Exile
Horrified
G1
Event
SE: 8
Choose one of your effects or abilities that last until the end of the match. The chosen effect or ability lasts until the end of the game instead.Â
In Shadow
G2
Event
SE: 0
If you discard this card to your Discard Pile to pay for an attack, return it to your hand at the end of the turn. Limit 1 per Deck.Â
Meow
G3
Event
SE: 1
Draw one card for each copy of "Meow" and/or "Kitty Love" in your Discard Pile.
Yusuke, the Raver (Upper Left)
G4
Hero / Villain / Team Leader
Team Raizen
DEF: 7000
Effect: Unrestrained Power: You cannot play events during your turn. Your opponent can only play up to 2 events during his/her turn.
Powerful Demons
G5
Event
SE: 2
If your opponent's fighter is a villain and has a Defense Value greater than your fighter's Defense Value, deal any fighter 1 point of damage.
Regeneration
G6
Event
SE: 2
Play this card at the end of your turn. Return any one card that you played this turn from your Discard Pile to your hand.
Villionaire Wages
G7
Event
SE: 0
You may search your Deck for this card at the beginning of the game and put it in the Winner's Circle, or you may play it from your hand into the Winner's Circle later.
When your fighter wins a match, draw 3 cards.
If your opponent's fighter wins a match, your opponent draws 3 cards.
Limit 1 per Deck.
Yusuke's Altar
G8
Item
SE: 2
Draw: Pay 1 Spirit Energy to draw the bottom card of your Deck. Limit 1 per Deck.Â
Mukuro, Enslaved Soul (Upper Right)
G9
Hero / Villain / Team Leader
Team Mukuro
(1) 4000: Ensnare: Discard the top 2 cards from your opponent's Deck.
Yusuke, the Raver (Upper Right)
G10
Hero / Villain / Team Leader
Team Raizen
(1) 4000: Light Show: Discard all cards attached to this character. All of your attacks gain +1000 Attack Value for the rest of the game.
All You Need is the Ground
U11
Event
SE: 3
Play this card when one of your Sidelined characters is defeated by an opponent’s character or card effect to win that Match.
Flee
U12
Event
SE: 1
Your opponent chooses one of your Sidelined characters. Switch that character with your fighter. You choose one of your opponent's Sidelined characters. Switch that character with your opponent's fighter. Limit 1 per Deck.
Gloom
U13
Event
SE: 1
You may play this card when you defeat one of your opponent’s heroes to draw 3 cards.
If the character in your next match slot is a villain, that character’s attacks gain +4000 Attack Value for the rest of the match.
Grand Entrance
U14
Event
SE: 3
Replace your fighter with one of your characters in the Winner's Circle. Limit once per game. Limit one per Deck.Â
Reckless Charge
U15
Event
SE: 2
Your attacks gain +12,000 Attack Value until the end of the turn.
If you do not defeat your opponent's fighter this turn, you lose the current match.Â
Limit 1 per Deck.
Unknown Allies
U16
Event
SE: 5
Your opponent gains the Masho Team Bonus for the rest of the match. Flip all of your opponent's Sidelined characters facedown. Your opponent may rearrange his Sidelined characters. Limit 1 per Deck.
Yukina's Tears
U17
Item
SE: 1
When this item is discarded from play, draw 2 cards.
Mukuro, Enslaved Soul (Lower Left)
U18
Hero / Villain / Team Leader
Team Mukuro
Effect: Main: Void: You may discard 2 cards from your hand to discard a face-up item in play.
Mukuro, Enslaved Soul (Lower Right)
U19
Hero / Villain / Team Leader
Team Mukuro
Effect: Draw: Extract: Choose a card in your opponent's Discard Pile and shuffle it into his Deck. Search through your opponent's Deck for a card of the same type and discard it.
Yusuke, the Raver (Lower Left)
U20
Hero / Villain / Team Leader
Team Raizen
(4) 12,000: Stomp: Shuffle the bottom 4 cards of your Discard Pile into your Deck.
[5] 10,000: Defile: Discard all cards attached to your opponent's fighter.
Yusuke, the Raver (Lower Right)
U21
Hero / Villain / Team Leader
Team Raizen
Effect: Main: Abuse: Discard a card at random from your hand to search your Deck for a card and put it in your hand at the end of this turn. Discard a face-up technique in play.
Hasty Slash
U22
Technique
SE: 0
You may use this attack during your Draw Step.
(2) 3000: This attack cannot deal minimum damage. If you use this attack during your Draw Step, you may still attack during your Attack Step.
Spin Kick
U23
Technique
SE: 1
(1) 4500: If you used this attack during your last turn, you may use this attack a second time this turn.
While attached, this character's attacks gain +1500 Attack Value.Â
Spirit Dragon
U24
Technique
SE: 0
(2) 6000: Discard this technique to search your Deck for a technique and put it in your hand. If the chosen technique has "Dragon" in the title, attach it to this character without paying its Spirit Energy.Â
Angelic Embrace
S25
Event
SE: 1
Until the start of your next turn, all cards discarded by you from the top of your Deck are put on the bottom of your Deck instead of into your Discard Pile.
If you have the Koenma Team Bonus, you can play this card directly from your Discard Pile.
If you do, shuffle this card into your Deck after use.
Limit 1 per Deck.
Awaken
S26
Event
SE: 4
Your fighter gains +300 Defense Value for each card under Gateway until the beginning of your next turn.
If you have the Sensui Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use.Â
Breaking Point
S27
Event
SE: 0
If you have the Kuroko Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle.
All of your cards that affect your Sidelined characters also affect your fighter.
All of your opponent's cards that affect your Sidelined characters only affect your fighter.
Limit 1 per Deck.
Bui's Final Strike
S28
Event
SE: 2
Your fighter can attack any character in play this turn.
If you have the Toguro Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use.
Limit once per match.
[This card is banned from Constructed Play.]
Carnage
S29
Event
SE: 0
You may attach this card to any of your opponent's characters in play.
If you have the Ichigaki Team Bonus, you may play this card directly from your Discard Pile. If you do, shuffle this card into your Deck when it is discarded from play.Â
Challenge of Wills
S30
Event
SE: 3
Choose a card in your Discard Pile. Put the chosen card into your hand.
If you have the Genkai Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use.
Limit 1 per Deck.
Congregate
S31
Event
SE: 0
Until the beginning of your next turn, your fighter gains +1000 Defense Value for each villain your opponent has in play.
