Exile

Horrified

G1

Event

SE: 8

Choose one of your effects or abilities that last until the end of the match. The chosen effect or ability lasts until the end of the game instead. 

In Shadow

G2

Event

SE: 0

If you discard this card to your Discard Pile to pay for an attack, return it to your hand at the end of the turn. Limit 1 per Deck. 

Meow

G3

Event

SE: 1

Draw one card for each copy of "Meow" and/or "Kitty Love" in your Discard Pile.

Yusuke, the Raver (Upper Left)

G4

Hero / Villain / Team Leader

Team Raizen

DEF: 7000

Effect: Unrestrained Power: You cannot play events during your turn. Your opponent can only play up to 2 events during his/her turn.

Powerful Demons

G5

Event

SE: 2

If your opponent's fighter is a villain and has a Defense Value greater than your fighter's Defense Value, deal any fighter 1 point of damage.

Regeneration

G6

Event

SE: 2

Play this card at the end of your turn. Return any one card that you played this turn from your Discard Pile to your hand.

Villionaire Wages

G7

Event

SE: 0

You may search your Deck for this card at the beginning of the game and put it in the Winner's Circle, or you may play it from your hand into the Winner's Circle later.

When your fighter wins a match, draw 3 cards.

If your opponent's fighter wins a match, your opponent draws 3 cards.

Limit 1 per Deck.

Yusuke's Altar

G8

Item

SE: 2

Draw: Pay 1 Spirit Energy to draw the bottom card of your Deck. Limit 1 per Deck. 

Mukuro, Enslaved Soul (Upper Right)

G9

Hero / Villain / Team Leader

Team Mukuro

(1) 4000: Ensnare: Discard the top 2 cards from your opponent's Deck.

Yusuke, the Raver (Upper Right)

G10

Hero / Villain / Team Leader

Team Raizen

(1) 4000: Light Show: Discard all cards attached to this character. All of your attacks gain +1000 Attack Value for the rest of the game.

All You Need is the Ground

U11

Event

SE: 3

Play this card when one of your Sidelined characters is defeated by an opponent’s character or card effect to win that Match.

Flee

U12

Event

SE: 1

Your opponent chooses one of your Sidelined characters. Switch that character with your fighter. You choose one of your opponent's Sidelined characters. Switch that character with your opponent's fighter. Limit 1 per Deck.

Gloom

U13

Event

SE: 1

You may play this card when you defeat one of your opponent’s heroes to draw 3 cards.

If the character in your next match slot is a villain, that character’s attacks gain +4000 Attack Value for the rest of the match.

Grand Entrance

U14

Event

SE: 3

Replace your fighter with one of your characters in the Winner's Circle. Limit once per game. Limit one per Deck. 

Reckless Charge

U15

Event

SE: 2

Your attacks gain +12,000 Attack Value until the end of the turn.

If you do not defeat your opponent's fighter this turn, you lose the current match. 

Limit 1 per Deck.

Unknown Allies

U16

Event

SE: 5

Your opponent gains the Masho Team Bonus for the rest of the match. Flip all of your opponent's Sidelined characters facedown. Your opponent may rearrange his Sidelined characters. Limit 1 per Deck.

Yukina's Tears

U17

Item

SE: 1

When this item is discarded from play, draw 2 cards.

Mukuro, Enslaved Soul (Lower Left)

U18

Hero / Villain / Team Leader

Team Mukuro

Effect: Main: Void: You may discard 2 cards from your hand to discard a face-up item in play.

Mukuro, Enslaved Soul (Lower Right)

U19

Hero / Villain / Team Leader

Team Mukuro

Effect: Draw: Extract: Choose a card in your opponent's Discard Pile and shuffle it into his Deck. Search through your opponent's Deck for a card of the same type and discard it.

Yusuke, the Raver (Lower Left)

U20

Hero / Villain / Team Leader

Team Raizen

(4) 12,000: Stomp: Shuffle the bottom 4 cards of your Discard Pile into your Deck.

[5] 10,000: Defile: Discard all cards attached to your opponent's fighter.

Yusuke, the Raver (Lower Right)

U21

Hero / Villain / Team Leader

Team Raizen

Effect: Main: Abuse: Discard a card at random from your hand to search your Deck for a card and put it in your hand at the end of this turn. Discard a face-up technique in play.

Hasty Slash

U22

Technique

SE: 0

You may use this attack during your Draw Step.

(2) 3000: This attack cannot deal minimum damage. If you use this attack during your Draw Step, you may still attack during your Attack Step.

Spin Kick

U23

Technique

SE: 1

(1) 4500: If you used this attack during your last turn, you may use this attack a second time this turn.

While attached, this character's attacks gain +1500 Attack Value. 

Spirit Dragon

U24

Technique

SE: 0

(2) 6000: Discard this technique to search your Deck for a technique and put it in your hand. If the chosen technique has "Dragon" in the title, attach it to this character without paying its Spirit Energy. 

Angelic Embrace

S25

Event

SE: 1

Until the start of your next turn, all cards discarded by you from the top of your Deck are put on the bottom of your Deck instead of into your Discard Pile.

If you have the Koenma Team Bonus, you can play this card directly from your Discard Pile.

If you do, shuffle this card into your Deck after use.

Limit 1 per Deck.

Awaken

S26

Event

SE: 4

Your fighter gains +300 Defense Value for each card under Gateway until the beginning of your next turn.

If you have the Sensui Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use. 

Breaking Point

S27

Event

SE: 0

If you have the Kuroko Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle.

All of your cards that affect your Sidelined characters also affect your fighter.

All of your opponent's cards that affect your Sidelined characters only affect your fighter.

Limit 1 per Deck.

Bui's Final Strike

S28

Event

SE: 2

Your fighter can attack any character in play this turn.

If you have the Toguro Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use.

Limit once per match.

[This card is banned from Constructed Play.]

Carnage

S29

Event

SE: 0

You may attach this card to any of your opponent's characters in play.

If you have the Ichigaki Team Bonus, you may play this card directly from your Discard Pile. If you do, shuffle this card into your Deck when it is discarded from play. 

Challenge of Wills

S30

Event

SE: 3

Choose a card in your Discard Pile. Put the chosen card into your hand.

If you have the Genkai Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use.

Limit 1 per Deck.

Congregate

S31

Event

SE: 0

Until the beginning of your next turn, your fighter gains +1000 Defense Value for each villain your opponent has in play.

