Premier Set - Card Text
Botan
Card Type: Character / Female
Card Number: UC 1/81
Difficulty: 6
Control: 6
Block Zone: Mid
Block Modifier: +0
Hand Size: 6
Vitality: 25
Symbols: Death, Order, Void
Enhance: [Your attack]: Your opponent discards 1 card at random and draws 1 card.
Response [Twice per turn]: After your attack deals damage, gain 2 vitality and your opponent loses 1 vitality.
Bat Strike
Card Type: Attack
Card Number: C 2/81
Difficulty: 4
Control: 3
Block Zone: Low
Block Modifier: +1
Symbols: Death, Order, Void
Attack Zone: Low
Speed: 3
Damage: 4
Keywords: Fury, Weapon
Enhance: If this attack deals damage, your opponent loses X vitality. X equals the number of cards they discarded this turn.
Bug Spray
Card Type: Attack
Card Number: UC 3/81
Difficulty: 3
Control: 3
Block Zone: High
Block Modifier: +0
Symbols: Death, Order, Void
Attack Zone: Low
Speed: 3
Damage: 2
Keywords: Reversal, Safe, Stun: 1
Enhance: Your opponent discards 1 random card. If they have 3 or fewer cards in their hand, they draw 1 card.
Enhance: If this attack deals damage, your opponent loses 2 vitality.
Mop Strike
Card Type: Attack
Card Number: R 4/81
Difficulty: 4
Control: 3
Block Zone: Mid
Block Modifier: +1
Symbols: Death, Order, Void
Attack Zone: High
Speed: 4
Damage: 4
Keywords: Desperation: 3, Weapon
Enhance: Discard 1 card: Your opponent discards 1 random card. Both players draw 1 card.
Enhance: If your opponent has discarded a card this turn, draw 1 card.
Oar Strike
Card Type: Attack
Card Number: UR 5/81
Difficulty: 5
Control: 2
Block Zone: Mid
Block Modifier: +0
Symbols: Death, Order, Void
Attack Zone: Low
Speed: 4
Damage: 7
Keywords: Desperation: 3, Taunt, Weapon
Enhance: Draw X cards. X equals the number of cards your opponent has discarded this turn.
Deadlock Enhance: Your opponent discards 3 cards.
Aerial Recon
Card Type: Foundation
Card Number: UC 6/81
Difficulty: 2
Control: 4
Block Zone: Mid
Block Modifier: +2
Symbols: Death, Order, Void
Response: Flip: After you opponent discards a card during the Combat Phase, look at their hand.
Response: [Once per turn]: After your opponent discards a card during the Combat Phase, ready this foundation. Playable while committed.
Healing Powers
Card Type: Foundation
Card Number: C 7/81
Difficulty: 2
Control: 6
Block Zone: Low
Block Modifier: +3
Symbols: Death, Order, Void
Response: Flip: After you opponent gains vitality, gain 3 vitality.
Response: Destroy: After your opponent adds 1 or more cards to their momentum during the Combat Phase, discard the added cards. Your opponent may add the top card of their deck to their momentum during the End Phase.
The Pilot of the River Styx
Card Type: Foundation
Card Number: R 8/81
Difficulty: 3
Control: 5
Block Zone: High
Block Modifier: +3
Symbols: Death, Order, Void
Each ability on this card is only playable if your opponent has discarded a card this turn.
Response: Commit: After your attack deals damage, your opponent loses 2 vitality.
Response: Remove: After a non-character response ability is played, cancel it.
Voice of Reason
Card Type: Foundation
Card Number: C 9/81
Difficulty: 0
Control: 5
Block Zone: Mid
Block Modifier: +2
Symbols: Death, Order, Void
Enhance: [Once per turn]: Both players discard 1 card and draw 1 card.
Byakko
Card Type: Character / Male
Card Number: UC 10/81
Difficulty: 6
Control: 6
Block Zone: Mid
Block Modifier: +0
Hand Size: 5
Vitality: 38
Symbols: Air, Earth, Fire
Enhance [Once per turn]: If you have 30 or more cards in your discard pile, add 1 card from your discard pile to the top of your deck.
Enhance Discard the top 3 cards of your deck: Your attack gets a damage bonus equal to the highest printed difficulty on a foundation in either staging area.
Enhance [Your attack] Discard the top 3 cards of your deck: Your opponent flips 1 foundation.