If you have the Spirit Defense Force Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use.
Crucial Encounter
S32
Event
SE: 0
Discard a card from your hand.
Until the end of the turn, your fighter gains +500 Attack Value for each Spirit Energy you have more than your opponent.
If you have the Urameshi Team Bonus, you may play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use.Â
Delude
S33
Event
SE: 0
If you have the Yomi Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle.
Whenever you play a card that you do not own, shuffle 2 cards from your Discard Pile into your Deck and discard the top card from your opponent's Deck.
Limit 1 per Deck.Â
Demonic Presence
S34
Event
SE: 1
Until the end of the turn, when you discard cards from your opponent's Deck, discard an additional card.
If you have the Mukuro Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use.
Destructive Lust
S35
Event
SE: 1
Until your next Draw Step, your attacks gain +1000 Attack Value for each card you have drawn this turn.
If you have the Saint Beasts Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use.
Intensive Discipline
S36
Event
SE: 2
If you have more Team Leaders in play than your opponent, draw 2 cards.
If you have the Raizen Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use.Â
Intimidate
S37
Event
SE: 2
Until the end of the turn, your Attack Costs gain -1.
If you have the Kuroko Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use.
Later
S38
Event
SE: 2
All of your attacks gain +2000 Attack Value until the end of the turn for each face-down character on your Sideline.
If you have the Masho Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use.Â
Malevolent Influence
S39
Event
SE: 0
Until your next Draw Step, your opponent cannot draw cards when his/her hand has 3 or more cards.
If you have the Uraotogi Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use.
Limit 1 per Deck.
Mukuro's Unforgiving Glare
S40
Event
SE: 0
If you have the Mukuro Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle.
The first time each turn that one of your cards discards an item or technique from the top of your opponent's Deck, you may play it, without paying its Spirit Energy.
Limit 1 per Deck.
Perfect Timing
S41
Event
SE: 4
Attach 2 items from your Discard Pile face-down to one of your Sidelined characters.
If you have the Sarayashki Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck.
Rose Petal Shower
S42
Event
SE: 4
Play this card when your opponent attacks your fighter. For the rest of the turn, your fighter gains +500 Defense Value for each Spirit Energy you have.
Spirit Force Emerges
S43
Event
SE: 3
For the rest of the match, each of your characters with the Spirit Defense Force Team Symbol gain +1000 Defense Value for each villain your opponent has in play.
If you have the Spirit Defense Force Team Bonus, draw a card for each hero your opponent has in play.
Limit once per match.
Limit 1 per Deck.
Spirit Force Starter
S44
Event
SE: 0
If you have the Spirit Defense Force Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle.
All of your opponent's characters in the Winner's Circle count for your Team Bonus.
Limit 1 per Deck.Â
Time Freeze!
S45
Event
SE: 0
Until the end of your next turn, all damage done to King fighters is doubled. If you deal four or more damage to a King this turn, you choose which piece is defeated.Â
Yusuke's Alliance
S46
Event
SE: 0
If you do not qualify for a Team Bonus during your Setup step, search your Deck for this card and put it in the Winner's Circle.
All of your attacks gain +1000 Attack Value and -1 Attack Cost, to a minimum of 1.
Limit 1 per Deck.
Bu-Wha-Ha-Ha-Ha!
R47
Event
SE: 5
All of your Attack Costs are reduced to 1 until the end of the turn. If you have Elder Toguro in play, all your Attack Costs are reduced to 0 until the end of the turn instead.Â
Continue?
R48
Event
SE: 0
Play when you lose a match. The fighters from the next match go to the Winner's Circle instead of the fighters from this last match. Both fighters heal all damage and start the next match. This card cannot be played during the 5th match or if you or your opponent does not have a character in the next match slot.
Demon Gene
R49
Event
SE: 3
If you do not have a Team Bonus, discard all cards attached to your opponent's fighter. Limit once per match.Â
Kiss of Legend
R50
Event
SE: 2
Your opponent flips all cards attached to his/her characters face-up, but doesn't pay any Spirit when he/she flips them over. You may reassign any techniques on any of your opponent's characters. All face-up cards attached to your opponent's Sidelined characters are flipped face-down.
Surrender
R51
Event
SE: 0
If your opponent has more Spirit Energy than you do, then for the rest of the match, your opponent cannot gain Spirit Energy from card effects.Â
Team Genkai's Support
R52
Event
SE: 3
If you have the Genkai Team Bonus, choose 3 techniques in your Discard Pile and put them in your hand.
For the rest of the match, each character with the Genkai Team Symbol gains +500 Defense Value for each attached, face-up technique in play.
Limit 1 per Deck.Â
Team Ichigaki's Devastation
R53
Event
SE: 3
If you have the Ichigaki Team Bonus, choose a character in play. Discard all cards attached to the chosen character.
For the rest of the match, all attacks from characters with the Ichigaki Team Bonus gain +1000 Attack Value for each of your attached cards in play, and -1000 Attack Value for each of your opponent's attached cards in play.
Team Koenma's Support
R54
Event
SE: 3
For the rest of the match, all attacks from characters with the Koenma Team Symbol gain +1000 Attack Value for each villain your opponent has in play.
If you have the Koenma Team Bonus, discard the top 3 cards of your Deck and put all events discarded this way into your hand.
Limit once per match.
Limit 1 per Deck.
Team Kurama's Support
R55
Event
SE: 0
If you have the Kurama Team Bonus, you may draw up to two cards for each Team Bonus you have. Limit once per match. Limit 1 per Deck.
Team Masho's Overwhelming Power
R56
Event
SE: 3
If you have the Masho Team Bonus, heal 1 point of damage on all of your characters in play.
For the rest of the match, all of your characters with the Masho Team Symbol gain +500 Attack Value for each character you have in play. Put this card face-down in the Winner's Circle.
Limit 1 per Deck.
Team Raizen's Support
R57
Event
SE: 0
If you have the Raizen Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle.
Main: Choose one of your characters in play. Until the beginning of your next turn, the chosen character is a Team Leader.
Limit 1 per Deck.
Team Rokuyukai's Hidden Power
R58
Event
SE: 2
Until your next Draw Step all of your opponent's attacks cannot deal your characters in play more than 1 point of damage.
If you have the Rokuyukai Team Bonus, you can play this card from your Discard Pile as if it were in your hand. If you do, shuffle this card into your Deck.