If you have the Spirit Defense Force Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use.

Crucial Encounter

S32

Event

SE: 0

Discard a card from your hand.

Until the end of the turn, your fighter gains +500 Attack Value for each Spirit Energy you have more than your opponent.

If you have the Urameshi Team Bonus, you may play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use. 

Delude

S33

Event

SE: 0

If you have the Yomi Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle.

Whenever you play a card that you do not own, shuffle 2 cards from your Discard Pile into your Deck and discard the top card from your opponent's Deck.

Limit 1 per Deck. 

Demonic Presence

S34

Event

SE: 1

Until the end of the turn, when you discard cards from your opponent's Deck, discard an additional card.

If you have the Mukuro Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use.

Destructive Lust

S35

Event

SE: 1

Until your next Draw Step, your attacks gain +1000 Attack Value for each card you have drawn this turn.

If you have the Saint Beasts Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use.

Intensive Discipline

S36

Event

SE: 2

If you have more Team Leaders in play than your opponent, draw 2 cards.

If you have the Raizen Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use. 

Intimidate

S37

Event

SE: 2

Until the end of the turn, your Attack Costs gain -1.

If you have the Kuroko Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use.

Later

S38

Event

SE: 2

All of your attacks gain +2000 Attack Value until the end of the turn for each face-down character on your Sideline.

If you have the Masho Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use. 

Malevolent Influence

S39

Event

SE: 0

Until your next Draw Step, your opponent cannot draw cards when his/her hand has 3 or more cards.

If you have the Uraotogi Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use.

Limit 1 per Deck.

Mukuro's Unforgiving Glare

S40

Event

SE: 0

If you have the Mukuro Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle.

The first time each turn that one of your cards discards an item or technique from the top of your opponent's Deck, you may play it, without paying its Spirit Energy.

Limit 1 per Deck.

Perfect Timing

S41

Event

SE: 4

Attach 2 items from your Discard Pile face-down to one of your Sidelined characters.

If you have the Sarayashki Team Bonus, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck.

Rose Petal Shower

S42

Event

SE: 4

Play this card when your opponent attacks your fighter. For the rest of the turn, your fighter gains +500 Defense Value for each Spirit Energy you have.

Spirit Force Emerges

S43

Event

SE: 3

For the rest of the match, each of your characters with the Spirit Defense Force Team Symbol gain +1000 Defense Value for each villain your opponent has in play.

If you have the Spirit Defense Force Team Bonus, draw a card for each hero your opponent has in play.

Limit once per match.

Limit 1 per Deck.

Spirit Force Starter

S44

Event

SE: 0

If you have the Spirit Defense Force Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle.

All of your opponent's characters in the Winner's Circle count for your Team Bonus.

Limit 1 per Deck. 

Time Freeze!

S45

Event

SE: 0

Until the end of your next turn, all damage done to King fighters is doubled. If you deal four or more damage to a King this turn, you choose which piece is defeated. 

Yusuke's Alliance

S46

Event

SE: 0

If you do not qualify for a Team Bonus during your Setup step, search your Deck for this card and put it in the Winner's Circle.

All of your attacks gain +1000 Attack Value and -1 Attack Cost, to a minimum of 1.

Limit 1 per Deck.

Bu-Wha-Ha-Ha-Ha!

R47

Event

SE: 5

All of your Attack Costs are reduced to 1 until the end of the turn. If you have Elder Toguro in play, all your Attack Costs are reduced to 0 until the end of the turn instead. 

Continue?

R48

Event

SE: 0

Play when you lose a match. The fighters from the next match go to the Winner's Circle instead of the fighters from this last match. Both fighters heal all damage and start the next match. This card cannot be played during the 5th match or if you or your opponent does not have a character in the next match slot.

Demon Gene

R49

Event

SE: 3

If you do not have a Team Bonus, discard all cards attached to your opponent's fighter. Limit once per match. 

Kiss of Legend

R50

Event

SE: 2

Your opponent flips all cards attached to his/her characters face-up, but doesn't pay any Spirit when he/she flips them over. You may reassign any techniques on any of your opponent's characters. All face-up cards attached to your opponent's Sidelined characters are flipped face-down.

Surrender

R51

Event

SE: 0

If your opponent has more Spirit Energy than you do, then for the rest of the match, your opponent cannot gain Spirit Energy from card effects. 

Team Genkai's Support

R52

Event

SE: 3

If you have the Genkai Team Bonus, choose 3 techniques in your Discard Pile and put them in your hand.

For the rest of the match, each character with the Genkai Team Symbol gains +500 Defense Value for each attached, face-up technique in play.

Limit 1 per Deck. 

Team Ichigaki's Devastation

R53

Event

SE: 3

If you have the Ichigaki Team Bonus, choose a character in play. Discard all cards attached to the chosen character.

For the rest of the match, all attacks from characters with the Ichigaki Team Bonus gain +1000 Attack Value for each of your attached cards in play, and -1000 Attack Value for each of your opponent's attached cards in play.

Team Koenma's Support

R54

Event

SE: 3

For the rest of the match, all attacks from characters with the Koenma Team Symbol gain +1000 Attack Value for each villain your opponent has in play.

If you have the Koenma Team Bonus, discard the top 3 cards of your Deck and put all events discarded this way into your hand.

Limit once per match.

Limit 1 per Deck.

Team Kurama's Support

R55

Event

SE: 0

If you have the Kurama Team Bonus, you may draw up to two cards for each Team Bonus you have. Limit once per match. Limit 1 per Deck.

Team Masho's Overwhelming Power

R56

Event

SE: 3

If you have the Masho Team Bonus, heal 1 point of damage on all of your characters in play.

For the rest of the match, all of your characters with the Masho Team Symbol gain +500 Attack Value for each character you have in play. Put this card face-down in the Winner's Circle.

Limit 1 per Deck.

Team Raizen's Support

R57

Event

SE: 0

If you have the Raizen Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle.

Main: Choose one of your characters in play. Until the beginning of your next turn, the chosen character is a Team Leader.

Limit 1 per Deck.

Team Rokuyukai's Hidden Power

R58

Event

SE: 2

Until your next Draw Step all of your opponent's attacks cannot deal your characters in play more than 1 point of damage.

If you have the Rokuyukai Team Bonus, you can play this card from your Discard Pile as if it were in your hand. If you do, shuffle this card into your Deck.

Team Saint Beasts Advantage

R59

Event

SE: 3

If you have the Saint Beasts Team Bonus, Draw 3 cards.