Beast Summoning
Card Type: Attack
Card Number: R 11/81
Difficulty: 4
Control: 3
Block Zone: Mid
Block Modifier: +2
Symbols: Air, Earth, Fire
Attack Zone: Mid
Speed: 3
Damage: 5
Keywords: Ally, Safe, Stun: 1
Enhance: Lose 4 vitality: Add 1 copy of "Beast Summoning" from your discard pile to your hand.
Enhance If you have 30 or more cards in your discard pile, ready 1 printed 3, 4, or 5 difficulty foundation that has not been readied this Combat Phase.
Massive Blow
Card Type: Attack
Card Number: C 12/81
Difficulty: 5
Control: 3
Block Zone: High
Block Modifier: +3
Symbols: Air, Earth, Fire
Attack Zone: High
Speed: 3
Damage: 8
Keywords: Fury, Powerful: 3, Stun: 1
Enhance: Discard the top 3 cards of your deck: If your printed vitality is greater than your opponent's, this attack gets +2 to its Powerful rating and your opponent flips 1 foundation.
Tiger Claws
Card Type: Attack
Card Number: UC 13/81
Difficulty: 3
Control: 3
Block Zone: Mid
Block Modifier: +1
Symbols: Air, Earth, Fire
Attack Zone: Mid
Speed: 3
Damage: 3
Keywords: Breaker: 1, Ranged
Enhance: Discard the top 3 cards of your deck: This attack gets a speed bonus equal to the highest printed difficulty on a foundation in either player's staging area.
Enhance: Lose 2 vitality: Your opponent flips 1 foundation.
Tiger Scream
Card Type: Attack
Card Number: UR 14/81
Difficulty: 6
Control: 2
Block Zone: Mid
Block Modifier: +1
Symbols: Air, Earth, Fire
Attack Zone: Mid
Speed: 3
Damage: 6
Keywords: Ranged, Safe, Stun: 1, Byakko Only
Enhance: Discard the top 4 cards of your deck: This attack gets +X damage. X equals the total printed difficulty of all cards discarded this way.
Enhance: Flip 1 of your opponent's foundations.
Energy Absorption
Card Type: Foundation
Card Number: UC 15/81
Difficulty: 2
Control: 5
Block Zone: Low
Block Modifier: +3
Symbols: Air, Earth, Fire
Enhance: [Once per turn]: Discard the top 3 cards of your deck: If you have more vitality than your opponent, this attack gets +2 or -2 damage.
Response (4+): After you take damage from an unblocked attack, gain 1 vitality. Only playable if your hand size is 5 or less.
Massive Size
Card Type: Foundation
Card Number: C 16/81
Difficulty: 5
Control: 5
Block Zone: Mid
Block Modifier: +2
Symbols: Air, Earth, Fire
Enhance: Commit: This attack gets +X damage. X equals 10 minus your hand size.
The Second Saintly Beast
Card Type: Foundation
Card Number: C 17/81
Difficulty: 2
Control: 5
Block Zone: High
Block Modifier: +3
Symbols: Air, Earth, Fire
Keywords: Breaker: 1
Enhance: [Once per turn]: Discard the top 3 cards of your deck: This attack gets +2 or -2 speed.
Deadlock Enhance: Your opponent flips 1 foundation.
Thunderous Roar
Card Type: Foundation
Card Number: R 18/81
Difficulty: 3
Control: 5
Block Zone: Mid
Block Modifier: +4
Symbols: Air, Earth, Fire
Enhance: Commit: Your attack gets +1 speed for each of your opponent's face down foundations. If you have 30 or more cards in your discard pile, it gets an additional +1 speed for each of your opponent's face down foundations.
Hiei
Card Type: Character / Male
Card Number: UC 19/81
Difficulty: 6
Control: 6
Block Zone: Mid
Block Modifier: +0
Hand Size: 6
Vitality: 27
Symbols: Chaos, Fire, Void
You may look at either player's momentum at any time. While this character is ready, you may play cards from your momentum as though they were in your hand. You may not play cards from your momentum that share a name with a card that you have already played this turn.
Enhance: Discard the top 2 cards of your deck: Your attack gets +2 speed. If it deals damage, your opponent reveals 1 random card in their hand.
16 Instant Slashes
Card Type: Attack
Card Number: R 20/81
Difficulty: 5
Control: 3
Block Zone: High
Block Modifier: +2
Symbols: Chaos, Fire, Void
Attack Zone: Mid
Speed: 5
Damage: 5
Keywords: Fury, Weapon
Hiei Enhance: If you have exctly 16 cards in your discard pile, this attack is unblockable.
