Premier Set - Card Text

Botan

Card Type: Character / Female

Card Number: UC 1/81

Difficulty: 6

Control: 6

Block Zone: Mid

Block Modifier: +0

Hand Size: 6

Vitality: 25

Symbols: Death, Order, Void


Enhance: [Your attack]: Your opponent discards 1 card at random and draws 1 card.

Response [Twice per turn]: After your attack deals damage, gain 2 vitality and your opponent loses 1 vitality.

Bat Strike

Card Type: Attack

Card Number: C 2/81

Difficulty: 4

Control: 3

Block Zone: Low

Block Modifier: +1

Symbols: Death, Order, Void

Attack Zone: Low

Speed: 3

Damage: 4

Keywords: Fury, Weapon


Enhance: If this attack deals damage, your opponent loses X vitality. X equals the number of cards they discarded this turn.

Bug Spray

Card Type: Attack

Card Number: UC 3/81

Difficulty: 3

Control: 3

Block Zone: High

Block Modifier: +0

Symbols: Death, Order, Void

Attack Zone: Low

Speed: 3

Damage: 2

Keywords: Reversal, Safe, Stun: 1


Enhance: Your opponent discards 1 random card. If they have 3 or fewer cards in their hand, they draw 1 card.

Enhance: If this attack deals damage, your opponent loses 2 vitality.

Mop Strike

Card Type: Attack

Card Number: R 4/81

Difficulty: 4

Control: 3

Block Zone: Mid

Block Modifier: +1

Symbols: Death, Order, Void

Attack Zone: High

Speed: 4

Damage: 4

Keywords: Desperation: 3, Weapon


Enhance: Discard 1 card: Your opponent discards 1 random card. Both players draw 1 card.

Enhance: If your opponent has discarded a card this turn, draw 1 card.

Oar Strike

Card Type: Attack

Card Number: UR 5/81

Difficulty: 5

Control: 2

Block Zone: Mid

Block Modifier: +0

Symbols: Death, Order, Void

Attack Zone: Low

Speed: 4

Damage: 7

Keywords: Desperation: 3, Taunt, Weapon


Enhance: Draw X cards. X equals the number of cards your opponent has discarded this turn.

Deadlock Enhance: Your opponent discards 3 cards.

Aerial Recon

Card Type: Foundation

Card Number: UC 6/81

Difficulty: 2

Control: 4

Block Zone: Mid

Block Modifier: +2

Symbols: Death, Order, Void


Response: Flip: After you opponent discards a card during the Combat Phase, look at their hand.

Response: [Once per turn]: After your opponent discards a card during the Combat Phase, ready this foundation. Playable while committed.

Healing Powers

Card Type: Foundation

Card Number: C 7/81

Difficulty: 2

Control: 6

Block Zone: Low

Block Modifier: +3

Symbols: Death, Order, Void


Response: Flip: After you opponent gains vitality, gain 3 vitality.

Response: Destroy: After your opponent adds 1 or more cards to their momentum during the Combat Phase, discard the added cards. Your opponent may add the top card of their deck to their momentum during the End Phase.

The Pilot of the River Styx

Card Type: Foundation

Card Number: R 8/81

Difficulty: 3

Control: 5

Block Zone: High

Block Modifier: +3

Symbols: Death, Order, Void


Each ability on this card is only playable if your opponent has discarded a card this turn.

Response: Commit: After your attack deals damage, your opponent loses 2 vitality.

Response: Remove: After a non-character response ability is played, cancel it.

Voice of Reason

Card Type: Foundation

Card Number: C 9/81

Difficulty: 0

Control: 5

Block Zone: Mid

Block Modifier: +2

Symbols: Death, Order, Void


Enhance: [Once per turn]: Both players discard 1 card and draw 1 card.

Byakko

Card Type: Character / Male

Card Number: UC 10/81

Difficulty: 6

Control: 6

Block Zone: Mid

Block Modifier: +0

Hand Size: 5

Vitality: 38

Symbols: Air, Earth, Fire


Enhance [Once per turn]: If you have 30 or more cards in your discard pile, add 1 card from your discard pile to the top of your deck.

Enhance Discard the top 3 cards of your deck: Your attack gets a damage bonus equal to the highest printed difficulty on a foundation in either staging area.

Enhance [Your attack] Discard the top 3 cards of your deck: Your opponent flips 1 foundation.