For the rest of the match, all of your attacks from characters with the Saint Beasts Team Symbol gain +500 Attack Value for each card in your hand.

You can only use this card once per match.

Limit 1 per Deck.

Team Toguro's Surprise

R60

Event

SE: 3

All of your attacks from characters with the Toguro Team Symbol gain +1000 Attack Value for the rest of the match.

If you have the Toguro Team Bonus, all of your attacks gain +3000 Attack Value for the rest of the match.

Limit once per Match.

Limit one per Deck.

Team Urameshi's Support

R61

Event

SE: 3

For the rest of the match, all of your characters with the Urameshi Team Symbol gain +500 Defense for each Spirit Energy you have.

If you have the Urameshi Team Bonus, draw the bottom 2 cards of your Deck.

You can only play this card once per match.

Limit 1 per Deck. 

Team Uraotogi on the Hunt

R62

Event

SE: 2

If you have the Uraotogi Team Bonus, your opponent's next Draw Step is skipped.

For the rest of the match, your characters with the Uraotogi Team Symbol gain +4000 Defense Value, and if your opponent's hand has 3 cards or less, your opponent's fighter gains -1000 Defense Value for each card in his/her hand.

Limit once per match.

Limit 1 per Deck.

Ayame, King Yama's Messenger

R63

Hero

Team Ronin

DEF: 5000

(2) 4000: Report: This attack gains +500 Attack Value for each card in the Winner's Circle.

Sideline Effect: Main: Preparation: You may search your Deck for a copy of Allied Forces and put it in your hand.

Kaisei Satou

R64

Hero

Team Kuroko

DEF: 4000

(2) 3000: Tag Team: Choose a character on your Sideline whose printed attack is Tag Team. If that character hasn't used an attack this turn, it can use Tag Team during this Attack Step.

Sideline Effect: Aggressive: All of your attacks that are used from the Sideline gain +2000 Attack Value.

Shunjun

R65

Hero

Team Spirit Defense Force

DEF: 4000

(2) 5000: Raid: If your opponent's fighter is a hero, draw the bottom card of your Deck.

Effect: Jaded: If Ootake, Captain is in play, all of your opponent's characters become villains in addition to their current alignment.

Yukina, Welcoming Child

R66

Hero

Team Ronin

DEF: 5000

(1) 3000: Rejuvenate: Shuffle the bottom 4 cards of your Discard Pile into your Deck. For each item in those four cards, this attack gains +2000 Attack Value until your next Draw Step.

(2) 1000: Seek: If Hiei is in play, draw 4 cards, and discard the top 3 cards of your opponent's Deck.

Gama, Devoted Artist

R67

Hero / Villain

Team Masho

DEF: 5000

[3] 5000: Makeup of the Seal: Choose an attack on one of your opponent's face-up cards in play. On your opponent's next turn that attack cannot be used.

Effect: Main: Last Ditch Effort: When this character has 3 points of damage, you may deal it 1 point of damage to deal 1 point of damage to any character in play.

Genkai, Fighter in Love

R68

Hero / Villain

Team Toguro

DEF: 5000

(1) 4000: Relentless Assault: All attacks used by this character gain +2000 Attack Value for the rest of the match.

Yoko, Legendary Bandit

R69

Hero / Villain

Team Kurama

DEF: 5500

(1) 5000: Cunning

(3) 8000: Recur: Attach all items and techniques in your Discard Pile with "Rose," "Whip" or "Death" in the title to your fighter.

Yusuke, Tribal Fighter

R70

Hero / Team Leader

Team Urameshi

DEF: 5500

(1) 4000: Concentrate: If you use the attack Demoralize during your next Attack Step, all of your attacks gain +1000 Attack Value for the rest of the game.

(2) 8000: Demoralize: Gain 3 Spirit Energy. Discard a face-up attached card in play.

Lu, Brute Mercenary

R71

Villain

Team Mukuro

DEF: 6500

(4) 1000: Blue Force: This attack deals 2 points of damage and cannot have its damage increased or reduced.

Effect: Barrier: Skip your Main Step.

Shishi, Cute Devil

R72

Villain

Team Uraotogi

DEF: 4500

(1) 4000: Entrap: Search your Deck for Banshee Shriek and Cape of No Return and attach them to this character without paying Spirit Energy.

Sideline Effect: Main: Masculinity: If you have more characters in play than your opponent, discard a face-up item or technique in play.

Suzaku, Lightning Master

R73

Villain

Team Saint Beasts

DEF: 5000

(2) 6000: Manipulate: This attack gains +1000 Attack Value for each villain your opponent has in play.

Sideline Effect: Main: Outnumber: If you have more characters in play than your opponent, draw 2 cards.

Abide

C74

Event

SE: 1

Play this card when your opponent uses an attack from a technique. Discard that technique. All damage your fighter takes this turn is reduced to 0.

Amidst

C75

Event

SE: 1

If you have the Rokuyukai Team Bonus, your characters in play with the Rokuyukai Team Symbol gain +2000 Defense Value for the rest of the match.

Discard the top 2 cards of your opponent's Deck. 

Bizarre!

C76

Event

SE: 1

Put this card face-up in the Winner's Circle.

Each player at the end of their turn discards 2 cards at random from their hand and draws 3 cards.

Limit 1 per Deck.

Bui's Fighting Stance

C77

Event

SE: 2

All of your attacks gain +3000 Attack Value for the rest of the match. If Bui is your fighter, your opponent's fighter gains -1000 Defense Value for the rest of the match. 

Concealed Spirit Energy

C78

Event

SE: 0

For the rest of the match, neither player can gain more than 2 Spirit Energy during his or her turn. At the end of this turn, draw a card. 

Counterparts

C79

Event

SE: 0

This card cannot be played during Setup. Play this card when your opponent uses a card effect to draw cards. The same number of cards that were drawn by that card effect are randomly discarded from your opponent's hand.

Dark Artifacts

C80

Event

SE: 0

Search your Deck for an item, pay its Spirit Energy, and attach it to your fighter. Limit 1 per Deck. 

Demon Unleashed

C81

Event

SE: 0

If your fighter is a hero, then for the rest of the match that fighter is now a villain, and its attacks gain +1000 Attack Value for each villain your opponent has in play. 

