12
Hero / Team Leader
Team Rokuyukai
DEF: 4500
(1) 3000: Staggering Punch: This attack gains +2000 Attack Value for every Ogre Killer attached to this character.
Effect: Sporadic Movement: Your opponent's attacks gain -2000 Attack Value for every Ogre Killer attached to this character.
S13
Villain / Team Leader
Team Ichigaki
DEF: 5000
(1) 3000: Surge of Power: You may shuffle 1 copy of Power Serum from your Discard Pile into your Deck.
Sideline Effect: Main: Research: You may discard a card from your hand to search your Deck for a copy of Power Serum and put it in your hand.
S14
Hero / Team Leader
Team Genkai
DEF: 4500
(1) 4000: Planned Assault: Discard the top 5 cards of your Deck. This attack gains +1000 Attack Value for each technique discarded in this way.
(2) 5000: Old Tricks: This character gains +500 Defense Value for each technique attached to it until your next Draw Step, and you can shuffle up to 3 cards from your Discard Pile into your Deck.
S15
Hero / Team Leader
Team Koenma
DEF: 5000
(2) 4000: Transform: If you have the Koenma Team Bonus, this attack gains +200 Attack Value for each event in your Discard Pile.
Sideline Effect: Leadership: If you have the Koenma Team Bonus, then at the end of this turn you may discard 2 events from your hand to search through your Deck for any card and put it in your hand.
S16
Villain / Team Leader
Team Uraotogi
DEF: 5000
(2) 5000: Trickery: Discard the top card of your Deck. If that card is an event, discard the top 2 cards of your opponent's Deck.
Effect: Main: Mislead: You may discard a card at random from your hand to make your opponent to discard a card from his hand.
S17
Villain / Team Leader
Team Masho
DEF: 5500
(5) 12,000: Earthquake: When you use this attack, you may have 1 of your opponent’s Sidelined characters switch with his fighter, and 1 of your Sidelined characters switch with your fighter at the end of your turn. If you do, this attack is 6000 Attack Value instead.
Effect: Shinobi Stealth: When this character deals points of damage to your opponent's fighter, switch him with a character on your Sideline that has the Team Masho Symbol.
S18
Villain / Team Leader
Team Saint Beasts
DEF: 4500
(3) 5000: Thunder Storm: Discard the top card of your Deck. If the card is a technique, this attack gains +3000 Attack Value.
Effect: Recovery: You may discard a card from your hand to deal 2 points of damage to 1 of your Sidelined characters to heal 1 point of damage on this character.
Sideline Effect: Alliance: If Murugu is in play, your opponent may only attach 1 item during his Main Step.
S19
Villain / Team Leader
Team Toguro
DEF: 6000
(1) 6000: Fierce Charge: You must discard an attached facedown card in play to use this attack.
(4) 9000: Shockwave: Discard all attached facedown cards on your opponent's Sideline.
S20
Hero / Team Leader
Team Sarayashki
DEF: 5000
(1) 5000: Energy Focus: If you have more attached items than your opponent, take 2 items from your Discard Pile and put them at the bottom of your Deck.
(3) 11,000: Spirit Grenade Launcher
S21
Hero / Team Leader
Team Urameshi
DEF: 5500
(1) 6000: Life Energy: Deal 1 point of damage to this character.
(2) 8000: Enraged: You can only perform this attack when this character has 2 or more points of damage.
Effect: Berserk: If you have no characters on your Sideline, all your attacks gain +3000 Attack Value and when you deal your opponent's fighter any points of damage, you can deal 1 additional point of damage to any character in play.
S22
Villain / Team Leader
Team Rokuyukai
DEF: 5000
(0) 0: Flames of Power: If you use the attack Inferno during your next turn then discard the top 5 cards of your opponent's Deck.
(3) 9000: Inferno: You may discard a card from your hand to discard a face-up item in play.
R23
Hero
Team Sarayashki
DEF: 4000
(1) 3000: Flight: Discard the top card of your Deck until you discard an item. Attach that item to this character without paying it's Spirit Energy.
(2) 5000: Healing Powers: Shuffle the top 5 cards of your Discard Pile into your Deck. For each item shuffled into your Deck in this way, gain 1 Spirit Energy.