Beast Summoning

Card Type: Attack

Card Number: R 11/81

Difficulty: 4

Control: 3

Block Zone: Mid

Block Modifier: +2

Symbols: Air, Earth, Fire

Attack Zone: Mid

Speed: 3

Damage: 5

Keywords: Ally, Safe, Stun: 1


Enhance: Lose 4 vitality: Add 1 copy of "Beast Summoning" from your discard pile to your hand.

Enhance If you have 30 or more cards in your discard pile, ready 1 printed 3, 4, or 5 difficulty foundation that has not been readied this Combat Phase.

Massive Blow

Card Type: Attack

Card Number: C 12/81

Difficulty: 5

Control: 3

Block Zone: High

Block Modifier: +3

Symbols: Air, Earth, Fire

Attack Zone: High

Speed: 3

Damage: 8

Keywords: Fury, Powerful: 3, Stun: 1


Enhance: Discard the top 3 cards of your deck: If your printed vitality is greater than your opponent's, this attack gets +2 to its Powerful rating and your opponent flips 1 foundation.

Tiger Claws

Card Type: Attack

Card Number: UC 13/81

Difficulty: 3

Control: 3

Block Zone: Mid

Block Modifier: +1

Symbols: Air, Earth, Fire

Attack Zone: Mid

Speed: 3

Damage: 3

Keywords: Breaker: 1, Ranged


Enhance: Discard the top 3 cards of your deck: This attack gets a speed bonus equal to the highest printed difficulty on a foundation in either player's staging area.

Enhance: Lose 2 vitality: Your opponent flips 1 foundation.

Tiger Scream

Card Type: Attack

Card Number: UR 14/81

Difficulty: 6

Control: 2

Block Zone: Mid

Block Modifier: +1

Symbols: Air, Earth, Fire

Attack Zone: Mid

Speed: 3

Damage: 6

Keywords: Ranged, Safe, Stun: 1, Byakko Only



Enhance: Discard the top 4 cards of your deck: This attack gets +X damage. X equals the total printed difficulty of all cards discarded this way.

Enhance: Flip 1 of your opponent's foundations.

Energy Absorption

Card Type: Foundation

Card Number: UC 15/81

Difficulty: 2

Control: 5

Block Zone: Low

Block Modifier: +3

Symbols: Air, Earth, Fire


Enhance: [Once per turn]: Discard the top 3 cards of your deck: If you have more vitality than your opponent, this attack gets +2 or -2 damage.

Response (4+): After you take damage from an unblocked attack, gain 1 vitality. Only playable if your hand size is 5 or less.

Massive Size

Card Type: Foundation

Card Number: C 16/81

Difficulty: 5

Control: 5

Block Zone: Mid

Block Modifier: +2

Symbols: Air, Earth, Fire


Enhance: Commit: This attack gets +X damage. X equals 10 minus your hand size.

The Second Saintly Beast

Card Type: Foundation

Card Number: C 17/81

Difficulty: 2

Control: 5

Block Zone: High

Block Modifier: +3

Symbols: Air, Earth, Fire

Keywords: Breaker: 1


Enhance: [Once per turn]: Discard the top 3 cards of your deck: This attack gets +2 or -2 speed.

Deadlock Enhance: Your opponent flips 1 foundation.

Thunderous Roar

Card Type: Foundation

Card Number: R 18/81

Difficulty: 3

Control: 5

Block Zone: Mid

Block Modifier: +4

Symbols: Air, Earth, Fire


Enhance: Commit: Your attack gets +1 speed for each of your opponent's face down foundations. If you have 30 or more cards in your discard pile, it gets an additional +1 speed for each of your opponent's face down foundations.

Hiei

Card Type: Character / Male

Card Number: UC 19/81

Difficulty: 6

Control: 6

Block Zone: Mid

Block Modifier: +0

Hand Size: 6

Vitality: 27

Symbols: Chaos, Fire, Void


You may look at either player's momentum at any time. While this character is ready, you may play cards from your momentum as though they were in your hand. You may not play cards from your momentum that share a name with a card that you have already played this turn.

Enhance: Discard the top 2 cards of your deck: Your attack gets +2 speed. If it deals damage, your opponent reveals 1 random card in their hand.

16 Instant Slashes

Card Type: Attack

Card Number: R 20/81

Difficulty: 5

Control: 3

Block Zone: High

Block Modifier: +2

Symbols: Chaos, Fire, Void

Attack Zone: Mid

Speed: 5

Damage: 5

Keywords: Fury, Weapon


Hiei Enhance: If you have exctly 16 cards in your discard pile, this attack is unblockable.