Demonic Clash

C82

Event

SE: 4

If both fighters are villains, defeat both fighters. The next match is worth two matches for victory. Limit once per game. This card cannot be played during the 5th match, or if either player does not have a character in their next match slot.

[The card is banned from Constructed Play.]

Demonic Resurrection

C83

Event

SE: 1

Discard an attached card in play or you may choose 2 cards under a Darkness Approaches and put them into your hand.

Denied!

C84

Event

SE: 0

Play after your opponent has played a card or used an effect during your Attack Step. Stop the effect or card.

Destined Gathering

C85

Event

SE: 5

Switch one of your opponent's Sidelined characters with his/her fighter. Switch your fighter with one of your characters on your Sideline. Limit once per game. Limit 1 per Deck. 

Disintegrate

C86

Event

SE: 1

Play this card when your opponent attaches a card that increases Attack Value. Discard all cards attached to that fighter that increase Attack Value. 

Double Slash

C87

Event

SE: 1

If you have the Saint Beasts Team Bonus, then for the rest of the match gain 2 Spirit Energy every time you use an attack.

Draw a card.

Limit once per match.

Limit 1 per Deck.

Evolution Stage 1

C88

Event

SE: 1

Attach this card to your fighter. While attached, this character gains +2000 Defense Value. 

Evolution Stage 2

C89

Event

SE: 2

Attach this card to your fighter. While attached, this character gains +2000 Attack Value. If Evolution Stage 1 is attached to this character, once per turn, when you draw a card, you may discard a card from your hand to draw a card. 

Feeding Frenzy

C90

Event

SE: 0

Heal 1 point of damage on all of your characters in play with the word "Charming" in the title.

Final Charge

C91

Event

SE: 1

All of your attacks gain +2000 Attack Value until your next Draw Step.

Discard a face-up technique in play. 

Glaring Evil

C92

Event

SE: 1

Draw one card for each card in play with "Tainted Glare" in the title, and shuffle all "Tainted Glare" cards in play back into their owners' Decks.

Good Times

C93

Event

SE: 2

You and your opponent move your current fighters to the 5th match slot and advance each of your characters one match slot. If either player does not have a 5th match slot character, his/her fighter moves to the 4th match slot instead.

Hiei's Emotional Slash

C94

Event

SE: 20

If Kuwabara is on your Sideline, this card costs -10 Spirit Energy.

For the rest of the match, all of your attacks gain +7000 Attack Value, and your opponent cannot draw cards with card effects.

If your fighter is Hiei, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use. 

Insect Invasion

C95

Event

SE: 2

Until the end of your turn, when you are attacking, your Attack Value is your Defense Value and your opponent's Defense Value is their fighter's highest Attack Value. 

Kazuya's Malevolent Glare

C96

Event

SE: 1

Look at your opponent's hand and choose a card. Your opponent discards the chosen card. 

King's Conflict

C97

Event

SE: 2

If your opponent has no Team Bonus, draw 3 cards.

If you have more than 2 Team Bonuses, draw 3 cards.

Kuroko's Power Strike

C98

Event

SE: 1

If you have the Kuroko Team Bonus, shuffle the bottom 6 cards of your Discard Pile into your Deck. Limit once per match. Limit 1 per Deck.

Kuwabara's Emotional Slash

C99

Event

SE: 20

If Hiei is on your Sideline, this card costs -10 Spirit Energy.

For the rest of the match, all of your characters cannot have their Defense Value lowered by your opponent's cards, all your cards that raise your Defense Value raise your Attack Value instead, and your opponent's cards that raise their Defense Value raise it by only 500 Defense Value.

If your fighter is Kuwabara, you can play this card directly from your Discard Pile. If you do, shuffle this card into your Deck after use.

Making the News

C100

Event

SE: 0

If your Hiei is in play, gain 2 Spirit Energy and discard the top 2 cards of your opponent's Deck.

If your opponent's Hiei is in play, you may shuffle 7 cards from your Discard Pile into your Deck.

Limit once per match.

Malevolent Apprentice

C101

Event

SE: 1

Discard a face-up Darkness Approaches and leave any cards under it in the Winner's Circle.

If you discard this card from your hand because of one of your opponent's card effects, draw 2 cards.

Malevolent Strike

C102

Event

SE: 0

Choose one of your opponent's characters in play. Until the end of the turn, your fighter can use any of the attacks of that character, without paying its Attack Cost. 

Malicious Children

C103

Event

SE: 1

You may play this card when your opponent plays Kitty Love to draw 4 cards.

If your opponent's fighter is a hero, discard 2 items attached to that fighter.

Meltdown

C104

Event

SE: 1

Discard a face-up item in play, or you may play this card when your opponent plays an item to choose a Sidelined character and discard all cards attached to that character. 

Misguided Bandits

C105

Event

SE: 1

For the rest of the match, players cannot use Sideline effects. 

Mock

C106

Event

SE: 1

If you have the Uraotogi Team Bonus, your opponent discards a card from his/her hand for each card attached to your opponent's fighter. Limit once per match. 

Mourn

C107

Event

SE: 2

Play this card when one of your heroes is defeated and before the next 2 fighters enter the Arena. If you have the Sarayashki Team Bonus, take all the items attached to that hero and attach them to a character on your Sideline instead of discarding them.

Narrow Escape

C108

Event

SE: 0

Play this card when your opponent uses an attack. Choose a card type. Discard the top 5 cards of your opponent's Deck. Your opponent's attacks gain -1000 Attack Value for the rest of the turn for each of those cards that match your chosen card type.

Nausea

C109

Event

SE: 1

All characters in play gain -1000 Defense Value for the rest of the match. Limit once per match.

Raise Your Team IQ

C110

Event

SE: 1

Discard the top 2 cards of your opponent's Deck. If both those cards are of different card types, draw 2 cards. 

Renounce

C111

Event

SE: 1

You may play this card when your opponent attaches a card. Discard an attached card in play.

Rinku's Rush

C112

Event

SE: 0

Until the end of the turn, when you play a card that discards cards off of the top of your Deck, draw a card and gain 1 Spirit Energy.

[The card is banned from Constructed Play.]

Spirit Absorption

C113

Event

SE: 12

Attach this card to your fighter.

Whenever your opponent pays Spirit Energy, you gain that much Spirit Energy.

Stalk

C114

Event

SE: 1

Look at your opponent's hand and choose up to 2 cards. Put the chosen cards at the bottom of your opponent's Deck. Your opponent draws 3 cards. 