First Enhance: This attack gets +1 speed and +1 damage for each of your momentum.
First Enhance: Your next check to play an attack gets +X. X equals your momentum.
Jagan Binding
Card Type: Attack
Card Number: C 21/81
Difficulty: 4
Control: 3
Block Zone:
Block Modifier:
Symbols: Chaos, Fire, Void
Attack Zone: Mid
Speed: 4
Damage: 4
Keywords: Safe, Throw
Enhance: Discard 1 momentum: If this attack deals damage, add 1 card from your discard pile to your momentum.
Enhance: If this attack is not blocked, your next attack gets +2 speed.
Rapid Speed Slash
Card Type: Attack
Card Number: UC 22/81
Difficulty: 4
Control: 3
Block Zone: Mid
Block Modifier: +1
Symbols: Chaos, Fire, Void
Attack Zone: Low
Speed: 4
Damage: 4
Keywords: Breaker: 1, EX: 3, Weapon
Enhance: Draw 1 card or add the top card of your deck to your momentum. Only playable if you have at least 1 momentum.
Rapid Strikes
Card Type: Attack
Card Number: UR 23/81
Difficulty: 5
Control: 3
Block Zone: Mid
Block Modifier: +2
Symbols: Chaos, Fire, Void
Attack Zone: Mid
Speed: 5
Damage: 4
Keywords: Fury, Multiple: 3, Punch
Enhance: Name a card type: Your opponent reveals 1 random card in their hand. If the revealed card matches the named card type or no cards are revealed, change the zone of this attack to high or low. Multiple copies of this attack also gain this ability.
Enhance: If you have at least 3 momentum, add the top 3 cards of your deck to your momentum.
Inhuman Speed
Card Type: Foundation
Card Number: C 24/81
Difficulty: 0
Control: 5
Block Zone: Low
Block Modifier: +3
Symbols: Chaos, Fire, Void
Response: Commit: After your opponent plays an ability that gains vitality, cancel its effects. Your opponent loses 2 vitality.
Enhance: Commit: This attack gets +X speed. X equals your momentum (maximum 3).
Jagan Form
Card Type: Foundation
Card Number: UC 25/81
Difficulty: 2
Control: 5
Block Zone: Mid
Block Modifier: +3
Symbols: Chaos, Fire, Void
While this card is ready, you may look at your opponent's face down foundations.
Response: [Once per Enhance Step]: After your attack receives a speed bonus, it gets +1 damage and your opponent reveals 1 random card in their hand.
Protecting Yukina
Card Type: Foundation
Card Number: C 26/81
Difficulty: 2
Control: 4
Block Zone: Mid
Block Modifier: +1
Symbols: Chaos, Fire, Void
Response: Discard 1 momentum: After you block with this card, the blocked attack deals no damage.
Enhance: Destroy: Add the top card of your deck to your momentum.
The Three Eyes of Hiei
Card Type: Foundation
Card Number: R 27/81
Difficulty: 3
Control: 6
Block Zone: High
Block Modifier: +2
Symbols: Chaos, Fire, Void
Enhance: Commit: Your opponent reveals 1 random card in their hand. Look at the top card of both decks. Change the zone of this attack to any other zone.
Kurama
Card Type: Character / Male
Card Number: UC 28/81
Difficulty: 6
Control: 6
Block Zone: Mid
Block Modifier: +0
Hand Size: 7
Vitality: 17
Symbols: All, Life, Water
Response: [Twice per turn]: After you block with a Reversal attack that you can normally play, you may attempt to play it as a Reversal after the blocked attack resolves.
Response: (5+): After your Reversal attack deals damage, it does not count towards progressive difficulty for the rest of this turn.
Launching Whip Strike
Card Type: Attack
Card Number: C 29/81
Difficulty: 5
Control: 3
Block Zone: Low
Block Modifier: +3
Symbols: All, Life, Water
Attack Zone: Low
Speed: 5
Damage: 4
Keywords: Deadlock Stun: 3, Reversal, Weapon
Enhance: [Your turn]: This attack gains Stun: 2. If it deals damage, gain 2 vitality.
Enhance: Your next Reversal attack this turn gets +2 speed and +2 damage.
Precise Blow
Card Type: Attack
Card Number: UC 30/81
Difficulty: 3
Control: 3
Block Zone: Mid
Block Modifier: +1
Symbols: All, Life, Water
Attack Zone: Mid
Speed: 1
Damage: 3
Keywords: Reversal, Weapon, Combo (Reversal)
Response: After you block with this card, seal the blocked attack and your opponent adds the top card of their deck to their card pool face down.