First Enhance: This attack gets +1 speed and +1 damage for each of your momentum.

First Enhance: Your next check to play an attack gets +X. X equals your momentum.

Jagan Binding

Card Type: Attack

Card Number: C 21/81

Difficulty: 4

Control: 3

Block Zone:

Block Modifier:

Symbols: Chaos, Fire, Void

Attack Zone: Mid

Speed: 4

Damage: 4

Keywords: Safe, Throw


Enhance: Discard 1 momentum: If this attack deals damage, add 1 card from your discard pile to your momentum.

Enhance: If this attack is not blocked, your next attack gets +2 speed.

Rapid Speed Slash

Card Type: Attack

Card Number: UC 22/81

Difficulty: 4

Control: 3

Block Zone: Mid

Block Modifier: +1

Symbols: Chaos, Fire, Void

Attack Zone: Low

Speed: 4

Damage: 4

Keywords: Breaker: 1, EX: 3, Weapon


Enhance: Draw 1 card or add the top card of your deck to your momentum. Only playable if you have at least 1 momentum.

Rapid Strikes

Card Type: Attack

Card Number: UR 23/81

Difficulty: 5

Control: 3

Block Zone: Mid

Block Modifier: +2

Symbols: Chaos, Fire, Void

Attack Zone: Mid

Speed: 5

Damage: 4

Keywords: Fury, Multiple: 3, Punch


Enhance: Name a card type: Your opponent reveals 1 random card in their hand. If the revealed card matches the named card type or no cards are revealed, change the zone of this attack to high or low. Multiple copies of this attack also gain this ability.

Enhance: If you have at least 3 momentum, add the top 3 cards of your deck to your momentum.

Inhuman Speed

Card Type: Foundation

Card Number: C 24/81

Difficulty: 0

Control: 5

Block Zone: Low

Block Modifier: +3

Symbols: Chaos, Fire, Void


Response: Commit: After your opponent plays an ability that gains vitality, cancel its effects. Your opponent loses 2 vitality.

Enhance: Commit: This attack gets +X speed. X equals your momentum (maximum 3).

Jagan Form

Card Type: Foundation

Card Number: UC 25/81

Difficulty: 2

Control: 5

Block Zone: Mid

Block Modifier: +3

Symbols: Chaos, Fire, Void


While this card is ready, you may look at your opponent's face down foundations.

Response: [Once per Enhance Step]: After your attack receives a speed bonus, it gets +1 damage and your opponent reveals 1 random card in their hand.

Protecting Yukina

Card Type: Foundation

Card Number: C 26/81

Difficulty: 2

Control: 4

Block Zone: Mid

Block Modifier: +1

Symbols: Chaos, Fire, Void


Response: Discard 1 momentum: After you block with this card, the blocked attack deals no damage.

Enhance: Destroy: Add the top card of your deck to your momentum.

The Three Eyes of Hiei

Card Type: Foundation

Card Number: R 27/81

Difficulty: 3

Control: 6

Block Zone: High

Block Modifier: +2

Symbols: Chaos, Fire, Void


Enhance: Commit: Your opponent reveals 1 random card in their hand. Look at the top card of both decks. Change the zone of this attack to any other zone.

Kurama

Card Type: Character / Male

Card Number: UC 28/81

Difficulty: 6

Control: 6

Block Zone: Mid

Block Modifier: +0

Hand Size: 7

Vitality: 17

Symbols: All, Life, Water


Response: [Twice per turn]: After you block with a Reversal attack that you can normally play, you may attempt to play it as a Reversal after the blocked attack resolves.

Response: (5+): After your Reversal attack deals damage, it does not count towards progressive difficulty for the rest of this turn.

Launching Whip Strike

Card Type: Attack

Card Number: C 29/81

Difficulty: 5

Control: 3

Block Zone: Low

Block Modifier: +3

Symbols: All, Life, Water

Attack Zone: Low

Speed: 5

Damage: 4

Keywords: Deadlock Stun: 3, Reversal, Weapon


Enhance: [Your turn]: This attack gains Stun: 2. If it deals damage, gain 2 vitality.

Enhance: Your next Reversal attack this turn gets +2 speed and +2 damage.

Precise Blow

Card Type: Attack

Card Number: UC 30/81

Difficulty: 3

Control: 3

Block Zone: Mid

Block Modifier: +1

Symbols: All, Life, Water

Attack Zone: Mid

Speed: 1

Damage: 3

Keywords: Reversal, Weapon, Combo (Reversal)


Response: After you block with this card, seal the blocked attack and your opponent adds the top card of their deck to their card pool face down.