R24
Villain
Team Saint Beasts
DEF: 5500
(2) 5000: Tail Whip: If your opponent has more cards in his hand at the end of this turn than you do, draw a card.
(3) 9000: Sneak Attack: If you used Tail Whip during your last turn draw the bottom 2 cards from your Discard Pile.
R25
Event
SE: 0
If your Deck has 50 or more cards left in it and you have 15 or more different items attached to your Sideline characters, turn 15 of those items face-up without paying their Spirit Energy, to discard the top 50 cards of your opponent's Deck. Turn those 15 items facedown.
R26
Event
SE: 2
Discard a card at random from your hand to search through your Deck for an item and put it in your hand.
R27
Event
SE: 0
All players discard all cards in their hands. If your opponent's fighter is a villain discard the top 5 cards of your opponent's Deck. Limit 1 per Deck.
R28
Event
SE: 2
Take all cards attached to one of your characters and attach them to one of your Sidelined characters.
R29
Event
SE: 1
Choose up to 4 event cards in your Discard Pile that are not Flashback and shuffle them into your Deck. You cannot play events for the rest of the turn.
R30
Event
SE: 0
If Hiei is a fighter, choose a card type. Discard the top card of your Deck until you discard a card of the chosen card type and put that card in your hand.
R31
Event
SE: 3
Play this card at the end of your turn if you did not attack. Shuffle up to 10 cards from your Discard Pile into your Deck. You cannot play Ooops! for the rest of the game.
R32
Event
SE: 2
The next attack you use this turn gains +2000 Attack Value and its Attack Cost is reduced by 1 until your next Draw Step.
R33
Event
SE: 3
For the rest of the match, players cannot use cards that can discard cards from their opponent's Deck. Limit 2 per Deck.
R34
Item
SE: 2
This character's attacks gain +1500 Attack Value. This character gains +1500 Defense Value. If attached to a character with “Shishi” in the title, his attacks gain +2500 Attack Value instead, and he gains +2500 Defense Value instead.
R35
Item
SE: 2
Draw: Discard this item to draw 2 cards. If Yuu Kaitou's Territory is in play shuffle this item into your Deck after use. Limit 1 per Deck.
R36
Item
SE: 0
This character's attacks gain +2000 Attack Value.
Draw: If attached to Yoko or Kurama, you may discard this item to search through your Deck for any technique and attach it to this character without paying its Spirit Energy.
R37
Item
SE: 0
At the beginning of your turn, you must discard a card at random from your hand and discard the top card of your Deck. If both those cards are events, draw 4 cards. Limit 1 per Deck.
R38
Item
SE: 0
Draw: You may deal 2 points of damage to one of your Sidelined characters to heal 1 point of damage on your fighter.
R39
Item
SE: 4
Only a villain can attach this card. At the beginning of your turn put the top card of your Deck under this item. When this item has 5 or more cards under it discard it and all cards under it to defeat your opponent's fighter.
R40
Item
SE: 3
Your attacks gain +500 Attack Value and this character gains +2000 Defense Value.
Draw: If attached to a hero, you may discard this item to search your Deck for a character and put it in your hand.
R41
Item
SE: 0
Main: If attached to a villain, then gain 3 Spirit Energy. If attached to Sakyo, your opponent loses 1 Spirit Energy at the beginning of your main step as well.
R42
Item
SE: 0
This characters attacks gain +1000 Attack Value. If attached to a hero, his attacks gain an additional +1000 Attack Value for each point of damage on this character.
R43
Technique
SE: 0
(0) 3000: If your opponent's fighter is a villain, this attack is 6000 Attack Value instead, and if attached to a hero, draw 2 cards. This attack cannot deal minimum damage.
R44
Technique
SE: 0
(1) 4000: If attached to a hero, this attack is 7000 Attack Value instead.
Effect: While attached, this character gains +500 Defense Value.
R45
Technique
SE: 2
Effect: When a player plays a card face-up, he cannot use it until he says the title of the card.
C46
Hero
Team Genkai
DEF: 4500
(3) 6000: Swift Punch
Effect: Shadow Control: While Asato Kido's Territory is in play, your opponent may not attack you if you dealt his fighter any points of damage in the last turn.