Team Saint Beasts Advantage
R59
Event
SE: 3
If you have the Saint Beasts Team Bonus, Draw 3 cards.
For the rest of the match, all of your attacks from characters with the Saint Beasts Team Symbol gain +500 Attack Value for each card in your hand.
You can only use this card once per match.
Limit 1 per Deck.
Team Toguro's Surprise
R60
Event
SE: 3
All of your attacks from characters with the Toguro Team Symbol gain +1000 Attack Value for the rest of the match.
If you have the Toguro Team Bonus, all of your attacks gain +3000 Attack Value for the rest of the match.
Limit once per Match.
Limit one per Deck.
Team Urameshi's Support
R61
Event
SE: 3
For the rest of the match, all of your characters with the Urameshi Team Symbol gain +500 Defense for each Spirit Energy you have.
If you have the Urameshi Team Bonus, draw the bottom 2 cards of your Deck.
You can only play this card once per match.
Limit 1 per Deck.Â
Team Uraotogi on the Hunt
R62
Event
SE: 2
If you have the Uraotogi Team Bonus, your opponent's next Draw Step is skipped.
For the rest of the match, your characters with the Uraotogi Team Symbol gain +4000 Defense Value, and if your opponent's hand has 3 cards or less, your opponent's fighter gains -1000 Defense Value for each card in his/her hand.
Limit once per match.
Limit 1 per Deck.
Ayame, King Yama's Messenger
R63
Hero
Team Ronin
DEF: 5000
(2) 4000: Report: This attack gains +500 Attack Value for each card in the Winner's Circle.
Sideline Effect: Main: Preparation: You may search your Deck for a copy of Allied Forces and put it in your hand.
Kaisei Satou
R64
Hero
Team Kuroko
DEF: 4000
(2) 3000: Tag Team: Choose a character on your Sideline whose printed attack is Tag Team. If that character hasn't used an attack this turn, it can use Tag Team during this Attack Step.
Sideline Effect: Aggressive: All of your attacks that are used from the Sideline gain +2000 Attack Value.
Shunjun
R65
Hero
Team Spirit Defense Force
DEF: 4000
(2) 5000: Raid: If your opponent's fighter is a hero, draw the bottom card of your Deck.
Effect: Jaded: If Ootake, Captain is in play, all of your opponent's characters become villains in addition to their current alignment.
Yukina, Welcoming Child
R66
Hero
Team Ronin
DEF: 5000
(1) 3000: Rejuvenate: Shuffle the bottom 4 cards of your Discard Pile into your Deck. For each item in those four cards, this attack gains +2000 Attack Value until your next Draw Step.
(2) 1000: Seek: If Hiei is in play, draw 4 cards, and discard the top 3 cards of your opponent's Deck.
Gama, Devoted Artist
R67
Hero / Villain
Team Masho
DEF: 5000
[3] 5000: Makeup of the Seal: Choose an attack on one of your opponent's face-up cards in play. On your opponent's next turn that attack cannot be used.
Effect: Main: Last Ditch Effort: When this character has 3 points of damage, you may deal it 1 point of damage to deal 1 point of damage to any character in play.
Genkai, Fighter in Love
R68
Hero / Villain
Team Toguro
DEF: 5000
(1) 4000: Relentless Assault: All attacks used by this character gain +2000 Attack Value for the rest of the match.
Yoko, Legendary Bandit
R69
Hero / Villain
Team Kurama
DEF: 5500
(1) 5000: Cunning
(3) 8000: Recur: Attach all items and techniques in your Discard Pile with "Rose," "Whip" or "Death" in the title to your fighter.
Yusuke, Tribal Fighter
R70
Hero / Team Leader
Team Urameshi
DEF: 5500
(1) 4000: Concentrate: If you use the attack Demoralize during your next Attack Step, all of your attacks gain +1000 Attack Value for the rest of the game.
(2) 8000: Demoralize: Gain 3 Spirit Energy. Discard a face-up attached card in play.
Lu, Brute Mercenary
R71
Villain
Team Mukuro
DEF: 6500
(4) 1000: Blue Force: This attack deals 2 points of damage and cannot have its damage increased or reduced.
Effect: Barrier: Skip your Main Step.
Shishi, Cute Devil
R72
Villain
Team Uraotogi
DEF: 4500
(1) 4000: Entrap: Search your Deck for Banshee Shriek and Cape of No Return and attach them to this character without paying Spirit Energy.
Sideline Effect: Main: Masculinity: If you have more characters in play than your opponent, discard a face-up item or technique in play.
Suzaku, Lightning Master
R73
Villain
Team Saint Beasts
DEF: 5000
(2) 6000: Manipulate: This attack gains +1000 Attack Value for each villain your opponent has in play.
Sideline Effect: Main: Outnumber: If you have more characters in play than your opponent, draw 2 cards.
Abide
C74
Event
SE: 1
Play this card when your opponent uses an attack from a technique. Discard that technique. All damage your fighter takes this turn is reduced to 0.
Amidst
C75
Event
SE: 1
If you have the Rokuyukai Team Bonus, your characters in play with the Rokuyukai Team Symbol gain +2000 Defense Value for the rest of the match.
Discard the top 2 cards of your opponent's Deck.Â
Bizarre!
C76
Event
SE: 1
Put this card face-up in the Winner's Circle.
Each player at the end of their turn discards 2 cards at random from their hand and draws 3 cards.
Limit 1 per Deck.
Bui's Fighting Stance
C77
Event
SE: 2
All of your attacks gain +3000 Attack Value for the rest of the match. If Bui is your fighter, your opponent's fighter gains -1000 Defense Value for the rest of the match.Â
Concealed Spirit Energy
C78
Event
SE: 0
For the rest of the match, neither player can gain more than 2 Spirit Energy during his or her turn. At the end of this turn, draw a card.Â
Counterparts
C79
Event
SE: 0
This card cannot be played during Setup. Play this card when your opponent uses a card effect to draw cards. The same number of cards that were drawn by that card effect are randomly discarded from your opponent's hand.
Dark Artifacts
C80
Event
SE: 0
Search your Deck for an item, pay its Spirit Energy, and attach it to your fighter. Limit 1 per Deck.Â
Demon Unleashed
C81
Event
SE: 0
If your fighter is a hero, then for the rest of the match that fighter is now a villain, and its attacks gain +1000 Attack Value for each villain your opponent has in play.Â
Demonic Clash
C82
Event
SE: 4
If both fighters are villains, defeat both fighters. The next match is worth two matches for victory. Limit once per game. This card cannot be played during the 5th match, or if either player does not have a character in their next match slot.