Combo Enhance: Change this attack's zone to high or low. It gets +3 damage.

Rose Whip Lash

Card Type: Attack

Card Number: UR 31/81

Difficulty: 4

Control: 2

Block Zone: High

Block Modifier: +2

Symbols: All, Life, Water

Attack Zone: Low

Speed: 5

Damage: 5

Keywords: Reversal, Weapon, Combo (Reversal)


Combo Enhance: This attack gets +4 speed and +4 damage. Gain 4 vitality.

Enhance: [Opponent's turn]: Add 1 Reversal card from your discard pile to your hand.

Twirling Whip Lash

Card Type: Attack

Card Number: R 32/81

Difficulty: 4

Control: 3

Block Zone: Mid

Block Modifier: +2

Symbols: All, Life, Water

Attack Zone: Mid

Speed: 4

Damage: 4

Keywords: Reversal, Weapon, Combo (Reversal)


Combo Enhance: This attack gain Multiple: 2 and multiple copies of this attack gain the Reversal keyword for the rest of this turn.

Enhance: If this attack deals damage, your attacks get +1 speed for the rest of this turn.

A Son's Love

Card Type: Foundation

Card Number: R 33/81

Difficulty: 3

Control: 5

Block Zone:

Block Modifier:

Symbols: All, Life, Water


First Form: Commit: Draw 1 card. Your opponent may add the top card of their deck to their momentum. If they do, draw 1 card.

Enhance: Remove: This attack loses Safe. Playable while committed.

Partners in Crime

Card Type: Foundation

Card Number: UC 34/81

Difficulty: 2

Control: 5

Block Zone: Low

Block Modifier: +3

Symbols: All, Life, Water


Response: Commit, flip: After you play an attack that shares at least 2 resource symbols with your character, reveal the top 3 cards of your deck and put them back in any order.

Enhance: Discard 1 momentum: Your opponent discards 1 momentum.

Reborn Human

Card Type: Foundation

Card Number: C 35/81

Difficulty: 1

Control: 5

Block Zone: Mid

Block Modifier: +2

Symbols: All, Life, Water


This card does not count towards progressive difficulty to play attacks.

Response: [Card Pool]: After an attack deals damage, gain 1 vitality.

The Yoko Spirit

Card Type: Foundation

Card Number: C 36/81

Difficulty: 2

Control: 5

Block Zone: Mid

Block Modifier: +3

Symbols: All, Life, Water


Enhance: Commit: Your Reversal attack gets +3 speed. If it is completely blocked, it still deals 1 damage.

Kuwabara

Card Type: Character / Male

Card Number: UC 37/81

Difficulty: 6

Control: 6

Block Zone: Mid

Block Modifier: +0

Hand Size: 5

Vitality: 32

Symbols: Earth, Good, Water


Response: [Once per turn]: Commit 1 foundation: Before the Damage Step of this attack, return it to its printed damage.

Enhance: [Once per turn]: After your attack resolves, add it to your staging area face down.

Desperation Enhance: [Once per turn]: Add 1 foundation from your staging area to your hand.

Deflection Swing

Card Type: Attack

Card Number: UC 38/81

Difficulty: 4

Control: 3

Block Zone: Mid

Block Modifier: +2

Symbols: Earth, Good, Water

Attack Zone: High

Speed: 3

Damage: 3

Keywords: Reversal, Weapon


Enhance: Add the top card of your deck to your staging area face down. Add 1 face down foundation from your staging area to your hand.

Enhance: If this attack was played as a Reversal, it gains all enhance abilities printed on the blocked attack.

Spirit Slash

Card Type: Attack

Card Number: C 39/81

Difficulty: 4

Control: 3

Block Zone: High

Block Modifier: +0

Symbols: Earth, Good, Water

Attack Zone: High

Speed: 4

Damage: 4

Keywords: Fury, Safe, Weapon


After this card leaves your card pool during the Combat Phase, add the top card of your deck to your staging area face down.

Enhance: If you have more face down foundations than your opponent, this attack gets +2 speed and +1 damage.

Spirit Sword Thrust

Card Type: Attack

Card Number: UR 40/81

Difficulty: 5

Control: 3

Block Zone:

Block Modifier:

Symbols: Earth, Good, Water

Attack Zone: Mid

Speed: 5

Damage: 5

Keywords: Charge, Desperation: 4, EX: 2, Weapon


Enhance: Add up to 3 face down foundations from your staging area to your hand. This attack gets +1 speed and +1 damage for each foundation added this way.