C47
Villain
Team Toguro
DEF: 4500
(1) 5000: Battle Aura: Discard all cards attached to this character. This character gains +500 Defense Value for the rest of the match.
(4) 9000: Agonizing Memories
C48
Villain
Team Toguro
DEF: 4000
(1) 1000: Frighten: If you have used Mind Games during this match and if your opponent has more cards in his hand at the end of your turn than you, draw cards until you have the same number of cards.
(2) 7000: Mind Games
C49
Neutral
Team Ronin
DEF: 3000
(1) 1000: Count Down: Put the bottom 2 cards from your Discard Pile under this character.
Effect: 10 Count: Put the bottom card of your Discard Pile under this character at the end of your turn. When there are 10 or more cards under this character, your opponent's fighter is defeated. When this character leaves play, discard all cards under it.
C50
Hero
Team Sarayashki
DEF: 3000
(1) 0: Study: Discard the top 5 cards of your Deck. Attach any items from those cards to this character without paying their Spirit Energy. This attack cannot deal minimum damage.
Sideline Effect: Reflex: If Yusuke, the Student is in play, your opponent's fighter takes 1 point of damage when this character takes any points of damage during your opponent's turn.
C51
Hero
Team Urameshi
DEF: 5000
(1) 4500: Distraction
(4) 1000: Last Ditch Effort: Discard the top 3 cards from your opponent's Deck.
C52
Villain
Team Toguro
DEF: 4500
(1) 3000: Booby Trap: Discard a card from your hand. If you discarded an item this attack gains +4000 Attack Value until your next Draw Step.
(6) 1000: Self-Destruct: Your opponent's fighter takes 2 points of damage. This character takes 2 points of damage at the end of this turn.
C53
Villain
Team Uraotogi
DEF: 4000
(2) 3000: Strength of the Ape: This attack gains +3000 Attack Value until your next Draw Step for each Armor of the Ape attached to this character.
Effect: Main: Transformation: Search your Deck for a card with the word "Armor" in the title and put it in your hand.
C54
Hero
Team Sarayashki
DEF: 4000
(2) 5000: Spirit Slash: If you have more Spirit Energy than your opponent, you can heal 1 point of damage on your Yukina in play.
Sideline Effect: For the Love of Yukina: If Yukina is in play, this character gains +2000 Defense Value and his attacks gain +2000 Attack Value.
C55
Hero
Team Ichigaki
DEF: 4500
(1) 3500: Energy Disc: If your opponent has more attached cards in play than you do, you may use this attack a second time during your attack step.
(3) 6000: Storm of Blades: This attack gains +3000 Attack Value until your next Draw Step for each copy of Angel Blades attached to this character.
C56
Hero
Team Ichigaki
DEF: 4500
(1) 4500: Slash: Discard a face-up attached card that increases a character's Defense Value.
(3) 8000: Surprise Attack: Discard all cards attached to your opponent's fighter that increase his Defense Value.
C57
Villain
Team Uraotogi
DEF: 4500
(1) 4000: Charge: If your opponent's fighter is a hero, your opponent discards a card from his hand.
(3) 2000: Enraged: This attack deals +3000 Attack Value until your next Draw Step for each point of damage this character has.
C58
Hero
Team Genkai
DEF: 4000
(2) 5000: Confusion: When your opponent attacks on his next turn, he must discard a card at random from his hand. If it's an event, he attacks a character on his Sideline instead of your choosing.
Effect: Draw: Clone: Choose a technique in a player's Discard Pile. While Mitsunari Yanagisawa's Territory is in play, this character can use that technique without attaching it.
C59
Villain
Team Saint Beasts
DEF: 1000
(0) 500: Peck: Discard a face-up item in play.
Sideline Effect: Draw: Obnoxious: You may choose 1 card at random from your opponent's hand and have him shuffle that card into his Deck for him to draw a card.
Sideline Effect: Amplify: If Suzaku is in play, all characters with the Saint Beasts Team Symbol gain +1000 Defense Value and their attacks gain +1000 Attack Value.
C60
Hero
Team Ronin
DEF: 500
(2) 500: Puuuuuu: Heal 1 point of damage on both this character and your Yusuke in play.
Sideline Effect: Spirit Link: Draw 2 cards when your Yusuke deals points of damage to another character. When your Yusuke takes any points of damage, this character takes the same amount.