Swift Moves

C115

Event

SE: 1

Attach this card to your fighter if it has 4000 Defense Value or less.

Your fighter gains +4000 Defense Value.

Take Me!

C116

Event

SE: 0

Your opponent chooses a character on your Sideline. Discard the chosen character and search your Deck for a different character and put it in the discarded character's Match Slot. Limit 1 per Deck.

Test of Endurance

C117

Event

SE: 6

Discard all events in play and in the Winner's Circle unless they were under Gateway and/or Purgatory. Limit once per game. Limit 1 per Deck. 

Uncontrollable Power

C118

Event

SE: 0

All of your opponent's current floating effects now end. 

Unity

C119

Event

SE: 1

Choose a Team Symbol on a character in play. All heroes lose any Team Symbols on them and gain the chosen Team Symbol for the rest of the match. 

Very Bizarre!

C120

Event

SE: 1

Until your next Draw Step, the attacker draws 3 cards and discards 2 cards from his/her hand at the end of each turn. Put this card face-up in the Winner's Circle. If Bizarre! is face-up in the Winner's Circle, both players also discard their hands at the beginning of their next Draw Step and draw 3 cards.

Wicked Influence

C121

Event

SE: 1

Choose a Team Symbol on a character in play. All villains lose any Team Symbols on them and gain the chosen Team Symbol for the rest of the match.

Amanuma, Resurrected

C122

Hero

Team Sensui

DEF: 4500

(2) 7000: Game

Sideline Effect: Restriction: All card effects that limit cards being played to "Limit once per match" or "Limit once per game" now affect both players.

Fubuki Satou

C123

Hero

Team Kuroko

DEF: 4000

(2) 3000: Tag Team: Choose a character on your Sideline that has the attack Tag Team printed on it. If that character hasn't used Tag Team during this turn, that character can use it during this Attack Step.

Sideline Effect: Resistance: All of your characters on your Sideline gain +1000 Defense Value.

Kurama, Prepared Fighter

C124

Hero

Team Urameshi

DEF: 5000

(1) 5000: Regrowth: Until your next Draw Step, this character gains +500 Defense Value for each card in your Discard Pile with "Death" in the title.

Sideline Effect: Main: Barter: You may discard an attached card on your fighter to draw a card.

Kuwabara, Young Friend

C125

Hero

Team Sarayashki

DEF: 4500

(1) 1000: Street Tactics: Shuffle the bottom 4 items of your Discard Pile into your Deck.

Effect: Main: Playful Tricks: If you have the Sarayashki Team Bonus, search your Deck for an item that can increase your Attack Value or your Defense Value and attach it to this character without paying its Spirit Energy.

Minori Kamiya, Body Shifter

C126

Hero

Team Sensui

DEF: 5000

(1) 6000: Malpractice: If your opponent's fighter is a hero, draw a card. If your opponent's fighter is a villain, heal 1 point of damage on one of your other characters in play.

Effect: Draw: Conspiracy: If you have the Sensui Team Bonus, you may switch this fighter with a character on your Sideline.

Rinbai

C127

Hero

Team Spirit Defense Force

DEF: 5000

(3) 8000: Cleanse: If your opponent's fighter is a hero, discard a card from your hand for each hero your opponent has in play to draw the same number of cards.

Effect: Jaded: If Ootake, Captain is in play, all of your opponent's characters become villains in addition to their current alignment.

Ryuuhi

C128

Hero

Team Spirit Defense Force

DEF: 4000

(2) 6000: Blow: If your opponent's fighter is a hero, discard a face-up attached card in play.

Effect: Jaded: If Ootake, Captain is in play, all of your opponent's characters become villains in addition to their current alignment.

Sourai

C129

Hero

Team Spirit Defense Force

DEF: 5000

(3) 7000: Suppress: If your opponent's fighter is a hero, shuffle the bottom 5 cards of your Discard Pile into your Deck.

Effect: Jaded: If Ootake, Captain is in play, all of your opponent's characters become villains in addition to their current alignment.

Shizuru, Gifted Seer

C130

Hero

Team Ronin

DEF: 4500

(1) 0: Predictions: This attack gains +2000 Attack Value for each unit of Spirit Energy required by the top card of your Deck.

Effect: Foreknowledge: Play with the top card of your Deck face-up. Once during each of your turns, you may pay 1 Spirit Energy to play the top card of your Deck as if it was in your hand. You must still pay all costs associated with that card.

Sideline Effect: Main: Good Relations: Choose a Team Symbol in play. Until your next Draw Step, this character gains that Team Symbol.

Shougo Satou, Palm Reader

C131

Hero

Team Kuroko

DEF: 3500

(1) 3000: Jab

Effect: Main: Forsee: Look at the top 6 cards of your opponent's Deck and put them back in any order.

Effect: Draw: Amplify: Choose a character on your Sideline. Until your next Draw Step, that character's attacks gain +3000 Attack Value.

Younger Toguro, Tormented Sensei

C132

Hero / Villain

Team Toguro

DEF: 5000

(2) 6000: Sardonic: If your opponent's fighter is a hero, draw 2 cards.

(2) 8000: Revenge: If your opponent's fighter is a villain, either gain 2 Spirit Energy or discard a face-up attached card in play.

Yukina, Happy Girl

C133

Hero

Team Genkai

DEF: 5500

(1) 4000: Frost

Effect: Diminish: All techniques attaching to and attached to this fighter have their Spirit Energy reduced by 3.

Yusuke, Young Punk

C134

Hero

Team Sarayashki

DEF: 5500

(2) 6000: Throb: Take an item from one of your Sidelined characters and attach it to your fighter without paying its Spirit Energy.

Effect: Your attacks gain +500 Attack Value for each item attached to your fighter.

Botan's Orb

C135

Item

SE: 1

All characters on your Sideline lose their Team Symbols and gain this character's Team Symbol.

Draw: Discard up to 3 cards from your hand to draw a card for each card discarded in this way.

Deleterious Bomb

C136

Item

SE: 2

Your attacks gain +2500 Attack Value.

Draw: Discard this item to have your opponent's fighter gain -1500 Defense Value until your next Draw Step.

Emotional Shackles

C137

Item

SE: 1

Draw: You may attach this card face-up to one of your opponent's characters in play. While attached, that character's attacks gain -2000 Attack Value and it gains -500 Defense Value. Your opponent cannot use this card.