Kuwabara Enhance: Reveal 1 foundation from your hand and add it to your staging area face up or face down.

Sword Get Longer

Card Type: Attack

Card Number: R 41/81

Difficulty: 6

Control: 3

Block Zone: Mid

Block Modifier: +2

Symbols: Earth, Good, Water

Attack Zone: Mid

Speed: 6

Damage: 6

Keywords: Desperation: 4, Safe, Weapon


Enhance: Add the top X cards of your deck to your staging area face down committed. X equals 8 minus your printed hand size.

Endless Determination

Card Type: Foundation

Card Number: R 42/81

Difficulty: 2

Control: 5

Block Zone: High

Block Modifier: +3

Symbols: Earth, Good, Water


Response: [Once per turn]: After this foundation is committed due to a cost, ready it. Playable while committed.

Enhance: [Once per turn]: Add 1 card from your momentum to your staging area face down committed.

High Spirit Awareness

Card Type: Foundation

Card Number: R 43/81

Difficulty: 2

Control: 5

Block Zone:

Block Modifier:

Symbols: Earth, Good, Water


Enhance: [Opponent's Turn] Flip: Add 1 face down foundation from your staging area to your hand.

Kuwabara Response: Discard 1 momentum: After a Deadlock ability is played, cancel it.

I Have a Sword

Card Type: Foundation

Card Number: C 44/81

Difficulty: 1

Control: 5

Block Zone: Low

Block Modifier: +3

Symbols: Earth, Good, Water


Response: Commit: After your attack deals damage, add 1 face down foundation from your staging area to your hand.

Toughest Punk in Junior High

Card Type: Foundation

Card Number: UC 45/81

Difficulty: 2

Control: 5

Block Zone: Mid

Block Modifier: +3

Symbols: Earth, Good, Water


Response: Flip: Before you take damage from an attack, reduce the damage you would take by 3.

Rando

Card Type: Character / Male

Card Number: UC 46/81

Difficulty: 6

Control: 6

Block Zone: Mid

Block Modifier: +0

Hand Size: 6

Vitality: 30

Symbols: All, Chaos, Evil


Form: [Once per turn]: Remove 1 attack in your opponent's discard pile from the game. Play 1 card from your hand into your card pool face down as a copy of the removed attack with 1 resource symbol of your choice (following all restrictions and paying all costs).

Enhance: Discard 1 momentum: Your attacks get +1 speed and +1 damage for the rest of this turn. If your opponent is at Desperation, your checks get +1 for the rest of this turn.

Hate Fish

Card Type: Attack

Card Number: UC 47/81

Difficulty: 4

Control: 3

Block Zone: Low

Block Modifier: +2

Symbols: All, Chaos, Evil

Attack Zone: Low

Speed: 1

Damage: 7

Keywords: Ally, Safe


Enhance: Double the next speed or damage bonus this attack receives. Only playable if this card is immediately preceded by an attack or face down card.

Enhance: If your opponent is at Desperation, this attack gets +2 speed.

Life Force Thread

Card Type: Attack

Card Number: C 48/81

Difficulty: 5

Control: 3

Block Zone:

Block Modifier:

Symbols: All, Chaos, Evil

Attack Zone: Mid

Speed: 4

Damage: 8

Keywords: Ranged, Throw


Enhance: If this attack has received a speed and damage bonus, your next attack gets +3 speed and +1 damage.

Enhance: If this attack is not blocked, add the top card of your deck to your momentum.

Rando's Spirit Gun

Card Type: Attack

Card Number: UR 49/81

Difficulty: 5

Control: 2

Block Zone: Mid

Block Modifier: +1

Symbols: All, Chaos, Evil

Attack Zone: Mid

Speed: 5

Damage: 5

Keywords: Charge, EX: 2, Powerful: 4, Ranged


Enhance: If this attack has received a speed and damage bonus, it gets +2 speed and +2 damage.

Enhance: You may play "[Once per turn]" abilities on your character a second time this turn. Only playable if this card is immediately preceded by an attack or face down card.

Reduction

Card Type: Attack

Card Number: R 50/81

Difficulty: 3

Control: 3

Block Zone: Mid

Block Modifier: +1

Symbols: All, Chaos, Evil

Attack Zone: Mid

Speed: 1

Damage: 1

Keywords: Breaker: 2, Ranged


While this card is in your card pool, your other attacks get +2 speed, +2 damage and your opponent is considered to be at Desperation.