C61
Hero
Team Rokuyukai
DEF: 4500
(2) 6000: Around the World: This attack deals +1000 Attack Value for each item attached to your opponent's fighter.
(5) 9000: Regenerate: Heal 1 point of damage on this character.
C62
Team Villain
Ronin
DEF: 3001
Effect: Restraint: Your opponent may not use attacks with an Attack Value greater than 3000 Attack Value.
Effect: Draw: Energy Drain: This character takes 1 point of damage, and you must discard the top 5 cards of your Deck.
C63
Villain
Team Toguro
DEF: 1000
(1) 1: Insult: You may discard a facedown attached card in play.
Effect: Entrapment: If Younger Toguro is in play, you may discard up to 3 cards from your hand to make your opponent discard the same number of cards from his hand.
Sideline Effect: Demise: If your Younger Toguro has 4 points of damage, this character is defeated.
C64
Villain
Team Saint Beasts
DEF: 4000
(1) 4000: Arctic Wind: You may search your Deck for a technique and put it in your hand.
(2) 7000: Ice Beam: If this character has a technique attached, your opponent loses 1 Spirit Energy and you gain 1 Spirit Energy.
C65
Villain
Team Urameshi
DEF: 4500
(2) 5000: Mislead: If your opponent has 4 or more cards in his hand, he must discard a card from his hand.
Effect: Attack: Telepathy: You may discard a card from your hand to discard up to 2 facedown attached cards in play. Your opponent discards 2 cards from his Deck for each item discarded from this effect.
C66
Event
SE: 3
If all of your characters in play are heroes, then for the rest of the match your characters on the Sideline cannot be dealt points of damage. This card cannot be played if you have Breaking Point face-up in the Winner’s Circle.
C67
Event
SE: 0
Play this card when you defeat one of your opponent's characters. You may attach a technique from your Discard Pile to one of your characters.
C68
Event
SE: 1
You may search your Deck for a copy of Dragon of the Darkness Flame and put it in your hand.
If Hiei is a fighter, your opponent discards a card from his hand.
C69
Event
SE: 1
If you have the Sarayashki Team Bonus, you may search your Discard Pile for an item and attach it to a character on your Sideline.
If your opponent has the Genkai Team Bonus, discard up to 2 techniques in play and heal up to 2 points of damage on any one of your characters.
C70
Event
SE: 1
If you have Toguro Team Bonus and your fighter has the Toguro Team Symbol, all of your attacks gain +2000 Attack Value for the rest of the Match. If your opponent has the Rokuyukai Team Bonus, all of your attacks gain +3000 Attack Value instead.
C71
Event
SE: 1
If both fighters are villains, all attacks performed by villains gain +3000 Attack Value for the rest of the game.
C72
Event
SE: 3
Until your next Draw Step, your attacks gain +2000 Attack Value and your opponent's attacks gain -2000 Attack Value to a minimum of 0.
C73
Event
SE: 3
Your attacks gain +4000 Attack Value until your next Draw Step.
C74
Event
SE: 3
Discard a card at random from your hand to discard 3 facedown attached cards.
C75
Event
SE: 3
All Attack Costs gain -1 Attack Cost for the rest of the match.
C76
Event
SE: 0
If you have the Genkai Team Bonus, gain 3 Spirit Energy and search your Deck or Discard Pile for a technique and attach it to one of your characters in play.
If your opponent has the Saint Beasts Team Bonus, draw 3 cards.
C77
Event
SE: 4
Play this card when you defeat 1 of your opponent's characters. Discard the top 10 cards of your opponent's Deck.
C78
Event
SE: 1
If your opponent's fighter has at least 2 points of damage, your opponent discards all cards attached to that character.
C79
Event
SE: 0
Draw up to 4 cards from your Deck. Take 4 cards from your hand and put them on top of your Deck.
C80
Event
SE: 1
If you have the Uraotogi Team Bonus, your opponent must discard 2 cards at random from his hand.
If your opponent has the Toguro Team Bonus, your opponent must discard his hand.
Limit 2 per deck.
C81
Event
SE: 2
If your fighter is a hero, that character's attacks gain +2000 Attack Value for the rest of the match.
C82
Event
SE: 4
Players cannot use items and techniques until the beginning of your next turn.