[The card is banned from Constructed Play.]
Demonic Resurrection
C83
Event
SE: 1
Discard an attached card in play or you may choose 2 cards under a Darkness Approaches and put them into your hand.
Denied!
C84
Event
SE: 0
Play after your opponent has played a card or used an effect during your Attack Step. Stop the effect or card.
Destined Gathering
C85
Event
SE: 5
Switch one of your opponent's Sidelined characters with his/her fighter. Switch your fighter with one of your characters on your Sideline. Limit once per game. Limit 1 per Deck.Â
Disintegrate
C86
Event
SE: 1
Play this card when your opponent attaches a card that increases Attack Value. Discard all cards attached to that fighter that increase Attack Value.Â
Double Slash
C87
Event
SE: 1
If you have the Saint Beasts Team Bonus, then for the rest of the match gain 2 Spirit Energy every time you use an attack.
Draw a card.
Limit once per match.
Limit 1 per Deck.
Evolution Stage 1
C88
Event
SE: 1
Attach this card to your fighter. While attached, this character gains +2000 Defense Value.Â
Evolution Stage 2
C89
Event
SE: 2
Attach this card to your fighter. While attached, this character gains +2000 Attack Value. If Evolution Stage 1 is attached to this character, once per turn, when you draw a card, you may discard a card from your hand to draw a card.Â
Feeding Frenzy
C90
Event
SE: 0
Heal 1 point of damage on all of your characters in play with the word "Charming" in the title.
Final Charge
C91
Event
SE: 1
All of your attacks gain +2000 Attack Value until your next Draw Step.
Discard a face-up technique in play.Â
Glaring Evil
C92
Event
SE: 1
Draw one card for each card in play with "Tainted Glare" in the title, and shuffle all "Tainted Glare" cards in play back into their owners' Decks.
Good Times
C93
Event
SE: 2
You and your opponent move your current fighters to the 5th match slot and advance each of your characters one match slot. If either player does not have a 5th match slot character, his/her fighter moves to the 4th match slot instead.
Hiei's Emotional Slash
C94
Event
SE: 20
If Kuwabara is on your Sideline, this card costs -10 Spirit Energy.
For the rest of the match, all of your attacks gain +7000 Attack Value, and your opponent cannot draw cards with card effects.
If your fighter is Hiei, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use.Â
Insect Invasion
C95
Event
SE: 2
Until the end of your turn, when you are attacking, your Attack Value is your Defense Value and your opponent's Defense Value is their fighter's highest Attack Value.Â
Kazuya's Malevolent Glare
C96
Event
SE: 1
Look at your opponent's hand and choose a card. Your opponent discards the chosen card.Â
King's Conflict
C97
Event
SE: 2
If your opponent has no Team Bonus, draw 3 cards.
If you have more than 2 Team Bonuses, draw 3 cards.
Kuroko's Power Strike
C98
Event
SE: 1
If you have the Kuroko Team Bonus, shuffle the bottom 6 cards of your Discard Pile into your Deck. Limit once per match. Limit 1 per Deck.
Kuwabara's Emotional Slash
C99
Event
SE: 20
If Hiei is on your Sideline, this card costs -10 Spirit Energy.
For the rest of the match, all of your characters cannot have their Defense Value lowered by your opponent's cards, all your cards that raise your Defense Value raise your Attack Value instead, and your opponent's cards that raise their Defense Value raise it by only 500 Defense Value.
If your fighter is Kuwabara, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use.
Making the News
C100
Event
SE: 0
If your Hiei is in play, gain 2 Spirit Energy and discard the top 2 cards of your opponent's Deck.
If your opponent's Hiei is in play, you may shuffle 7 cards from your Discard Pile into your Deck.
Limit once per match.
Malevolent Apprentice
C101
Event
SE: 1
Discard a face-up Darkness Approaches and leave any cards under it in the Winner's Circle.
If you discard this card from your hand because of one of your opponent's card effects, draw 2 cards.
Malevolent Strike
C102
Event
SE: 0
Choose one of your opponent's characters in play. Until the end of the turn, your fighter can use any of the attacks of that character, without paying its Attack Cost.Â
Malicious Children
C103
Event
SE: 1
You may play this card when your opponent plays Kitty Love to draw 4 cards.
If your opponent's fighter is a hero, discard 2 items attached to that fighter.
Meltdown
C104
Event
SE: 1
Discard a face-up item in play, or you may play this card when your opponent plays an item to choose a Sidelined character and discard all cards attached to that character.Â
Misguided Bandits
C105
Event
SE: 1
For the rest of the match, players cannot use Sideline effects.Â
Mock
C106
Event
SE: 1
If you have the Uraotogi Team Bonus, your opponent discards a card from his/her hand for each card attached to your opponent's fighter. Limit once per match.Â
Mourn
C107
Event
SE: 2
Play this card when one of your heroes is defeated and before the next 2 fighters enter the Arena. If you have the Sarayashki Team Bonus, take all the items attached to that hero and attach them to a character on your Sideline instead of discarding them.
Narrow Escape
C108
Event
SE: 0
Play this card when your opponent uses an attack. Choose a card type. Discard the top 5 cards of your opponent's Deck. Your opponent's attacks gain -1000 Attack Value for the rest of the turn for each of those cards that match your chosen card type.
Nausea
C109
Event
SE: 1
All characters in play gain -1000 Defense Value for the rest of the match. Limit once per match.
Raise Your Team IQ
C110
Event
SE: 1
Discard the top 2 cards of your opponent's Deck. If both those cards are of different card types, draw 2 cards.Â
Renounce
C111
Event
SE: 1
You may play this card when your opponent attaches a card. Discard an attached card in play.
Rinku's Rush
C112
Event
SE: 0
Until the end of the turn, when you play a card that discards cards off of the top of your Deck, draw a card and gain 1 Spirit Energy.
[The card is banned from Constructed Play.]
Spirit Absorption
C113
Event
SE: 12
Attach this card to your fighter.
Whenever your opponent pays Spirit Energy, you gain that much Spirit Energy.
Stalk
C114
Event
SE: 1
Look at your opponent's hand and choose up to 2 cards. Put the chosen cards at the bottom of your opponent's Deck. Your opponent draws 3 cards.Â
Swift Moves
C115
Event
SE: 1
Attach this card to your fighter if it has 4000 Defense Value or less.
