Gateway

Bull's-Eye

G1

Event

SE: 0

When you draw your hand during setup, you may search your Deck for this card and put it in the Winner's Circle to shuffle your hand into your Deck and draw 4 cards. Limit 1 per Deck.

Darkness Approaches

G2

Event

SE: 4

Play this card to the Winner's Circle.

Whenever any of your card effects discard cards from your opponent's Deck, those cards are put under this card face-down instead of being discarded.

Faces of Sensui

G3

Event

SE: 0

If your fighter is a hero, gain 5 Spirit Energy. If your fighter is a villain, your opponent loses 5 Spirit Energy. If your fighter is a hero and a villain, you may also discard an attached card in play. Limit once per match.

Sinning Tree

G4

Technique

SE: 1

Draw: You may discard this technique to discard up to 2 face-up attached cards in play. If you discarded 2 items in this way, draw 2 cards at the end of this turn.

Apocalypse

U5

Event

SE: 70

At the start of your next Draw Step, you win the game.

Bang!

U6

Event

SE: 3

Name a card. Search your opponent's Deck for all copies of that card and discard them.

Gateway

U7

Event

SE: 0

When you play this card put it face-up in the Winner's Circle.

At the end of your Draw Step, reveal your hand to your opponent and put an event from your hand under this card. Put all cards under this card face-down.

Draw: If there are 35 cards under this card, you win the game.

Spectacular Battle

U8

Event

SE: 2

For the rest of the match, all of your attacks gain +3000 Attack Value, and your fighter takes one point of damage every time you do not use an attack in your Attack Step.

Surprised?

U9

Event

SE: 6

Assign your fighter's damage to the Arena and your characters' damage to their Match Slots. If you have the Masho Team Bonus, turn all of your cards in play facedown and rearrange them in any legal way you want. Flip your fighter and all attached cards in the Arena face-up for free. All characters now transfer the damage in their spaces to them.

Sayaka, the Investigator

U10

Hero

Team Koenma

DEF: 4500

(5) 1000: Taking Notes: Your opponent discards his hand. Draw a card for each event your opponent discarded in this way.

Sideline Effect: Main: Investigate: If you have the Koenma Team Bonus and the bottom card of your Discard Pile is an event, you may discard an event from your hand to draw the bottom card of your Discard Pile.

Doushi, Raizen's Messenger

U11

Hero / Team Leader

Team Raizen

DEF: 5000

(2) 5000: Extend: You may attack one of your opponent's characters on his Sideline instead of attacking his fighter.

Effect: Main: Assist: Draw a card for each Team Leader your opponent has in play. If you have the Raizen Team Bonus, discard a card from your hand to draw a card for each Team Leader you have in play.

Big Brother

S12

Event

SE: 0

If you have the Toguro Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle.

While you have fewer cards in your hand then your opponent, your fighter's attacks gain +3000 Attack Value.

Limit 1 per Deck.

Blade Storm

S13

Event

SE: 0

If you have the Urameshi Team Bonus during setup, you may search your deck for this card and put it in the Winner's Circle.

You have no maximum Spirit Energy.

Limit 1 per Deck.

Contemplate

S14

Event

SE: 0

If you have the Genkai Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle.

When you play a technique from your hand, your fighter’s attacks gain +1000 Attack Value for this turn.

Limit 1 per Deck.

Dark Ritual

S15

Event

SE: 0

If you have the Sensui Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle.

When you would put an event under Gateway, you may put any one of your cards from your hand under Gateway instead.

Draw: You may put a card from your hand under Gateway.

Limit 1 per Deck.

Distractions

S16

Event

SE: 0

If you have the Saint Beasts Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle.

Once per turn, when you draw a card, you may discard a card from your hand to draw a card.

Limit 1 per Deck.

Double Block

S17

Event

SE: 0

If you have the Rokuyukai Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle.

All of your Rokuyukai characters don't pay to deal minimum damage.

Limit 1 per Deck.

Sorrow

S18

Event

SE: 0

If you have the Ichigaki Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle.

Whenever you discard one of your opponent's cards from play, your attacks gain +1000 Attack Value for the rest of the Match.

Limit 1 per Deck.

Torture

S19

Event

SE: 0

If you have the Uraotogi Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle.

For each card in your opponent's hand less than six, your attacks gain +1000 Attack Value.

Limit 1 per Deck.

What Friends Are For

S20

Event

SE: 0

If you have the Sarayashki Team Bonus during setup, you may search your Deck for this card and put it in the Winner's Circle.

When you use the Sarayashki Team Bonus to search your Deck for an item, you may pay 1 Spirit Energy to search your Deck for an item, reveal it, and then attach it to one of your Sidelined characters.

Limit 1 per Deck.

Decoy

S21

Item

SE: 0

If you have the Masho Team Bonus during setup, you may search your Deck for this card and play it in the Winner's Circle.

All of your characters with 'Shinobi' in the title gain -2 Attack Cost, to a minimum of 1.

Main: Flip any of your Sidelined Characters face-up.

Limit 1 per Deck.

Koenma's Pacifier

S22

Item

SE: 0

If you have the Koenma Team Bonus during setup, you may search your deck for this card and put it in the Winner's Circle.