Combo Enhance: Change this attack's zone to high or low. It gets +3 damage.
Rose Whip Lash
Card Type: Attack
Card Number: UR 31/81
Difficulty: 4
Control: 2
Block Zone: High
Block Modifier: +2
Symbols: All, Life, Water
Attack Zone: Low
Speed: 5
Damage: 5
Keywords: Reversal, Weapon, Combo (Reversal)
Combo Enhance: This attack gets +4 speed and +4 damage. Gain 4 vitality.
Enhance: [Opponent's turn]: Add 1 Reversal card from your discard pile to your hand.
Twirling Whip Lash
Card Type: Attack
Card Number: R 32/81
Difficulty: 4
Control: 3
Block Zone: Mid
Block Modifier: +2
Symbols: All, Life, Water
Attack Zone: Mid
Speed: 4
Damage: 4
Keywords: Reversal, Weapon, Combo (Reversal)
Combo Enhance: This attack gain Multiple: 2 and multiple copies of this attack gain the Reversal keyword for the rest of this turn.
Enhance: If this attack deals damage, your attacks get +1 speed for the rest of this turn.
A Son's Love
Card Type: Foundation
Card Number: R 33/81
Difficulty: 3
Control: 5
Block Zone:
Block Modifier:
Symbols: All, Life, Water
First Form: Commit: Draw 1 card. Your opponent may add the top card of their deck to their momentum. If they do, draw 1 card.
Enhance: Remove: This attack loses Safe. Playable while committed.
Partners in Crime
Card Type: Foundation
Card Number: UC 34/81
Difficulty: 2
Control: 5
Block Zone: Low
Block Modifier: +3
Symbols: All, Life, Water
Response: Commit, flip: After you play an attack that shares at least 2 resource symbols with your character, reveal the top 3 cards of your deck and put them back in any order.
Enhance: Discard 1 momentum: Your opponent discards 1 momentum.
Reborn Human
Card Type: Foundation
Card Number: C 35/81
Difficulty: 1
Control: 5
Block Zone: Mid
Block Modifier: +2
Symbols: All, Life, Water
This card does not count towards progressive difficulty to play attacks.
Response: [Card Pool]: After an attack deals damage, gain 1 vitality.
The Yoko Spirit
Card Type: Foundation
Card Number: C 36/81
Difficulty: 2
Control: 5
Block Zone: Mid
Block Modifier: +3
Symbols: All, Life, Water
Enhance: Commit: Your Reversal attack gets +3 speed. If it is completely blocked, it still deals 1 damage.
Kuwabara
Card Type: Character / Male
Card Number: UC 37/81
Difficulty: 6
Control: 6
Block Zone: Mid
Block Modifier: +0
Hand Size: 5
Vitality: 32
Symbols: Earth, Good, Water
Response: [Once per turn]: Commit 1 foundation: Before the Damage Step of this attack, return it to its printed damage.
Enhance: [Once per turn]: After your attack resolves, add it to your staging area face down.
Desperation Enhance: [Once per turn]: Add 1 foundation from your staging area to your hand.
Deflection Swing
Card Type: Attack
Card Number: UC 38/81
Difficulty: 4
Control: 3
Block Zone: Mid
Block Modifier: +2
Symbols: Earth, Good, Water
Attack Zone: High
Speed: 3
Damage: 3
Keywords: Reversal, Weapon
Enhance: Add the top card of your deck to your staging area face down. Add 1 face down foundation from your staging area to your hand.
Enhance: If this attack was played as a Reversal, it gains all enhance abilities printed on the blocked attack.
Spirit Slash
Card Type: Attack
Card Number: C 39/81
Difficulty: 4
Control: 3
Block Zone: High
Block Modifier: +0
Symbols: Earth, Good, Water
Attack Zone: High
Speed: 4
Damage: 4
Keywords: Fury, Safe, Weapon
After this card leaves your card pool during the Combat Phase, add the top card of your deck to your staging area face down.
Enhance: If you have more face down foundations than your opponent, this attack gets +2 speed and +1 damage.
Spirit Sword Thrust
Card Type: Attack
Card Number: UR 40/81
Difficulty: 5
Control: 3
Block Zone:
Block Modifier:
Symbols: Earth, Good, Water
Attack Zone: Mid
Speed: 5
Damage: 5
Keywords: Charge, Desperation: 4, EX: 2, Weapon
Enhance: Add up to 3 face down foundations from your staging area to your hand. This attack gets +1 speed and +1 damage for each foundation added this way.