Your fighter gains +4000 Defense Value.
Take Me!
C116
Event
SE: 0
Your opponent chooses a character on your Sideline. Discard the chosen character and search your Deck for a different character and put it in the discarded character's Match Slot. Limit 1 per Deck.
Test of Endurance
C117
Event
SE: 6
Discard all events in play and in the Winner's Circle unless they were under Gateway and/or Purgatory. Limit once per game. Limit 1 per Deck.Â
Uncontrollable Power
C118
Event
SE: 0
All of your opponent's current floating effects now end.Â
Unity
C119
Event
SE: 1
Choose a Team Symbol on a character in play. All heroes lose any Team Symbols on them and gain the chosen Team Symbol for the rest of the match.Â
Very Bizarre!
C120
Event
SE: 1
Until your next Draw Step, the attacker draws 3 cards and discards 2 cards from his/her hand at the end of each turn. Put this card face-up in the Winner's Circle. If Bizarre! is face-up in the Winner's Circle, both players also discard their hands at the beginning of their next Draw Step and draw 3 cards.
Wicked Influence
C121
Event
SE: 1
Choose a Team Symbol on a character in play. All villains lose any Team Symbols on them and gain the chosen Team Symbol for the rest of the match.
Amanuma, Resurrected
C122
Hero
Team Sensui
DEF: 4500
(2) 7000: Game
Sideline Effect: Restriction: All card effects that limit cards being played to "Limit once per match" or "Limit once per game" now affect both players.
Fubuki Satou
C123
Hero
Team Kuroko
DEF: 4000
(2) 3000: Tag Team: Choose a character on your Sideline that has the attack Tag Team printed on it. If that character hasn't used Tag Team during this turn, that character can use it during this Attack Step.
Sideline Effect: Resistance: All of your characters on your Sideline gain +1000 Defense Value.
Kurama, Prepared Fighter
C124
Hero
Team Urameshi
DEF: 5000
(1) 5000: Regrowth: Until your next Draw Step, this character gains +500 Defense Value for each card in your Discard Pile with "Death" in the title.
Sideline Effect: Main: Barter: You may discard an attached card on your fighter to draw a card.
Kuwabara, Young Friend
C125
Hero
Team Sarayashki
DEF: 4500
(1) 1000: Street Tactics: Shuffle the bottom 4 items of your Discard Pile into your Deck.
Effect: Main: Playful Tricks: If you have the Sarayashki Team Bonus, search your Deck for an item that can increase your Attack Value or your Defense Value and attach it to this character without paying its Spirit Energy.
Minori Kamiya, Body Shifter
C126
Hero
Team Sensui
DEF: 5000
(1) 6000: Malpractice: If your opponent's fighter is a hero, draw a card. If your opponent's fighter is a villain, heal 1 point of damage on one of your other characters in play.
Effect: Draw: Conspiracy: If you have the Sensui Team Bonus, you may switch this fighter with a character on your Sideline.
Rinbai
C127
Hero
Team Spirit Defense Force
DEF: 5000
(3) 8000: Cleanse: If your opponent's fighter is a hero, discard a card from your hand for each hero your opponent has in play to draw the same number of cards.
Effect: Jaded: If Ootake, Captain is in play, all of your opponent's characters become villains in addition to their current alignment.
Ryuuhi
C128
Hero
Team Spirit Defense Force
DEF: 4000
(2) 6000: Blow: If your opponent's fighter is a hero, discard a face-up attached card in play.
Effect: Jaded: If Ootake, Captain is in play, all of your opponent's characters become villains in addition to their current alignment.
Sourai
C129
Hero
Team Spirit Defense Force
DEF: 5000
(3) 7000: Suppress: If your opponent's fighter is a hero, shuffle the bottom 5 cards of your Discard Pile into your Deck.
Effect: Jaded: If Ootake, Captain is in play, all of your opponent's characters become villains in addition to their current alignment.
Shizuru, Gifted Seer
C130
Hero
Team Ronin
DEF: 4500
(1) 0: Predictions: This attack gains +2000 Attack Value for each unit of Spirit Energy required by the top card of your Deck.
Effect: Foreknowledge: Play with the top card of your Deck face-up. Once during each of your turns, you may pay 1 Spirit Energy to play the top card of your Deck as if it was in your hand. You must still pay all costs associated with that card.
Sideline Effect: Main: Good Relations: Choose a Team Symbol in play. Until your next Draw Step, this character gains that Team Symbol.
Shougo Satou, Palm Reader
C131
Hero
Team Kuroko
DEF: 3500
(1) 3000: Jab
Effect: Main: Forsee: Look at the top 6 cards of your opponent's Deck and put them back in any order.
Effect: Draw: Amplify: Choose a character on your Sideline. Until your next Draw Step, that character's attacks gain +3000 Attack Value.
Younger Toguro, Tormented Sensei
C132
Hero / Villain
Team Toguro
DEF: 5000
(2) 6000: Sardonic: If your opponent's fighter is a hero, draw 2 cards.
(2) 8000: Revenge: If your opponent's fighter is a villain, either gain 2 Spirit Energy or discard a face-up attached card in play.
Yukina, Happy Girl
C133
Hero
Team Genkai
DEF: 5500
(1) 4000: Frost
Effect: Diminish: All techniques attaching to and attached to this fighter have their Spirit Energy reduced by 3.
Yusuke, Young Punk
C134
Hero
Team Sarayashki
DEF: 5500
(2) 6000: Throb: Take an item from one of your Sidelined characters and attach it to your fighter without paying its Spirit Energy.
Effect: Your attacks gain +500 Attack Value for each item attached to your fighter.
Botan's Orb
C135
Item
SE: 1
All characters on your Sideline lose their Team Symbols and gain this character's Team Symbol.
Draw: Discard up to 3 cards from your hand to draw a card for each card discarded in this way.
Deleterious Bomb
C136
Item
SE: 2
Your attacks gain +2500 Attack Value.
Draw: Discard this item to have your opponent's fighter gain -1500 Defense Value until your next Draw Step.
Emotional Shackles
C137
Item
SE: 1
Draw: You may attach this card face-up to one of your opponent's characters in play. While attached, that character's attacks gain -2000 Attack Value and it gains -500 Defense Value. Your opponent cannot use this card.