Enhance: If this attack is not blocked, add the top card of your deck to your momentum.

Hiding in Plain Sight

Card Type: Foundation

Card Number: R 51/81

Difficulty: 2

Control: 5

Block Zone: High

Block Modifier: +3

Symbols: All, Chaos, Evil


Enhance: Add this card to your momentum. If your opponent is at Desperation, add the top card of your deck to your momentum.

Human Hunter

Card Type: Foundation

Card Number: C 52/81

Difficulty: 1

Control: 5

Block Zone: Low

Block Modifier: +3

Symbols: All, Chaos, Evil


Response: Commit: After your attack deals damage, your next attack this turn +2 speed and +1 damage.

Sadist

Card Type: Foundation

Card Number: C 53/81

Difficulty: 2

Control: 4

Block Zone:

Block Modifier:

Symbols: All, Chaos, Evil


If your opponent is at Desperation, this card gets -2 difficulty.

First Form: Destroy: Your opponent is considered to be at Desperation until the end of this turn.

First Form: Flip: If your opponent is at Desperation, draw 2 cards. You may add 1 card from your hand to your momentum.

True Identity

Card Type: Foundation

Card Number: R 54/81

Difficulty: 2

Control: 5

Block Zone: Mid

Block Modifier: +3

Symbols: All, Chaos, Evil

Keywords: Unique


Form: Commit: Your checks to play attacks get +1 for the rest of this turn.

Rando Enhance: Your attack gets +1 speed and +1 damage. Playable while committed.

Suzaku

Card Type: Character / Male

Card Number: UC 55/81

Difficulty: 6

Control: 6

Block Zone: Mid

Block Modifier: +0

Hand Size: 7

Vitality: 20

Symbols: Air, Evil, Order


Response: After you block with a card named "Suzaku", add it to your staging area and gain 3 vitality.

Enhance: Your Gauge attack gets +X speed or +X damage. X equals the number of characters in your staging area.

First Enhance: Discard 3 attached characters: This attack gets +7 speed and +7 damage.

Lightning Shot

Card Type: Attack

Card Number: UC 56/81

Difficulty: 4

Control: 3

Block Zone: High

Block Modifier: +1

Symbols: Air, Evil, Order

Attack Zone: Mid

Speed: 4

Damage: 4

Keywords: Charge, Gauge: 3, Ranged


Response: [Card Pool]: After your opponent readies 1 or more foundations due to their effect, flip 1 of them.

Enhance: This attack gets Stun: X. X equals the number of characters cards in your staging area and discard pile (maximum 3).

Lightning Torture

Card Type: Attack

Card Number: C 57/81

Difficulty: 4

Control: 3

Block Zone:

Block Modifier:

Symbols: Air, Evil, Order

Attack Zone: Mid

Speed: 2

Damage: 4

Keywords: Charge, Gauge: 4, Throw


Enhance: There are at least 2 character cards in your staging area or discard pile, this attack gets +3 damage.

Prism Storm of Torment

Card Type: Attack

Card Number: UR 58/81

Difficulty: 7

Control: 3

Block Zone: Low

Block Modifier: +1

Symbols: Air, Evil, Order

Attack Zone: High

Speed: 7

Damage: 7

Keywords: Ally, Deadlock Stun: 7, Gauge: 7, Ranged


If this is the 7th card you attempt to play this turn, it passes and gets +7 speed (no check necessary).

Enhance: Add all character cards that share a name with your starting character from your discard pile to your staging area.

Storm of Torment

Card Type: Attack

Card Number: R 59/81

Difficulty: 5

Control: 3

Block Zone: Mid

Block Modifier: +2

Symbols: Air, Evil, Order

Attack Zone: Mid

Speed: 5

Damage: 5

Keywords: Charge, Desperation: 4, Gauge: 4, Safe


Enhance: Discard 1 momentum: Search your deck for 1 character card that shares a name with your starting character and add it to your hand or staging area.

Enhance: If there are at least 2 character cards in your staging area or discard pile, discard this attack after it resolves.

Bearer of the Makai Whistle

Card Type: Foundation

Card Number: C 60/81

Difficulty: 0

Control: 6

Block Zone: Mid

Block Modifier: +2

Symbols: Air, Evil, Order

Keywords: Ally


Enhance: Remove: Add 1 card from your opponent's removed from game pile to the top of their deck.