Magical Drink

C138

Item

SE: 1

Draw: Discard this item for your fighter's attacks to gain +3000 Attack Value, and for your fighter to gain +3000 Defense Value until your next Draw Step. Limit 1 per Deck. 

Invincible Bombs

C139

Item

SE: 0

Your attacks gain +1500 Attack Value. If you have more Spirit Energy than your opponent, your attacks gain +3000 Attack Value instead.

Nekotama, Fierce Tiger

C140

Neutral

Team Ronin

DEF: 5000

(2) 6000: Calling Eikichi: Search your Deck for a Kitty Love or Meow and put it in your hand.

Effect: Feline Fan: Whenever you play Kitty Love or Meow, draw a card.

Ookii Kouckuu, Indestructible Goliath

C141

Neutral

Team Ronin

DEF: 6000

(1) 4000: Spear: All of your attacks gain +1000 Attack Value for the rest of the match.

Effect: Endurance: Whenever your fighter is attacked, this character gains +1000 Defense Value until the end of the match.

Hiei, Charming Goth

C142

Hero / Team Leader

Team Mukuro

DEF: 4000

(1) 100: Deep Cut: This attack gains +100 Attack Value for each card in your opponent's Deck. Attach a card from your Discard Pile to a character in play.

Sideline Effect: Stick Together: This character gains +1000 Defense Value for each character in play with the word "Charming" in the title.

Sensui, Resshuuken Armor

C143

Villain / Team Leader

Team Sensui

DEF: 6500

(1) 5500: Decimate: Your attacks used by this character gain +500 Attack Value for the rest of the game.

(2) 7000: Fortify: This character gains +1000 Defense Value for the rest of the match.

Aerial Kick

C144

Technique

SE: 0

(1) 4500

Effect: When you play this technique face-up, or when it is turned face-up, you may discard up to 3 cards from your hand to draw the same number of cards. 

Arm Blast

C145

Technique

SE: 1

[2] 7000: Discard the top 2 cards of your opponent's Deck.

Effect: Your attacks gain +1000 Attack Value for each card attached to your opponent's fighter.

Cataclysmic Slam

C146

Technique

SE: 2

(1) 4000: Discard a face-up attached card in play.

Effect: This character's attacks gain +1000 Attack Value. 

Choke Hold

C147

Technique

SE: 2

(2) 1000: Attach this card to your opponent's fighter. That fighter cannot use this technique and cannot deal more than 1 point of damage to your fighter each turn.

Demonic Spirit Gun

C148

Technique

SE: 3

(2) 7000: If attached to Yusuke, The Raver, draw 2 cards. Lose all of your Spirit Energy.

Effect: Your opponent's fighter gains -1000 Defense Value.

Devastating Slash

C149

Technique

SE: 0

(0) 4500: When you use this attack, discard this card and draw a card. 

Fatal Blow

C150

Technique

SE: 0

(2) 6000: Your opponent draws 2 cards.

Effect: Your attacks gain +500 Attack Value for each card in your opponent's hand. 

Fists of Fury

C151

Technique

SE: 0

(1) 6000: Discard the top 3 cards of all player's Decks.

Effect: This character's attacks gain +1000 Attack Value. 

Flames of Power

C152

Technique

SE: 0

(1) 12,000: This character takes one point of damage. Your opponent takes a maximum of 3 points of damage from this attack. 

Flying Kick

C153

Technique

SE: 0

(2) 5000: Until the end of the match, all of your attacks from techniques do 1 additional point of damage.

Improvised Attack

C154

Technique

SE: 1

(1) 5000: If your opponent's fighter is a hero, this attack gains +2000 Attack Value, and if attached to a villain, you can also discard 2 cards from your hand to deal 1 additional point of damage.

Improvised Defense

C155

Technique

SE: 2

Effect: All of your other techniques in play cannot be discarded from play. You can only have 1 face-up copy of this card in play.

Sensui's Spirit Sphere

C156

Technique

SE: 0

(2) 5000: All of your attacks gain +500 Attack Value until the end of your next turn for each card under Gateway. 

Vine Thrust

C157

Technique

SE: 1

(1) 3000: You may spend any amount of Spirit Energy. For each Spirit Energy spent in this way, this attack gains +1000 Attack Value.

Baldok, Winged Fiend

C158

Villain

Team Ronin

DEF: 4500

(1) 5500: Supersonic: Discard a card attached to your opponent's fighter.

Effect: Draw: Stalk: If your opponent has a Team Bonus, draw 2 cards.

Hiei, Villain Demon

C159

Villain

Team Ronin

DEF: 4500

(2) 7000: Opportunity: If your opponent's fighter is a hero, draw a card.

Effect: Wound: Once per turn, you may deal this character 1 point of damage to stop the effects of an event your opponent just played. This character may not heal points of damage.

Himatsubushi, Evil Spirit

C160

Villain

Team Ronin

DEF: 4000

[1] 3000: Hunt: When you use this attack, you can choose to attack the character in your opponent's 3rd Match Slot instead of your opponent's fighter.

Effect: Translucent: This character gains +500 Defense Value for each attached card in the Arena.

Itsuki, Distressed Lover

C161

Villain

Team Sensui

DEF: 5000

(2) 8000: Malign: Name a card. Reveal the top 3 cards of your opponent's Deck. Place all copies of the named card revealed in this way under your Gateway.

Effect: Unbalanced: If you have the Sensui Team Bonus, your opponent's characters are both heroes and villains for your card effects.

Kirin, Loyal Sentinal

C162

Villain

Team Mukuro

DEF: 4000

(1) 5000: Inviolability

Sideline Effect: Main: Sacrifice: Once per match, deal this character 1 point of damage. Until the end of the match, your fighter gains +3000 Defense Value.

Rando, Demonic Spirit

C163

Villain

Team Ronin

DEF: 5000

[2] XXXX: Agility Theft: Choose an attack on one of your opponent's face-up cards in play. This attack copies the chosen attack, except for its Attack Cost.

Effect: Main: Quick Learner: Discard a card from your hand to search through your Deck for 2 techniques and put them in your hand.

Sakyo, Sadisitic Creature

C164

Villain

Team Toguro

DEF: 4500

(1) 5: Resuscitate: Heal 1 point of damage on a character in play that has the Toguro Team Symbol.

Sideline Effect: Gambler: When a character with the Toguro Team Symbol wins a match, search your Deck for an item or technique that increases your attacks and attach it without paying its Spirit Energy to one of your characters in play that has the Toguro Team Symbol.