Magical Drink
C138
Item
SE: 1
Draw: Discard this item for your fighter's attacks to gain +3000 Attack Value, and for your fighter to gain +3000 Defense Value until your next Draw Step. Limit 1 per Deck.Â
Invincible Bombs
C139
Item
SE: 0
Your attacks gain +1500 Attack Value. If you have more Spirit Energy than your opponent, your attacks gain +3000 Attack Value instead.
Nekotama, Fierce Tiger
C140
Neutral
Team Ronin
DEF: 5000
(2) 6000: Calling Eikichi: Search your Deck for a Kitty Love or Meow and put it in your hand.
Effect: Feline Fan: Whenever you play Kitty Love or Meow, draw a card.
Ookii Kouckuu, Indestructible Goliath
C141
Neutral
Team Ronin
DEF: 6000
(1) 4000: Spear: All of your attacks gain +1000 Attack Value for the rest of the match.
Effect: Endurance: Whenever your fighter is attacked, this character gains +1000 Defense Value until the end of the match.
Hiei, Charming Goth
C142
Hero / Team Leader
Team Mukuro
DEF: 4000
(1) 100: Deep Cut: This attack gains +100 Attack Value for each card in your opponent's Deck. Attach a card from your Discard Pile to a character in play.
Sideline Effect: Stick Together: This character gains +1000 Defense Value for each character in play with the word "Charming" in the title.
Sensui, Resshuuken Armor
C143
Villain / Team Leader
Team Sensui
DEF: 6500
(1) 5500: Decimate: Your attacks used by this character gain +500 Attack Value for the rest of the game.
(2) 7000: Fortify: This character gains +1000 Defense Value for the rest of the match.
Aerial Kick
C144
Technique
SE: 0
(1) 4500
Effect: When you play this technique face-up, or when it is turned face-up, you may discard up to 3 cards from your hand to draw the same number of cards.Â
Arm Blast
C145
Technique
SE: 1
[2] 7000: Discard the top 2 cards of your opponent's Deck.
Effect: Your attacks gain +1000 Attack Value for each card attached to your opponent's fighter.
Cataclysmic Slam
C146
Technique
SE: 2
(1) 4000: Discard a face-up attached card in play.
Effect: This character's attacks gain +1000 Attack Value.Â
Choke Hold
C147
Technique
SE: 2
(2) 1000: Attach this card to your opponent's fighter. That fighter cannot use this technique and cannot deal more than 1 point of damage to your fighter each turn.
Demonic Spirit Gun
C148
Technique
SE: 3
(2) 7000: If attached to Yusuke, The Raver, draw 2 cards. Lose all of your Spirit Energy.
Effect: Your opponent's fighter gains -1000 Defense Value.
Devastating Slash
C149
Technique
SE: 0
(0) 4500: When you use this attack, discard this card and draw a card.Â
Fatal Blow
C150
Technique
SE: 0
(2) 6000: Your opponent draws 2 cards.
Effect: Your attacks gain +500 Attack Value for each card in your opponent's hand.Â
Fists of Fury
C151
Technique
SE: 0
(1) 6000: Discard the top 3 cards of all player's Decks.
Effect: This character's attacks gain +1000 Attack Value.Â
Flames of Power
C152
Technique
SE: 0
(1) 12,000: This character takes one point of damage. Your opponent takes a maximum of 3 points of damage from this attack.Â
Flying Kick
C153
Technique
SE: 0
(2) 5000: Until the end of the match, all of your attacks from techniques do 1 additional point of damage.
Improvised Attack
C154
Technique
SE: 1
(1) 5000: If your opponent's fighter is a hero, this attack gains +2000 Attack Value, and if attached to a villain, you can also discard 2 cards from your hand to deal 1 additional point of damage.
Improvised Defense
C155
Technique
SE: 2
Effect: All of your other techniques in play cannot be discarded from play. You can only have 1 face-up copy of this card in play.
Sensui's Spirit Sphere
C156
Technique
SE: 0
(2) 5000: All of your attacks gain +500 Attack Value until the end of your next turn for each card under Gateway.Â
Vine Thrust
C157
Technique
SE: 1
(1) 3000: You may spend any amount of Spirit Energy. For each Spirit Energy spent in this way, this attack gains +1000 Attack Value.
Baldok, Winged Fiend
C158
Villain
Team Ronin
DEF: 4500
(1) 5500: Supersonic: Discard a card attached to your opponent's fighter.
Effect: Draw: Stalk: If your opponent has a Team Bonus, draw 2 cards.
Hiei, Villain Demon
C159
Villain
Team Ronin
DEF: 4500
(2) 7000: Opportunity: If your opponent's fighter is a hero, draw a card.
Effect: Wound: Once per turn, you may deal this character 1 point of damage to stop the effects of an event your opponent just played. This character may not heal points of damage.
Himatsubushi, Evil Spirit
C160
Villain
Team Ronin
DEF: 4000
[1] 3000: Hunt: When you use this attack, you can choose to attack the character in your opponent's 3rd Match Slot instead of your opponent's fighter.
Effect: Translucent: This character gains +500 Defense Value for each attached card in the Arena.
Itsuki, Distressed Lover
C161
Villain
Team Sensui
DEF: 5000
(2) 8000: Malign: Name a card. Reveal the top 3 cards of your opponent's Deck. Place all copies of the named card revealed in this way under your Gateway.
Effect: Unbalanced: If you have the Sensui Team Bonus, your opponent's characters are both heroes and villains for your card effects.
Kirin, Loyal Sentinal
C162
Villain
Team Mukuro
DEF: 4000
(1) 5000: Inviolability
Sideline Effect: Main: Sacrifice: Once per match, deal this character 1 point of damage. Until the end of the match, your fighter gains +3000 Defense Value.
Rando, Demonic Spirit
C163
Villain
Team Ronin
DEF: 5000
[2] XXXX: Agility Theft: Choose an attack on one of your opponent's face-up cards in play. This attack copies the chosen attack, except for its Attack Cost.
Effect: Main: Quick Learner: Discard a card from your hand to search through your Deck for 2 techniques and put them in your hand.
Sakyo, Sadisitic Creature
C164
Villain
Team Toguro
DEF: 4500
(1) 5: Resuscitate: Heal 1 point of damage on a character in play that has the Toguro Team Symbol.
Sideline Effect: Gambler: When a character with the Toguro Team Symbol wins a match, search your Deck for an item or technique that increases your attacks and attach it without paying its Spirit Energy to one of your characters in play that has the Toguro Team Symbol.