Kuwabara Enhance: Reveal 1 foundation from your hand and add it to your staging area face up or face down.
Sword Get Longer
Card Type: Attack
Card Number: R 41/81
Difficulty: 6
Control: 3
Block Zone: Mid
Block Modifier: +2
Symbols: Earth, Good, Water
Attack Zone: Mid
Speed: 6
Damage: 6
Keywords: Desperation: 4, Safe, Weapon
Enhance: Add the top X cards of your deck to your staging area face down committed. X equals 8 minus your printed hand size.
Endless Determination
Card Type: Foundation
Card Number: R 42/81
Difficulty: 2
Control: 5
Block Zone: High
Block Modifier: +3
Symbols: Earth, Good, Water
Response: [Once per turn]: After this foundation is committed due to a cost, ready it. Playable while committed.
Enhance: [Once per turn]: Add 1 card from your momentum to your staging area face down committed.
High Spirit Awareness
Card Type: Foundation
Card Number: R 43/81
Difficulty: 2
Control: 5
Block Zone:
Block Modifier:
Symbols: Earth, Good, Water
Enhance: [Opponent's Turn] Flip: Add 1 face down foundation from your staging area to your hand.
Kuwabara Response: Discard 1 momentum: After a Deadlock ability is played, cancel it.
I Have a Sword
Card Type: Foundation
Card Number: C 44/81
Difficulty: 1
Control: 5
Block Zone: Low
Block Modifier: +3
Symbols: Earth, Good, Water
Response: Commit: After your attack deals damage, add 1 face down foundation from your staging area to your hand.
Toughest Punk in Junior High
Card Type: Foundation
Card Number: UC 45/81
Difficulty: 2
Control: 5
Block Zone: Mid
Block Modifier: +3
Symbols: Earth, Good, Water
Response: Flip: Before you take damage from an attack, reduce the damage you would take by 3.
Rando
Card Type: Character / Male
Card Number: UC 46/81
Difficulty: 6
Control: 6
Block Zone: Mid
Block Modifier: +0
Hand Size: 6
Vitality: 30
Symbols: All, Chaos, Evil
Form: [Once per turn]: Remove 1 attack in your opponent's discard pile from the game. Play 1 card from your hand into your card pool face down as a copy of the removed attack with 1 resource symbol of your choice (following all restrictions and paying all costs).
Enhance: Discard 1 momentum: Your attacks get +1 speed and +1 damage for the rest of this turn. If your opponent is at Desperation, your checks get +1 for the rest of this turn.
Hate Fish
Card Type: Attack
Card Number: UC 47/81
Difficulty: 4
Control: 3
Block Zone: Low
Block Modifier: +2
Symbols: All, Chaos, Evil
Attack Zone: Low
Speed: 1
Damage: 7
Keywords: Ally, Safe
Enhance: Double the next speed or damage bonus this attack receives. Only playable if this card is immediately preceded by an attack or face down card.
Enhance: If your opponent is at Desperation, this attack gets +2 speed.
Life Force Thread
Card Type: Attack
Card Number: C 48/81
Difficulty: 5
Control: 3
Block Zone:
Block Modifier:
Symbols: All, Chaos, Evil
Attack Zone: Mid
Speed: 4
Damage: 8
Keywords: Ranged, Throw
Enhance: If this attack has received a speed and damage bonus, your next attack gets +3 speed and +1 damage.
Enhance: If this attack is not blocked, add the top card of your deck to your momentum.
Rando's Spirit Gun
Card Type: Attack
Card Number: UR 49/81
Difficulty: 5
Control: 2
Block Zone: Mid
Block Modifier: +1
Symbols: All, Chaos, Evil
Attack Zone: Mid
Speed: 5
Damage: 5
Keywords: Charge, EX: 2, Powerful: 4, Ranged
Enhance: If this attack has received a speed and damage bonus, it gets +2 speed and +2 damage.
Enhance: You may play "[Once per turn]" abilities on your character a second time this turn. Only playable if this card is immediately preceded by an attack or face down card.
Reduction
Card Type: Attack
Card Number: R 50/81
Difficulty: 3
Control: 3
Block Zone: Mid
Block Modifier: +1
Symbols: All, Chaos, Evil
Attack Zone: Mid
Speed: 1
Damage: 1
Keywords: Breaker: 2, Ranged
While this card is in your card pool, your other attacks get +2 speed, +2 damage and your opponent is considered to be at Desperation.