Shigure, Skilled Slayer

C165

Villain

Team Mukuro

DEF: 5000

(1) 5000: Slice

Effect: Main: Dice: Deal 1 point of damage to 1 of your Sidelined characters. Your next attack with this fighter deals an additional point of damage.

Shigure, Cool Mercenary

C166

Villain

Team Mukuro

DEF: 4500

(1) 4000: Dissect: If you have the Mukuro Team Bonus, your opponent discards 1 card from the top of his/her Deck for each card in your opponent's hand.

Effect: Draw: Sneer: You may discard up to 3 techniques from your hand. For each technique discarded in this way draw a card and discard the bottom card of your opponent's Deck.

Shouteki, Green Demon

C167

Villain

Team Ronin

DEF: 4000

(2) 1000: Taint: This attack gains +2000 Attack Value for each hero your opponent has in play.

(2) 1000: Swarm: This attack gains +2000 Attack Value for each villain you have in play.

Fire Seal

ST168

Item

SE: 1

Your attacks gain +3000 Attack Value.

Fruit of the Previous Life

ST169

Item

SE: 1

Your fighter gains +3000 Defense Value.

Ootake, Captain

ST170

Hero / Team Leader

Team Spirit Defense Force

DEF: 5500

(1) 4000: Chastise: If this attack deals damage to a villain, you may deal one point of damage to one of your opponent's Sidelined villains.

Kuwabara, Charming Lackey

ST171

Hero / Team Leader

Team Urameshi

DEF: 7000

(4) 400: Whack: This attack gains +1000 Attack Value for each card attached to this character. Attach a card from your Discard Pile to a character in play.

Sideline Effect: Stick Together: This character gains +1000 Defense Value for each character in play with the word "Charming" in the title.

Yoko, Charming Fox

ST172

Hero / Team Leader

Team Kurama

DEF: 6000

(3) 300: Gnaw: This attack gains +2000 Attack Value for each card your opponent has in play. Attach a card from your Discard Pile to a character in play.

Sideline Effect: Stick Together: This character gains +1000 Defense Value for each character in play with the word "Charming" in the title.

Yusuke, Charming Devil

ST173

Hero / Team Leader

Team Raizen

DEF: 5000

(2) 200: Hose: This attack gains +3000 Attack Value for each card in your opponent's hand. Attach a card from your Discard Pile to a character in play.

Sideline Effect: Stick Together: This character gains +1000 Defense Value for each character in play with the word "Charming" in the title.

Chu, 13th Fighter

ST174

Hero / Villain / Team Leader

Team Rokuyukai

DEF: 4000

(2) 4000: Stumble: If this attack deals minimum damage, it deals 2 points of damage instead of 1.

Sideline Effect: Draw: Peace Offering: Choose one of your characters in play. That character loses its current Team Symbol (if any) and gains the Rokuyukai Team Symbol until your next Draw Step.

Genkai, Spirit Guide

ST175

Hero / Team Leader

Team Genkai

DEF: 4500

(3) 0: Lead: This attack gains +1200 Attack Value for each technique in all Discard Piles.

Sideline Effect: Main: Learn: You may discard 2 of your attached techniques to attach one of your opponent's attached face-up items or techniques to your fighter.

Kayko, Mature Beauty

ST176

Hero / Team Leader

Team Sarayashki

DEF: 3500

(1) 0: Study: Discard the top 5 cards of your Deck. Attach any items from those cards to this character without paying its Spirit Energy. This attack cannot deal minimum damage.

Effect: Shock: You may attach from your hand up to 2 items to this character at the start of your opponent's Attack Step.

Hiei, the Vanquisher

ST177

Villain/Team Leader

Mukuro

DEF: 6000

(1) 6000: Annihilate: Discard the top card of your opponent's Deck for each card attached to your opponent's fighter.

(3) 9000: Defile: If your opponent's Deck has 20 or more cards than yours, discard the top 15 cards of your opponent's Deck.

Sensui, Sacred Armor

ST178

Villain / Team Leader

Team Sensui

DEF: 6000

(2) 3000: Expurge: This attack gains +500 Attack Value for each card under Gateway.

(1) 5000: Overpower: If you have more characters in play that are both heroes and villains than your opponent, you can use this attack 2 times this turn.

Shura, Loving Son

ST179

Villain / Team Leader

Team Yomi

DEF: 6500

[8] 13000: Deceive: If this character has 2 or more points of damage, discard 2 attached face-up cards in play.

(3) 9000: Rage: Until your next Draw Step, this attack gains +1000 Attack Value for each point of damage on this character.

Black Inferno

ST180

Technique

SE: 0

(4) 20000

Stone Toss

ST181

Technique

SE: 1

(1) 4500

Effect: This character gains +1500 Attack Value and +500 Defense Value.

Mukuro, Enslaved Soul (Upper Left)

TG1

Hero / Villain / Team Leader

Team Mukuro

DEF: 6500

Effect: Exploit: When your opponent plays an event, draw a card.

Concealed Darkness

TU2

Event

SE: 0

Play this card on your opponent's turn after they play an event. You may immediately perform one action that can be done during a Main Step.

Rejected!

TU3

Event

SE: 2

Play when your opponent chooses one of your cards in play. He must choose one of his cards instead. This card cannot be used against attacks or the effects of attacks. Limit 1 per Deck.

Demoralized

TS4

Event

SE: 1

Your opponent's fighter has -2000 Defense Value until the end of the turn.

Dragon's Victory

TS5

Event

SE: 3

You may raise your opponent's Spirit Energy by 1.

If you and your opponent are both at 7 Spirit Energy, you win the game.

[This card is banned from Constructed Play.]

Purgatory

TS6

Event

SE: 3

Play this card to the Winner's Circle.

At the start of each player's turn, put the top card of that player's Deck face-up under Purgatory.

All characters under Purgatory count as that character's opponent having won a match.

Limit 1 per Deck.

An Old Demon Rises

TR7

Event

SE: 3

Deal 1 point of damage to one of your villains in play to choose a card in your Discard Pile and put it in your hand at the end of this turn. Limit 1 per Deck.

Awestruck

TR8

Event

SE: 0

Your opponent chooses either items, techniques, or events. Shuffle all cards of the chosen type from your Discard Pile into your Deck.

Chaos

TR9

Event

SE: 6

Each player detaches all the cards attached to their Sidelined characters and attaches them to their fighters without paying the cards' Spirit Energy.