Shigure, Skilled Slayer
C165
Villain
Team Mukuro
DEF: 5000
(1) 5000: Slice
Effect: Main: Dice: Deal 1 point of damage to 1 of your Sidelined characters. Your next attack with this fighter deals an additional point of damage.
Shigure, Cool Mercenary
C166
Villain
Team Mukuro
DEF: 4500
(1) 4000: Dissect: If you have the Mukuro Team Bonus, your opponent discards 1 card from the top of his/her Deck for each card in your opponent's hand.
Effect: Draw: Sneer: You may discard up to 3 techniques from your hand. For each technique discarded in this way draw a card and discard the bottom card of your opponent's Deck.
Shouteki, Green Demon
C167
Villain
Team Ronin
DEF: 4000
(2) 1000: Taint: This attack gains +2000 Attack Value for each hero your opponent has in play.
(2) 1000: Swarm: This attack gains +2000 Attack Value for each villain you have in play.
Fire Seal
ST168
Item
SE: 1
Your attacks gain +3000 Attack Value.
Fruit of the Previous Life
ST169
Item
SE: 1
Your fighter gains +3000 Defense Value.
Ootake, Captain
ST170
Hero / Team Leader
Team Spirit Defense Force
DEF: 5500
(1) 4000: Chastise: If this attack deals damage to a villain, you may deal one point of damage to one of your opponent's Sidelined villains.
Kuwabara, Charming Lackey
ST171
Hero / Team Leader
Team Urameshi
DEF: 7000
(4) 400: Whack: This attack gains +1000 Attack Value for each card attached to this character. Attach a card from your Discard Pile to a character in play.
Sideline Effect: Stick Together: This character gains +1000 Defense Value for each character in play with the word "Charming" in the title.
Yoko, Charming Fox
ST172
Hero / Team Leader
Team Kurama
DEF: 6000
(3) 300: Gnaw: This attack gains +2000 Attack Value for each card your opponent has in play. Attach a card from your Discard Pile to a character in play.
Sideline Effect: Stick Together: This character gains +1000 Defense Value for each character in play with the word "Charming" in the title.
Yusuke, Charming Devil
ST173
Hero / Team Leader
Team Raizen
DEF: 5000
(2) 200: Hose: This attack gains +3000 Attack Value for each card in your opponent's hand. Attach a card from your Discard Pile to a character in play.
Sideline Effect: Stick Together: This character gains +1000 Defense Value for each character in play with the word "Charming" in the title.
Chu, 13th Fighter
ST174
Hero / Villain / Team Leader
Team Rokuyukai
DEF: 4000
(2) 4000: Stumble: If this attack deals minimum damage, it deals 2 points of damage instead of 1.
Sideline Effect: Draw: Peace Offering: Choose one of your characters in play. That character loses its current Team Symbol (if any) and gains the Rokuyukai Team Symbol until your next Draw Step.
Genkai, Spirit Guide
ST175
Hero / Team Leader
Team Genkai
DEF: 4500
(3) 0: Lead: This attack gains +1200 Attack Value for each technique in all Discard Piles.
Sideline Effect: Main: Learn: You may discard 2 of your attached techniques to attach one of your opponent's attached face-up items or techniques to your fighter.
Kayko, Mature Beauty
ST176
Hero / Team Leader
Team Sarayashki
DEF: 3500
(1) 0: Study: Discard the top 5 cards of your Deck. Attach any items from those cards to this character without paying its Spirit Energy. This attack cannot deal minimum damage.
Effect: Shock: You may attach from your hand up to 2 items to this character at the start of your opponent's Attack Step.
Hiei, the Vanquisher
ST177
Villain/Team Leader
Mukuro
DEF: 6000
(1) 6000: Annihilate: Discard the top card of your opponent's Deck for each card attached to your opponent's fighter.
(3) 9000: Defile: If your opponent's Deck has 20 or more cards than yours, discard the top 15 cards of your opponent's Deck.
Sensui, Sacred Armor
ST178
Villain / Team Leader
Team Sensui
DEF: 6000
(2) 3000: Expurge: This attack gains +500 Attack Value for each card under Gateway.
(1) 5000: Overpower: If you have more characters in play that are both heroes and villains than your opponent, you can use this attack 2 times this turn.
Shura, Loving Son
ST179
Villain / Team Leader
Team Yomi
DEF: 6500
[8] 13000: Deceive: If this character has 2 or more points of damage, discard 2 attached face-up cards in play.
(3) 9000: Rage: Until your next Draw Step, this attack gains +1000 Attack Value for each point of damage on this character.
Black Inferno
ST180
Technique
SE: 0
(4) 20000
Stone Toss
ST181
Technique
SE: 1
(1) 4500
Effect: This character gains +1500 Attack Value and +500 Defense Value.
Mukuro, Enslaved Soul (Upper Left)
TG1
Hero / Villain / Team Leader
Team Mukuro
DEF: 6500
Effect: Exploit: When your opponent plays an event, draw a card.
Concealed Darkness
TU2
Event
SE: 0
Play this card on your opponent's turn after they play an event. You may immediately perform one action that can be done during a Main Step.
Rejected!
TU3
Event
SE: 2
Play when your opponent chooses one of your cards in play. He must choose one of his cards instead. This card cannot be used against attacks or the effects of attacks. Limit 1 per Deck.
Demoralized
TS4
Event
SE: 1
Your opponent's fighter has -2000 Defense Value until the end of the turn.
Dragon's Victory
TS5
Event
SE: 3
You may raise your opponent's Spirit Energy by 1.
If you and your opponent are both at 7 Spirit Energy, you win the game.
[This card is banned from Constructed Play.]
Purgatory
TS6
Event
SE: 3
Play this card to the Winner's Circle.
At the start of each player's turn, put the top card of that player's Deck face-up under Purgatory.
All characters under Purgatory count as that character's opponent having won a match.
Limit 1 per Deck.
An Old Demon Rises
TR7
Event
SE: 3
Deal 1 point of damage to one of your villains in play to choose a card in your Discard Pile and put it in your hand at the end of this turn. Limit 1 per Deck.
Awestruck
TR8
Event
SE: 0
Your opponent chooses either items, techniques, or events. Shuffle all cards of the chosen type from your Discard Pile into your Deck.