Enhance: If this attack is not blocked, add the top card of your deck to your momentum.
Hiding in Plain Sight
Card Type: Foundation
Card Number: R 51/81
Difficulty: 2
Control: 5
Block Zone: High
Block Modifier: +3
Symbols: All, Chaos, Evil
Enhance: Add this card to your momentum. If your opponent is at Desperation, add the top card of your deck to your momentum.
Human Hunter
Card Type: Foundation
Card Number: C 52/81
Difficulty: 1
Control: 5
Block Zone: Low
Block Modifier: +3
Symbols: All, Chaos, Evil
Response: Commit: After your attack deals damage, your next attack this turn +2 speed and +1 damage.
Sadist
Card Type: Foundation
Card Number: C 53/81
Difficulty: 2
Control: 4
Block Zone:
Block Modifier:
Symbols: All, Chaos, Evil
If your opponent is at Desperation, this card gets -2 difficulty.
First Form: Destroy: Your opponent is considered to be at Desperation until the end of this turn.
First Form: Flip: If your opponent is at Desperation, draw 2 cards. You may add 1 card from your hand to your momentum.
True Identity
Card Type: Foundation
Card Number: R 54/81
Difficulty: 2
Control: 5
Block Zone: Mid
Block Modifier: +3
Symbols: All, Chaos, Evil
Keywords: Unique
Form: Commit: Your checks to play attacks get +1 for the rest of this turn.
Rando Enhance: Your attack gets +1 speed and +1 damage. Playable while committed.
Suzaku
Card Type: Character / Male
Card Number: UC 55/81
Difficulty: 6
Control: 6
Block Zone: Mid
Block Modifier: +0
Hand Size: 7
Vitality: 20
Symbols: Air, Evil, Order
Response: After you block with a card named "Suzaku", add it to your staging area and gain 3 vitality.
Enhance: Your Gauge attack gets +X speed or +X damage. X equals the number of characters in your staging area.
First Enhance: Discard 3 attached characters: This attack gets +7 speed and +7 damage.
Lightning Shot
Card Type: Attack
Card Number: UC 56/81
Difficulty: 4
Control: 3
Block Zone: High
Block Modifier: +1
Symbols: Air, Evil, Order
Attack Zone: Mid
Speed: 4
Damage: 4
Keywords: Charge, Gauge: 3, Ranged
Response: [Card Pool]: After your opponent readies 1 or more foundations due to their effect, flip 1 of them.
Enhance: This attack gets Stun: X. X equals the number of characters cards in your staging area and discard pile (maximum 3).
Lightning Torture
Card Type: Attack
Card Number: C 57/81
Difficulty: 4
Control: 3
Block Zone:
Block Modifier:
Symbols: Air, Evil, Order
Attack Zone: Mid
Speed: 2
Damage: 4
Keywords: Charge, Gauge: 4, Throw
Enhance: There are at least 2 character cards in your staging area or discard pile, this attack gets +3 damage.
Prism Storm of Torment
Card Type: Attack
Card Number: UR 58/81
Difficulty: 7
Control: 3
Block Zone: Low
Block Modifier: +1
Symbols: Air, Evil, Order
Attack Zone: High
Speed: 7
Damage: 7
Keywords: Ally, Deadlock Stun: 7, Gauge: 7, Ranged
If this is the 7th card you attempt to play this turn, it passes and gets +7 speed (no check necessary).
Enhance: Add all character cards that share a name with your starting character from your discard pile to your staging area.
Storm of Torment
Card Type: Attack
Card Number: R 59/81
Difficulty: 5
Control: 3
Block Zone: Mid
Block Modifier: +2
Symbols: Air, Evil, Order
Attack Zone: Mid
Speed: 5
Damage: 5
Keywords: Charge, Desperation: 4, Gauge: 4, Safe
Enhance: Discard 1 momentum: Search your deck for 1 character card that shares a name with your starting character and add it to your hand or staging area.
Enhance: If there are at least 2 character cards in your staging area or discard pile, discard this attack after it resolves.
Bearer of the Makai Whistle
Card Type: Foundation
Card Number: C 60/81
Difficulty: 0
Control: 6
Block Zone: Mid
Block Modifier: +2
Symbols: Air, Evil, Order
Keywords: Ally
Enhance: Remove: Add 1 card from your opponent's removed from game pile to the top of their deck.