C83
Event
SE: 0
If your opponent has more characters in play than you, discard a facedown attached card and draw a card.
C84
Event
SE: 0
For the rest of the match, all of your attacks gain +1000 Attack Value for each of your defeated characters. If your Kuwabara is a defeated character, your attacks gain an additional +1000 Attack Value for each of your defeated characters.
C85
Event
SE: 2
During your next Attack Step, you may use an attack on any defeated character in the Winner's Circle.
C86
Event
SE: 1
If your fighter has more points of damage than your opponent's fighter, discard up to 2 attached facedown cards in play.
C87
Event
SE: 1
If you have the Rokuyukai Team Bonus discard the top 3 cards of your opponent's Deck and shuffle this card into your Deck. If your opponent has the Urameshi Team Bonus discard the top 6 cards instead.
C88
Event
SE: 4
Your opponent discards the top 2 cards of his Deck for each point of damage on all his characters in play.
C89
Event
SE: 6
If you have the Urameshi Team Bonus, then for the rest of the match all of your attacks from characters that have the Urameshi Team Symbol gain +500 Attack Value for each Spirit Energy you have.
C90
Event
SE: 1
If you have the Ichigaki Team Bonus discard up to 2 cards attached to your opponent's fighter.
If your opponent has the Sarayashki Team Bonus, he discards the top 10 cards of his Deck.
C91
Event
SE: 1
If you have the Saint Beasts Team Bonus, your attacks gain +2000 Attack Value and your fighter gains +2000 Defense Value until your next Draw Step.
If your opponent has the Uraotogi Team Bonus, you draw a card at the end of each of your opponent's turns for the rest of the match.
C92
Event
SE: 1
Play this card when you opponent uses an attack. You can discard up to 2 cards from your hand to have your opponent's attack gain -3000 Attack Value until your next Draw Step for each card discarded in this way.
C93
Event
SE: 2
If you have the Urameshi Team Bonus choose 3 cards in your opponents Discard Pile and put them on top of his Deck.
If your opponent has the Ichigaki Team Bonus gain 10 Spirit Energy and shuffle up to 10 cards from your Discard Pile into your Deck.
C94
Event
SE: 0
If your opponent's fighter has more items attached than your fighter, discard up to 2 face up items in play.
C95
Item
SE: 3
Main: If you have 2 other items attached to this character, you may discard 1 of those items and 1 card in your hand to search your Deck for an item and put it in your hand at the end of this turn.
C96
Item
SE: 0
This character's attacks gain +1000 Attack Value. If your opponent's fighter is a villain, this character’s attacks gain +3000 Attack Value instead.
C97
Item
SE: 2
This character gains +1000 Defense Value.
Draw: Discard this item to draw the bottom card of your Discard Pile. If used by Genkai, choose a technique in your Discard Pile and put it in your hand. Limit 1 per Deck.
C98
Item
SE: 0
Draw: Discard this item to discard a technique in play and gain 3 Spirit Energy.
C99
Item
SE: 1
If attached to Koenma, his attacks gain +1500 Attack Value and he gains +1500 Defense Value.
Draw: Discard this item to discard up to 2 face-up techniques in play.
C100
Item
SE: 0
Draw: If you do not have a character in your 5th Match Slot, you may discard this item to search through your Deck or Discard Pile for a character and put him in you 5th Match Slot.
C101
Item
SE: 1
While attached to Botan, her attacks gain +1500 Attack Value and she gains +1500 Defense Value. You may discard this item when your opponent puts a character in his 5th Match Slot to discard that character.
C102
Item
SE: 1
This character's attacks gain +1500 Attack Value.
Draw: If attached to Yoko or Kurama, you may discard this item to search through your Deck for a card with "Rose" in the title and put it in your hand.
C103
Item
SE: 0
If attached to a hero, this character gains +1500 Defense Value.
Main: You may pay 1 Spirit Energy to look at your opponent's hand and all facedown cards on his Sideline.
C104
Item
SE: 1
Draw: You may look at the top 3 cards of your opponent's Deck and put them back in any order.
C105
Item
SE: 2
Draw: You may pay 8 Spirit Energy to deal 1 point of damage to one of your opponent's characters on his Sideline.