Chaos
TR9
Event
SE: 6
Each player detaches all the cards attached to their Sidelined characters and attaches them to their fighters without paying the cards' Spirit Energy.
Your fighter gains +2000 Defense Value until your next Draw Step.
Consumed
TR10
Event
SE: 2
Attach your 5th match character to your fighter. Add all effects and attacks from the attached character to your fighter.
Remember Us?
TR11
Event
SE: 0
You may discard your 5th match character. You may play a character to your 5th match slot either from your Discard Pile, from under Gateway, or from under Purgatory.
Kurama, Loving Friend
TR12
Hero / Team Leader
Team Kurama
DEF: 6000
(2) 5000: Alliance: Draw a card for each different Team Symbol on all of your characters in play.
Sideline Effect: Draw: Ally: Choose a character in play. Until the end of your next Draw Step, that character gains the Team Symbol of your choice.
Resurgence of Power
TC13
Event
SE: 1
Place a non-character card from your Discard Pile face-down into the Winner's Circle. That cards effect cannot be used. Draw a card.
Game Machine
TC14
Item
SE: 0
Draw: Reveal the top 4 cards from your Deck to your opponent. Your opponent puts one of those cards in your hand, discards 2 of them and puts the last card at the bottom of your Deck.
Rose Petals
TC15
Item
SE: 5
Your attacks gain +5000 Attack Value. Gain an additional +2000 Attack Value if attached to Yoko or Kurama.
Shackles
TC16
Item
SE: 1
Draw: You may attach this card to your opponent's fighter. While attached, that character gains -1000 Defense Value and cannot be switched with a character on your opponent's Sideline. Your opponent cannot use this card.
Kuroko, Former Spirit Detective
TC17
Hero / Team Leader
Team Kuroko
DEF: 6000
(1) 3000: Fortify: All attacks used by characters from the Sideline gain +500 Attack Value for the rest of the game.
(2) 5000: Creep: If this character is on your Sideline, this attack gains +3000 Attack Value until your next Draw Step.
Double Finger Block
TC18
Technique
SE: 2
(1) 3000: If your fighter has more techniques attached than your opponent's fighter, this character gains +3000 Defense Value until your next Draw Step.
Effect: While attached, this character gains +1500 Defense Value.
Scatter Shot
TC19
Technique
SE: 0
(2) 9000: If your fighter's Defense Value is higher than your opponent's fighter's Defense Value, this attack can be used a second time this Attack Step. If you use this attack a second time this Attack Step, the second attack can attack a character on your opponent's Sideline instead of his/her fighter.
Limit 1 per Deck.
Spirit Flare
TC20
Technique
SE: 0
(2) 6000: You may discard a card from your hand to draw a card.
Effect: Draw: Both players gain 2 Spirit Energy.
Byakko, Feline Warrior
TC21
Villain
Team Saint Beasts
DEF: 5000
(1) 7000: Razor Claws
(2) 8000: Blurred Fury: This attack gains +500 Attack Value for each event that has been played this turn.
Malefic Grenade
P1
Item
SE: 0
Main: Attach this card face-up to one of your opponent's characters in play. Your opponent cannot use this effect.
Sideline Effect: If a player discards this card from play, it is attached face-up to a character of that player's choice.
Sideline Effect: If this card is attached to a character at the end of its controllers Attack Step, deal the attached character 2 points of damage, and put this card face-down in the Winner's Circle.
Limit 1 per Deck.
Hatred
P2
Event
SE: 2
Deal any number of points of damage to your fighter, to a maximum of 3. Your next attack used by that fighter this turn deals the same amount of damage. Limit once per game.
Banished
P3
Event
SE: 0
You and your opponent each choose a character in play. Both characters cannot use any of their effects or Sideline effects for the rest of the game.
Peek!
P4
Event
SE: 1
Look at your opponent's hand. Draw a card.
Coalition
P5
Event
SE: 2
Until your next Draw step, you gain the Team Bonuses that match the Team Symbols of all your characters in play.
The End
TP3
Event
SE: 0
If you have less cards in your hand than your opponent, less cards in play than your opponent, less cards in your Deck than your opponent, less Spirit Energy than your opponent, and less characters in play than your opponent, you win the current match. Limit once per game.
Code
L1
Event
SE: 2
Choose a card type and look at your opponent's hand. If there are more cards in your opponent's hand of the chosen type than any other type, your opponent discards all those cards of the chosen type. Limit 1 per Deck.
Remembrance
L2
Event
SE: 1
Choose a card in your opponent's Discard Pile. Search through your opponent's Deck for all copies of that card and discard them.
Villainous Energy
L3
Event
SE: 2
Draw 3 cards. Discard 2 cards from your hand unless your fighter is a villain and your opponent's fighter is a hero. Limit 1 per Deck.
Hiei, Arrogant Demon
L4
Hero
Team Urameshi
DEF: 4500
[6] 12,000: Contempt
Sideline Effect: Blood Lust: If you have the Urameshi Team Bonus, gain 2 Spirit Energy for each point of damage you deal your opponent's fighter.
Koenma, Loyal Friend
L5
Hero
Team Urameshi
DEF: 1000
(2) 1000: Allegiance: Shuffle 1 card into your Deck from your Discard Pile for each character in play with the Urameshi Team Symbol.
Effect: Alliance: If you have the Urameshi Team Bonus, gain the Koenma Team Bonus.
Kurama, Gloomy Shadow
L6
Hero
Team Urameshi
DEF: 5000
(1) 5000: Quick Slash: Discard a face-up attached card in play.
Effect: Main: Crumble: Discard up to 5 cards attached to this fighter. Gain 2 Spirit Energy for each card discarded in this way.
Kuwabara, Old Rival
L7
Hero
Team Urameshi
DEF: 4000
(1) 4000: Pierce: Gain 2 Spirit Energy. If Yusuke is in play, you can use this attack a second time this turn.
(3) 0: Spirit Discharge: This attack gains +1000 Attack Value for each Spirit Energy you have.
Mr. Ukimura, Friendly Chef
L8
Hero
Team Ronin
DEF: 3000
(1) 3000: Father's Love
Sideline Effect: Parental Supervision: After your opponent searches his/her Deck for a card, your opponent must discard 2 cards from his/her hand.
Energy Spiral
L9
Technique
SE: 1
(1) 5000: Gain 3 Spirit Energy.
Effect: While attached, this character gains +1500 Attack Value.
Piercing Beam
L10
Technique
SE: 0
[10] 30,000