Enhance: Flip: Your attack gets -2 to its Gauge rating. You may search your deck for 1 character card and add it to your discard pile.

Crimson Sparrow

Card Type: Foundation

Card Number: R 61/81

Difficulty: 2

Control: 5

Block Zone: Low

Block Modifier: +2

Symbols: Air, Evil, Order


Response: [Card Pool]: After your attack deals damage, ready 1 foundation that has not been readied this Combat Phase.

Enhance: Discard 1 card: This attack gets +1 or -2 speed.

The Leader of the Saintly Beasts

Card Type: Foundation

Card Number: R 62/81

Difficulty: 3

Control: 5

Block Zone: High

Block Modifier: +2

Symbols: Air, Evil, Order

Keywords: Ally


Form: Destroy: Reveal the top 5 cards of your deck. You may add 1 character or Gauge card revealed this way to your hand and discard the rest.

Response: Discard 1 momentum: After your opponent readies a foundation during the Combat Phase, your opponent shuffles it into their deck. Playable while committed.

The Prism of Seven

Card Type: Foundation

Card Number: UC 63/81

Difficulty: 2

Control: 5

Block Zone: Mid

Block Modifier: +3

Symbols: Air, Evil, Order

Keywords: Ally


Enhance: Remove: Add 1 character card from your removed from game pile to your hand or momentum.

Enhance: Your Charge or Gauge attack gets +1 speed.

Yusuke

Card Type: Character / Male

Card Number: UC 64/81

Difficulty: 6

Control: 6

Block Zone: Mid

Block Modifier: +0

Hand Size: 7

Vitality: 22

Symbols: Death, Good, Life


Enhance: [Once per turn]: The next card you attempt to play this turn gets -1 difficulty or -1 to its block modifier for each resource symbol it shares with your character.

Enhance: Remove 1 card from your discard pile with the word "Spirit" in its name: This attack gets +2 or -2 damage.

Spirit Charged Kick

Card Type: Attack

Card Number: C 65/81

Difficulty: 5

Control: 3

Block Zone: Low

Block Modifier: +0

Symbols: Death, Good, Life

Attack Zone: High

Speed: 4

Damage: 6

Keywords: Charge, EX: 3, Kick


Enhance: Your next attack this turn gets +1 damage for each resource symbol it shares with your character.

Enhance: Your next attack this turn gets -1 difficulty.

Spirit Charged Punch

Card Type: Attack

Card Number: UC 66/81

Difficulty: 4

Control: 3

Block Zone: Mid

Block Modifier: +1

Symbols: Death, Good, Life

Attack Zone: Mid

Speed: 4

Damage: 4

Keywords: Charge, Punch, Reversal


Enhance: The next attack played this turn gets +3 or -3 damage.

Spirit Gun

Card Type: Attack

Card Number: R 67/81

Difficulty: 5

Control: 3

Block Zone: Mid

Block Modifier: +2

Symbols: Death, Good, Life

Attack Zone: Mid

Speed: 5

Damage: 6

Keywords: Ranged, Safe


Enhance: Change this attack's zone to high or low.

Yusuke Enhance: Destroy 1 of your opponent's foundations.

Spirit Shotgun

Card Type: Attack

Card Number: UR 68/81

Difficulty: 5

Control: 3

Block Zone: High

Block Modifier: +2

Symbols: Death, Good, Life

Attack Zone: Mid

Speed: 4

Damage: 7

Keywords: Breaker: 1, Ranged


Enhance: This attack gets +1 damage for each printed resource symbol in your card pool that matches a resource symbol with your character.

Enhance: If this attack is completely blocked, it still deals half damage (rounded up).

Deadlock Enhance: Destroy 3 of your opponent's foundations.

Friends and Rivals

Card Type: Foundation

Card Number: C 69/81

Difficulty: 2

Control: 5

Block Zone: Low

Block Modifier: +2

Symbols: Death, Good, Life

Keywords: Ally


Response: Commit: After you play an attack that shares at least 2 resource symbols with your character, your opponent commits 2 foundations.

Genkai's Training

Card Type: Foundation

Card Number: UC 70/81

Difficulty: 1

Control: 5

Block Zone:

Block Modifier:

Symbols: Death, Good, Life


Enhance: Commit: If you attempt to block this attack with a card that shares at least 2 resource symbols with your character, your block modifier becomes +0.

Enhance: Discard 1 momentum: Ready this foundation. Playable while committed.