C106
Technique
SE: 2
Effect: Your opponent may not use techniques, and no player can deal minimum damage.
C107
Technique
SE: 0
(2) 6000: If your opponent attacked you during his last turn, you do not have to pay any cost for this attack to deal minimum damage.
Effect: While attached, this character gains +500 Attack Value.
C108
Technique
SE: 0
(0) 9000: When you use this attack discard the top 2 cards of your Deck. If at least 1 of those cards is an event, this attack deals 0 points of damage. This attack cannot deal minimum damage.
C109
Technique
SE: 3
(1) 13000: You can only use this attack if Death Seed is attached to this character.
Effect: If attached to Yoko, his attacks gain +2000 Attack Value and he gains +2000 Defense Value.
C110
Technique
SE: 1
(2) 8000: If performed against a villain discard this technique at the end of your turn.
Effect: If attached to a villain, he gains +1000 Defense Value.
C111
Technique
SE: 2
(2) 5000: You may search your Deck for 1 copy of Kuwabara's Inspiration and put it in your hand.
C112
Technique
SE: 1
(1) 5000: Shuffle all cards in your Discard Pile that have the word "Whip" in the title into your Deck.
C113
Technique
SE: 0
(1) 4000: If attached to Kuwabara shuffle 5 cards from your Discard Pile into your Deck.
Effect: While attached, this character's attacks gain +500 Attack Value.
C114
Technique
SE: 2
Effect: When your opponent must discard a card at random from his hand, you may look at your opponent's hand and choose which card he will discard instead.
C115
Technique
SE: 0
(1) 4000: If you use the technique Quick Blow in your next turn, it gains +4000 Attack Value.
Effect: This character gains +1000 Defense Value.
C116
Technique
SE: 2
(2) 5000: Choose an item in play. Your opponent must pay the Spirit Energy of that item. If he can't, the item is discarded.
Effect: This character's attacks gain +1000 Attack Value. If Kuwabara is in play, then his attacks gain +2000 Attack Value instead.
C117
Technique
SE: 0
(2) 1000: If your opponent's fighter is a villain, you may use this attack a 2nd time during your Attack Step.
C118
Technique
SE: 3
(0) 1000: If your fighter has more points of damage than your opponent's fighter, you can use this attack a 2nd time during this Attack Step.
C119
Technique
SE: 2
(2) 0: If your opponent's fighter is a villain, attacks printed on that character's card do not deal you any points of damage for the rest of the match. Your opponent may take 1 point of damage on his fighter to end this effect and discard this technique.
C120
Technique
SE: 1
(3) 9000: All your opponent's attacks deal -2000 Attack Value until the beginning of your next Draw Step.
Effect: If attached to a hero, this character gains +2000 Defense Value.
C121
Technique
SE: 0
(1) 0: All damage from techniques is reduced to 0 until the beginning of your next Draw Step.
Effect: While attached, this character gains +500 Defense Value.
TG1
Event
SE: 1
Play when your opponent plays an event. Discard a card from your hand to stop all effects of that event.
TU2
Event
SE: 2
Both players shuffle 2 Techniques from their Discard Pile into their Deck and draw the bottom card of their Discard Pile.
Gain 2 Spirit Energy.
Limit 1 per Deck.
TU3
Event
SE: 2
Switch one of your opponent's Sidelined characters with his fighter. Limit 1 per Deck.
TS4
Hero
Team Masho
DEF: 4500
(1) 2500: Blizzard: When you use this attack, you can choose to attack one of your opponent's Sidelined characters that has a card attached. If you do, this attack is 5000 Attack Value instead.
Effect: Shinobi Stealth: Switch this character with your Sidelined character that has the Team Masho Symbol when this character deals any points of damage to your opponent's fighter.
TS5
Hero
Team Genkai
DEF: 3500
(2) 0: Say It: When you perform this attack choose a letter. Your opponent must say the name of a card in play that begins with that letter.
Effect: Forbidden Words: At the beginning of each of your turns name a word. If a player says any of the chosen words, that player's fighter takes 1 point of damage.
Sideline Effect: Pacifism: While Yuu Kaitou's Territory is in play, players may not attack.
TS6
Event
SE: 2
You must discard your character in your 5th Match Slot to use this event. Discard your opponent's character in his 5th Match Slot.