Your fighter gains +2000 Defense Value until your next Draw Step.

Consumed

TR10

Event

SE: 2

Attach your 5th match character to your fighter. Add all effects and attacks from the attached character to your fighter.

Remember Us?

TR11

Event

SE: 0

You may discard your 5th match character. You may play a character to your 5th match slot either from your Discard Pile, from under Gateway, or from under Purgatory.

Kurama, Loving Friend

TR12

Hero / Team Leader

Team Kurama

DEF: 6000

(2) 5000: Alliance: Draw a card for each different Team Symbol on all of your characters in play.

Sideline Effect: Draw: Ally: Choose a character in play. Until the end of your next Draw Step, that character gains the Team Symbol of your choice.

Resurgence of Power

TC13

Event

SE: 1

Place a non-character card from your Discard Pile face-down into the Winner's Circle. That cards effect cannot be used. Draw a card.

Game Machine

TC14

Item

SE: 0

Draw: Reveal the top 4 cards from your Deck to your opponent. Your opponent puts one of those cards in your hand, discards 2 of them and puts the last card at the bottom of your Deck.

Rose Petals

TC15

Item

SE: 5

Your attacks gain +5000 Attack Value. Gain an additional +2000 Attack Value if attached to Yoko or Kurama.

Shackles

TC16

Item

SE: 1

Draw: You may attach this card to your opponent's fighter. While attached, that character gains -1000 Defense Value and cannot be switched with a character on your opponent's Sideline. Your opponent cannot use this card.

Kuroko, Former Spirit Detective

TC17

Hero / Team Leader

Team Kuroko

DEF: 6000

(1) 3000: Fortify: All attacks used by characters from the Sideline gain +500 Attack Value for the rest of the game.

(2) 5000: Creep: If this character is on your Sideline, this attack gains +3000 Attack Value until your next Draw Step.

Double Finger Block

TC18

Technique

SE: 2

(1) 3000: If your fighter has more techniques attached than your opponent's fighter, this character gains +3000 Defense Value until your next Draw Step.

Effect: While attached, this character gains +1500 Defense Value.

Scatter Shot

TC19

Technique

SE: 0

(2) 9000: If your fighter's Defense Value is higher than your opponent's fighter's Defense Value, this attack can be used a second time this Attack Step. If you use this attack a second time this Attack Step, the second attack can attack a character on your opponent's Sideline instead of his/her fighter.

Limit 1 per Deck.

Spirit Flare

TC20

Technique

SE: 0

(2) 6000: You may discard a card from your hand to draw a card.

Effect: Draw: Both players gain 2 Spirit Energy.

Byakko, Feline Warrior

TC21

Villain

Team Saint Beasts

DEF: 5000

(1) 7000: Razor Claws

(2) 8000: Blurred Fury: This attack gains +500 Attack Value for each event that has been played this turn.

Malefic Grenade

P1

Item

SE: 0

Main: Attach this card face-up to one of your opponent's characters in play. Your opponent cannot use this effect.

Sideline Effect: If a player discards this card from play, it is attached face-up to a character of that player's choice.

Sideline Effect: If this card is attached to a character at the end of its controllers Attack Step, deal the attached character 2 points of damage, and put this card face-down in the Winner's Circle.

Limit 1 per Deck.

Hatred

P2

Event

SE: 2

Deal any number of points of damage to your fighter, to a maximum of 3. Your next attack used by that fighter this turn deals the same amount of damage. Limit once per game.

Banished

P3

Event

SE: 0

You and your opponent each choose a character in play. Both characters cannot use any of their effects or Sideline effects for the rest of the game.

Peek!

P4

Event

SE: 1

Look at your opponent's hand. Draw a card.

Coalition

P5

Event

SE: 2

Until your next Draw step, you gain the Team Bonuses that match the Team Symbols of all your characters in play.

The End

TP3

Event

SE: 0

If you have less cards in your hand than your opponent, less cards in play than your opponent, less cards in your Deck than your opponent, less Spirit Energy than your opponent, and less characters in play than your opponent, you win the current match. Limit once per game.

Code

L1

Event

SE: 2

Choose a card type and look at your opponent's hand. If there are more cards in your opponent's hand of the chosen type than any other type, your opponent discards all those cards of the chosen type. Limit 1 per Deck.

Remembrance

L2

Event

SE: 1

Choose a card in your opponent's Discard Pile. Search through your opponent's Deck for all copies of that card and discard them.

Villainous Energy

L3

Event

SE: 2

Draw 3 cards. Discard 2 cards from your hand unless your fighter is a villain and your opponent's fighter is a hero. Limit 1 per Deck.

Hiei, Arrogant Demon

L4

Hero

Team Urameshi

DEF: 4500

[6] 12,000: Contempt

Sideline Effect: Blood Lust: If you have the Urameshi Team Bonus, gain 2 Spirit Energy for each point of damage you deal your opponent's fighter.

Koenma, Loyal Friend

L5

Hero

Team Urameshi

DEF: 1000

(2) 1000: Allegiance: Shuffle 1 card into your Deck from your Discard Pile for each character in play with the Urameshi Team Symbol.

Effect: Alliance: If you have the Urameshi Team Bonus, gain the Koenma Team Bonus.

Kurama, Gloomy Shadow

L6

Hero

Team Urameshi

DEF: 5000

(1) 5000: Quick Slash: Discard a face-up attached card in play.

Effect: Main: Crumble: Discard up to 5 cards attached to this fighter. Gain 2 Spirit Energy for each card discarded in this way.

Kuwabara, Old Rival

L7

Hero

Team Urameshi

DEF: 4000

(1) 4000: Pierce: Gain 2 Spirit Energy. If Yusuke is in play, you can use this attack a second time this turn.

(3) 0: Spirit Discharge: This attack gains +1000 Attack Value for each Spirit Energy you have.

Mr. Ukimura, Friendly Chef

L8

Hero

Team Ronin

DEF: 3000

(1) 3000: Father's Love

Sideline Effect: Parental Supervision: After your opponent searches his/her Deck for a card, your opponent must discard 2 cards from his/her hand.

Energy Spiral

L9

Technique

SE: 1

(1) 5000: Gain 3 Spirit Energy.

Effect: While attached, this character gains +1500 Attack Value.

Piercing Beam

L10

Technique

SE: 0

[10] 30,000

Exile Card Text