Keiko's Aid

Card Type: Foundation

Card Number: C 71/81

Difficulty: 2

Control: 5

Block Zone: High

Block Modifier: +3

Symbols: Death, Good, Life


Response: Flip: After you block an attack, your opponent's next attack this turn gets +2 difficulty

Spirit Detective

Card Type: Foundation

Card Number: R 72/81

Difficulty: 3

Control: 5

Block Zone:

Block Modifier:

Symbols: Death, Good, Life


Response: Remove, remove 1 card from your discard pile with the word "Spirit" in its name: After your opponent plays an enhance ability printed on an attack card, cancel it.

Response: Commit: After the second copy of an attack is played this turn, seal it.

Koenma's Task

Card Type: Action

Card Number: UR 73/81

Difficulty: 3

Control: 5

Block Zone: Mid

Block Modifier: +2

Symbols: Death, Good, Order


Form: Remove: Name a card, search your deck for all copies of the named card and add them to your hand. Then name another card, search your opponent's deck for all copies of the named card and remove them. Only playable if there is at least 1 copy of "Koenma's Task" in both your discard pile and removed from game pile.

Response: Remove: After your opponent plays an ability on an action card, cancel its effects.

The Toguro Brothers

Card Type: Action

Card Number: UR 74/81

Difficulty: 1

Control: 4

Block Zone: Mid

Block Modifier: +2

Symbols: Death, Evil, Void


After you play this card, you may remove it or draw 1 card.

Response: After an ability is played on an asset or foundation, cancel its effects and destroy that card.

Maze Castle

Card Type: Asset

Card Number: UR 75/81

Difficulty: 2

Control: 4

Block Zone: Mid

Block Modifier: +0

Symbols: Air, Earth, Evil

Keywords: Breaker: 2, Terrain


Enhance: Discard 1 momentum: Change the zone of this attack to any other zone. Playable while committed. Playable by either player.

Response: Commit: After your opponent makes a check to play an attack, it gets -2. Failing this check will not end the Combat Phase.

Psychic Spirit Glass

Card Type: Asset

Card Number: UR 76/81

Difficulty: 2

Control: 5

Block Zone: Mid

Block Modifier: +3

Symbols: All, Order, Void

Keywords: Unique


Form: Remove: Your opponent reveals their hand. Choose 1 card revealed this way. Your opponent cannot play copies of the chosen card for the rest of this turn.

Spiritual Shooting Ring

Card Type: Asset

Card Number: UR 77/81

Difficulty: 2

Control: 5

Block Zone: Mid

Block Modifier: +2

Symbols: Fire, Life, Water

Keywords: Unique


Enhance: Commit, flip: Your opponent adds the top card of their discard pile to their card pool.

Enhance: Remove: Double this Ranged attack's damage.

Boulder Barrage Genbu

Card Type: Attack

Card Number: UR 78/81

Difficulty: 5

Control: 1

Block Zone:

Block Modifier:

Symbols: Air, Chaos, Earth

Attack Zone: Mid

Speed: 4

Damage: 8

Keywords: Flash, Slam


Response: After you play this attack, add the top card of your discard pile to your card pool face down as a copy of this attack. Add that attack to the attack stat. Discard the copy after it resolves. Only playable if this is the first attack you have played this turn.

Ice Dragon Seiryu

Card Type: Attack

Card Number: UR 79/81

Difficulty: 5

Control: 2

Block Zone: High

Block Modifier: +1

Symbols: All, Chaos, Water

Attack Zone: High

Speed: 4

Damage: 5

Keywords: Punch, Ranged, Stun: 3


Enhance: Discard 1 momentum: Your next check gets +1 for each of your opponent's committed foundations.

Enhance: Freeze all foundations committed due to this attack's Stun ability.

Keiko's Slap

Card Type: Attack

Card Number: R 80/81

Difficulty: 4

Control: 3

Block Zone: Low

Block Modifier: +2

Symbols: Fire, Good, Life

Attack Zone: Mid

Speed: 3

Damage: 3

Keywords: Fury, Reversal


This card ignores progressive difficulty during your opponent's turn.

Enhance: If this attack deals damage, your opponent's next attack this turn gets +3 difficulty.

Enhance: Your next attack this turn gets -2 difficulty.

The Dark Tournament Looms

Card Type: Action

Card Number: BT 81/81

Difficulty: 1

Control: 5

Block Zone: Mid

Block Modifier: +2

Symbols: Chaos, Earth, Life


Enhance: Remove: Add 1 card from your momentum to your hand. Draw 1 card.

UFS Set 1 Card Text