TR7
Hero
Team Urameshi
DEF: 5000
(1) 4500: Energy Borrow: If your opponent attacked this character during his last turn you gain 3 Spirit Energy and your opponent loses 3 Spirit Energy.
(3) 6000: Energy Deflection: If you have more Spirit Energy than your opponent draw a card and you may discard a face-up item in play.
TR8
Event
SE: 2
This must be the first event you play in the Main Step. You cannot play any more events this turn. If your fighter's Defense Value is greater than your opponent's fighter's Defense Value, deal 1 point of damage to your opponent's fighter.
TR9
Event
SE: 0
If you have not dealt damage to your opponent's fighter and your opponent has more cards in his Deck than you, your characters take a maximum of 1 point of damage from your opponent’s character’s attacks and card effects during his next turn.
If your fighter is Bui, all damage your characters in play take during your opponent's next turn is reduced to 0.
TR10
Event
SE: 0
Until your next Draw Step, your fighter cannot be dealt minimum damage.
TR11
Item
SE: 0
This character's attacks gain +1500 Attack Value. This character gains +500 Defense Value. If attached to Kuwabara, his attacks gain +3000 Attack Value and he gains +1000 Defense Value instead.
TR12
Technique
SE: 2
(2) 1000: If this attack damages your opponent's fighter, that character takes an additional point of damage at the end of your turn. This attack cannot deal minimum damage.
TC13
Neutral
Team Ronin
DEF: 3500
(2) 3000: Rules Lawyer: Search your Deck or Discard Pile for a copy of Good Ref and put it in your hand.
Effect: Gymnastics: While this character is in play discard the top card of your Deck when this character is attacked. If the discarded card is a technique, that attack gains -5000 Attack Value.
TC14
Event
SE: 1
If your fighter is a hero discard up to 2 face-up attached cards in play.
If your fighter is a villain, your opponent must discard a card from his hand.
TC15
Event
SE: 0
If Hiei is your fighter, you may double the printed attack value on one of his attacks, or you may discard a card from your hand to double the printed attack value on a technique attached to Hiei until your next Draw Step.
TC16
Event
SE: 2
If your fighter is a hero and your opponent's fighter is a villain discard the top 2 cards of your opponent's Deck for each villain character that he has in play.
TC17
Event
SE: 1
Discard the top 5 cards of your Deck. For the rest of the turn, all of your attacks gain +2000 Attack Value for each technique discarded in this way.
Shuffle the bottom 7 cards of your Discard Pile into your Deck.
TC18
Item
SE: 2
This character's attacks gain +2000 Attack Value. This character gains +1000 Defense Value.
TC19
Item
SE: 0
This character's attacks gain +2000 Attack Value for each of your opponent's characters that have lost a match.
TC20
Item
SE: 0
You can attach items at the beginning of your opponent's Attack Step.
TC21
Technique
SE: 0
(1) 5000: If attached to Onji you may discard any technique cards in play.
Effect: If Cape of No Return is face-up on the table, this character gains +2000 Defense Value.
TC22
Technique
SE: 0
(1) 5000: If this attack deals more than 1 point of damage, your opponent loses 4 Spirit Energy.
TC23
Technique
SE: 0
(1) 5000: If attached to Jin, he may use this attack a second time during this Attack Step.
P1
Villain
Team Masho
DEF: 4500
(3) 9000: Mist Tornado: When you use this attack you can choose to attack a damaged character on your opponent's Sideline. If you do, this attack is 4500 Attack Value instead.
Effect: Shinobi Stealth: Switch this character with your Sidelined Character that has the Team Masho symbol when this character deals points of damage to your opponent's fighter.
P2
Event
SE: 2
Draw 3 cards. Discard 2 cards from your hand unless your fighter is a hero and your opponent's fighter is a villain. Limit 1 per Deck.
P3
Event
SE: 2
If the Attack Value of your attack this turn is at least 2 or more times your opponent's character's Defense Value, your opponent’s character takes 3 points of damage from the attack instead of 2.
R1
Event
SE: 2
Draw 3 cards. Limit 1 per Deck.
TP1
Event
SE: 2
Play this card when your opponent plays an event. You and your opponent discard the top card of your Decks and compare both card's numbers. If your card number is equal to or less than your opponent's, you can use that event as if it were in your hand during your next turn.