Enhance: Flip: Your attack gets -2 to its Gauge rating. You may search your deck for 1 character card and add it to your discard pile.
Crimson Sparrow
Card Type: Foundation
Card Number: R 61/81
Difficulty: 2
Control: 5
Block Zone: Low
Block Modifier: +2
Symbols: Air, Evil, Order
Response: [Card Pool]: After your attack deals damage, ready 1 foundation that has not been readied this Combat Phase.
Enhance: Discard 1 card: This attack gets +1 or -2 speed.
The Leader of the Saintly Beasts
Card Type: Foundation
Card Number: R 62/81
Difficulty: 3
Control: 5
Block Zone: High
Block Modifier: +2
Symbols: Air, Evil, Order
Keywords: Ally
Form: Destroy: Reveal the top 5 cards of your deck. You may add 1 character or Gauge card revealed this way to your hand and discard the rest.
Response: Discard 1 momentum: After your opponent readies a foundation during the Combat Phase, your opponent shuffles it into their deck. Playable while committed.
The Prism of Seven
Card Type: Foundation
Card Number: UC 63/81
Difficulty: 2
Control: 5
Block Zone: Mid
Block Modifier: +3
Symbols: Air, Evil, Order
Keywords: Ally
Enhance: Remove: Add 1 character card from your removed from game pile to your hand or momentum.
Enhance: Your Charge or Gauge attack gets +1 speed.
Yusuke
Card Type: Character / Male
Card Number: UC 64/81
Difficulty: 6
Control: 6
Block Zone: Mid
Block Modifier: +0
Hand Size: 7
Vitality: 22
Symbols: Death, Good, Life
Enhance: [Once per turn]: The next card you attempt to play this turn gets -1 difficulty or -1 to its block modifier for each resource symbol it shares with your character.
Enhance: Remove 1 card from your discard pile with the word "Spirit" in its name: This attack gets +2 or -2 damage.
Spirit Charged Kick
Card Type: Attack
Card Number: C 65/81
Difficulty: 5
Control: 3
Block Zone: Low
Block Modifier: +0
Symbols: Death, Good, Life
Attack Zone: High
Speed: 4
Damage: 6
Keywords: Charge, EX: 3, Kick
Enhance: Your next attack this turn gets +1 damage for each resource symbol it shares with your character.
Enhance: Your next attack this turn gets -1 difficulty.
Spirit Charged Punch
Card Type: Attack
Card Number: UC 66/81
Difficulty: 4
Control: 3
Block Zone: Mid
Block Modifier: +1
Symbols: Death, Good, Life
Attack Zone: Mid
Speed: 4
Damage: 4
Keywords: Charge, Punch, Reversal
Enhance: The next attack played this turn gets +3 or -3 damage.
Spirit Gun
Card Type: Attack
Card Number: R 67/81
Difficulty: 5
Control: 3
Block Zone: Mid
Block Modifier: +2
Symbols: Death, Good, Life
Attack Zone: Mid
Speed: 5
Damage: 6
Keywords: Ranged, Safe
Enhance: Change this attack's zone to high or low.
Yusuke Enhance: Destroy 1 of your opponent's foundations.
Spirit Shotgun
Card Type: Attack
Card Number: UR 68/81
Difficulty: 5
Control: 3
Block Zone: High
Block Modifier: +2
Symbols: Death, Good, Life
Attack Zone: Mid
Speed: 4
Damage: 7
Keywords: Breaker: 1, Ranged
Enhance: This attack gets +1 damage for each printed resource symbol in your card pool that matches a resource symbol with your character.
Enhance: If this attack is completely blocked, it still deals half damage (rounded up).
Deadlock Enhance: Destroy 3 of your opponent's foundations.
Friends and Rivals
Card Type: Foundation
Card Number: C 69/81
Difficulty: 2
Control: 5
Block Zone: Low
Block Modifier: +2
Symbols: Death, Good, Life
Keywords: Ally
Response: Commit: After you play an attack that shares at least 2 resource symbols with your character, your opponent commits 2 foundations.
Genkai's Training
Card Type: Foundation
Card Number: UC 70/81
Difficulty: 1
Control: 5
Block Zone:
Block Modifier:
Symbols: Death, Good, Life
Enhance: Commit: If you attempt to block this attack with a card that shares at least 2 resource symbols with your character, your block modifier becomes +0.
Enhance: Discard 1 momentum: Ready this foundation. Playable while committed.