G0
Villain / Team Leader
Team Ronin
DEF: 7000
(0) 6000: Your opponent is frustrated by the lack of information that he discards a card from his hand.
(10) 99000: Errata: Since you work for Score, you can choose a card in play or in your hand and change that card's effect to anything you wish for the rest of the game.
Effect: Intimidate: Your opponent is so intimidated by your amazing power he cannot deal you minimum damage.
L1
Hero / Team Leader
Team Koenma
DEF: 3000
(2) 500: Oar Swing: If Kayko, the Cute is in play, increase the Defense Value of all of your characters by +500 Defense Value for the rest of the game.
Sideline Effect: Bingo!: This effect may only be used at the end of your turn. You may discard the top card of your Deck, if it's an item or technique your opponent draws a card. If Yusuke, Recourceful Apprentice is in play, your opponent draws 2 cards instead.
L2
Hero / Team Leader
Team Urameshi
DEF: 3500
(2) 3000: Search for Knowledge: If Koenma, Noble Leader is in play, your opponent draws 2 cards and you may search your Deck for an item and put it in your hand.
Sideline Effect: Charming: If Kurama, Caring Fighter is in play during your opponent's draw step, your opponent discards 2 cards from his hand and draws 4 cards.
L3
Hero / Team Leader
Team Ronin
DEF: 3000
(1) 1000: Desperate Charge: This attack gains +5000 Attack Value if your opponent's fighter is a villian. If Botan, the Lovely is in play, all of your characters gain +500 Defense Value for the rest of the match.
Effect: School Girl: While Yusuke, Recourceful Apprentice is in play, this character gains +1000 Defense Value for each School Girl Outfit attached to this character.
L4
Hero / Team Leader
Team Koenma
DEF: 3000
Effect: Celestial Tactics: If Kurama, Caring Fighter is in play, you may discard a card from your hand during your opponent's Draw Step to make your opponent draw 2 cards when he uses an attack that turn.
Effect: Wise Retreat: If Hiei, Unpredictable Warrior is in play and this character is your fighter, you may switch this character with one of your Sidelined characters when this character takes any points of damage.
L5
Hero / Team Leader
Team Urameshi
DEF: 4000
(5) 420: Working Together: All characters in play heal 1 point of damage.
Sideline Effect: Friendship: If Yusuke, Recourceful Apprentice is in play draw a card during your opponent's Draw Step, and your opponent draws 2 cards during your Draw Step.
Sideline Effect: Helping Others: If Hiei, Unpredictable Warrior is in play, all Attack Costs are reduced by 1 Attack Cost and your opponent draws a card at the end of his turn.
L6
Hero / Team Leader
Team Urameshi
DEF: 4000
(2) 2000: Rose Petals: If Koenma, Noble Leader is in play choose 3 events in your Discard Pile and shuffle them into your Deck, and your opponent draws 2 cards.
(2) 1000: Pollen Spray: If Hiei, Unpredictable Warrior is in play, your opponent discards 3 cards from his hand and draws 4 cards. You can only use this attack while Kuwabara, Honorable Friend is in play.
L7
Hero / Team Leader
Team Urameshi
DEF: 3000
(1) 1000: For the Good of the Team: This attack gains +1000 Attack Value for each point of damage on all your characters in play for the rest of the turn. If Kayko, the Cute is in play, you may heal 1 point of damage on her.
(2) 4000: Spirit Gun Mini: Your opponent draws 2 cards. If Botan, the Lovely is in play, this character gains +1000 Defense Value for the rest of the match.
L8
Villain
Team Masho
DEF: 4500
(4) 10000: Masterpiece: When you use this attack, you may have your opponent switch his fighter with one of his Sidelined characters. If you do, this attack is 5000 Attack Value instead.
Effect: Shinobi Stealth: Switch this character with your Sidelined character that has the Team Masho Symbol when this character deals points of damage to your opponent's fighter.
L9
Event
SE: 2
Switch your fighter with one of your characters on your Sideline. Limit 1 per Deck.
L10
Technique
SE: 1
(3) 9000: If your opponent has any Sidelined characters, he must switch his fighter with a character on his Sideline.