Keiko's Aid
Card Type: Foundation
Card Number: C 71/81
Difficulty: 2
Control: 5
Block Zone: High
Block Modifier: +3
Symbols: Death, Good, Life
Response: Flip: After you block an attack, your opponent's next attack this turn gets +2 difficulty
Spirit Detective
Card Type: Foundation
Card Number: R 72/81
Difficulty: 3
Control: 5
Block Zone:
Block Modifier:
Symbols: Death, Good, Life
Response: Remove, remove 1 card from your discard pile with the word "Spirit" in its name: After your opponent plays an enhance ability printed on an attack card, cancel it.
Response: Commit: After the second copy of an attack is played this turn, seal it.
Koenma's Task
Card Type: Action
Card Number: UR 73/81
Difficulty: 3
Control: 5
Block Zone: Mid
Block Modifier: +2
Symbols: Death, Good, Order
Form: Remove: Name a card, search your deck for all copies of the named card and add them to your hand. Then name another card, search your opponent's deck for all copies of the named card and remove them. Only playable if there is at least 1 copy of "Koenma's Task" in both your discard pile and removed from game pile.
Response: Remove: After your opponent plays an ability on an action card, cancel its effects.
The Toguro Brothers
Card Type: Action
Card Number: UR 74/81
Difficulty: 1
Control: 4
Block Zone: Mid
Block Modifier: +2
Symbols: Death, Evil, Void
After you play this card, you may remove it or draw 1 card.
Response: After an ability is played on an asset or foundation, cancel its effects and destroy that card.
Maze Castle
Card Type: Asset
Card Number: UR 75/81
Difficulty: 2
Control: 4
Block Zone: Mid
Block Modifier: +0
Symbols: Air, Earth, Evil
Keywords: Breaker: 2, Terrain
Enhance: Discard 1 momentum: Change the zone of this attack to any other zone. Playable while committed. Playable by either player.
Response: Commit: After your opponent makes a check to play an attack, it gets -2. Failing this check will not end the Combat Phase.
Psychic Spirit Glass
Card Type: Asset
Card Number: UR 76/81
Difficulty: 2
Control: 5
Block Zone: Mid
Block Modifier: +3
Symbols: All, Order, Void
Keywords: Unique
Form: Remove: Your opponent reveals their hand. Choose 1 card revealed this way. Your opponent cannot play copies of the chosen card for the rest of this turn.
Spiritual Shooting Ring
Card Type: Asset
Card Number: UR 77/81
Difficulty: 2
Control: 5
Block Zone: Mid
Block Modifier: +2
Symbols: Fire, Life, Water
Keywords: Unique
Enhance: Commit, flip: Your opponent adds the top card of their discard pile to their card pool.
Enhance: Remove: Double this Ranged attack's damage.
Boulder Barrage Genbu
Card Type: Attack
Card Number: UR 78/81
Difficulty: 5
Control: 1
Block Zone:
Block Modifier:
Symbols: Air, Chaos, Earth
Attack Zone: Mid
Speed: 4
Damage: 8
Keywords: Flash, Slam
Response: After you play this attack, add the top card of your discard pile to your card pool face down as a copy of this attack. Add that attack to the attack stat. Discard the copy after it resolves. Only playable if this is the first attack you have played this turn.
Ice Dragon Seiryu
Card Type: Attack
Card Number: UR 79/81
Difficulty: 5
Control: 2
Block Zone: High
Block Modifier: +1
Symbols: All, Chaos, Water
Attack Zone: High
Speed: 4
Damage: 5
Keywords: Punch, Ranged, Stun: 3
Enhance: Discard 1 momentum: Your next check gets +1 for each of your opponent's committed foundations.
Enhance: Freeze all foundations committed due to this attack's Stun ability.
Keiko's Slap
Card Type: Attack
Card Number: R 80/81
Difficulty: 4
Control: 3
Block Zone: Low
Block Modifier: +2
Symbols: Fire, Good, Life
Attack Zone: Mid
Speed: 3
Damage: 3
Keywords: Fury, Reversal
This card ignores progressive difficulty during your opponent's turn.
Enhance: If this attack deals damage, your opponent's next attack this turn gets +3 difficulty.
Enhance: Your next attack this turn gets -2 difficulty.
The Dark Tournament Looms
Card Type: Action
Card Number: BT 81/81
Difficulty: 1
Control: 5
Block Zone: Mid
Block Modifier: +2
Symbols: Chaos, Earth, Life
Enhance: Remove: Add 1 card from your momentum to your hand. Draw 1 card.