When you attack, you may discard 2 cards from the top of your Deck. For each event discarded in this way, your attacks gain +1500 Attack Value for this turn.

Limit 1 per Deck.

Champion Driver

R23

Event

SE: 1

Discard all characters in the 5th Match Slots.

Clash of Champions

R24

Event

SE: 3

If your fighter is a hero, you may search your Deck for an item and put it in your hand at the end of this turn. If your fighter is a villain, you may search your Deck for a technique instead.

Heroic Sacrifice

R25

Event

SE: 12

For the rest of the match, all of your attacks gain +6000 Attack Value and -1 Attack Cost.

Madness

R26

Event

SE: 1

Switch the amount of Spirit Energy you have with the amount of Spirit Energy your opponent has.

Malice

R27

Event

SE: 0

If your fighter is a villain and your opponent's fighter is a hero, your opponent's fighter gains -3000 Defense Value until your next Draw Step.

Metamorphose

R28

Event

SE: 2

If you have the Sarayashki Team Bonus, discard 2 cards at random from your hand. For each item discarded in this way, your attacks gain +3000 Attack Value until your next Draw Step.

Your Attack Costs gain -1 Attack Cost for the rest of the match.

Mini Game, Action Battle

R29

Event

SE: 6

Play when your opponent uses an attack to cancel all effects and damage of that attack. Each player searches his or her deck for a character and discards it. The player who discarded the character with the highest Defense Value deals 1 point of damage to his opponent's fighter (no damage is dealt for ties). Limit once per game.

Morbid

R30

Event

SE: 4

Put all characters in the Winner's Circle under Gateway. These characters cannot be used for Sudden Death.

Sensui's Energy Sphere

R31

Event

SE: 1

If you have the Sensui Team Bonus and your Gateway is in the Winner's Circle, take the bottom card of your Discard Pile and put it under Gateway for each character you have in play that is both a hero and a villain.

You may search your Deck for Gateway and put it in your hand.

Test of Champions

R32

Event

SE: 1

Discard all items in the Arena. Limit once per match. Limit one per Deck.

Botan, Pilot of the River Styx

R33

Hero

Team Koenma

DEF: 6000

(3) 2000: Guidance: This attack gains +500 Attack Value for each card in your Discard Pile and -500 Attack Value for each card in your opponent's Discard Pile to a minimum of 0.

Effect: Main: Guide: You may discard 1 event from your hand to search your deck for an event that doesn't require Spirit Energy and put it in your hand when this turn ends.

Younger Itsuki, Detective's Assistant

R34

Hero

Team Ronin

DEF: 4500

(2) 6500: Shock: You may discard a face-up item attached to this character to switch your fighter with a character on your Sideline at the end of this turn.

Sideline Effect: Draw: Stealth: You may discard 2 cards from your hand to switch this character with your fighter.

Hostage

R35

Item

SE: 0

Draw: If your opponent has a character in his 5th Match Slot and you do not, take your opponent's 5th match slot character and all its attached cards and play it in your 5th Match Slot. You now control that character.

Rubber Slam

R36

Item

SE: 0

When Rubber Slam comes in play or flips face-up, it copies one of your techniques in play. If you have the Genkai Team Bonus, then Rubber Slam copies any technique or item in play instead.

Tracking Device

R37

Item

SE: 2

Your opponent cannot switch characters. If you have the Sarayashki Team Bonus, your other items cannot be discarded from play. You may only have one Tracking Device in the Arena.

Genkai, Resurrected

R38

Hero / Team Leader

Team Genkai

DEF: 4500

(2) 12,000: Spirit Blast: You can only discard techniques to pay the cost of this attack.

Effect: Main: Resurrection: If Genkai, Resurrected is in your Winner's Circle, you may switch her with a character in your 5th Match Slot.

Koenma, Disguised Leader

R39

Hero / Team Leader

Team Koenma

DEF: 5500

(1) 4000: Outsourcing: This attack does +1000 Attack Value for each point of damage on Jorge Satome, Blue Ogre.

Effect: Protection: Whenever Jorge Satome, Blue Ogre takes damage that was redirected from Koenma, shuffle 2 events from your Discard Pile into your Deck.

Yusuke, Entranced

R40

Hero / Team Leader

Team Sarayashki

DEF: 5000

(1) 3000: Well Equipped: If Yusuke has more items attached than your opponent's fighter, you can use this attack a second time this turn.

Effect: Hoard: Yusuke does not pay Spirit Energy for items when he enters the Arena.

Sensui, Dark Detective

R41

Neutral / Team Leader

Team Sensui

DEF: 5000

(0) 3000: Equalizer: If all damage on all of your characters in play is greater than all damage on all of your opponent's characters in play, your opponent's fighter takes 1 point of damage.

Sideline Effect: Justice: When a player's character is dealt points of damage from an opponent's attack, that player draws 2 cards.

Spirit Tornado

R42

Technique

SE: 1

(1) 4000: Your opponent loses 2 Spirit Energy and you gain 2 Spirit Energy.

Effect: While attached, your attacks gain +1000 Attack Value.

M4, Spineless Demon

R43

Villain

Team Ichigaki

DEF: 3500

(1) 1000: Harass: Discard an attached card on one of your opponent's characters in play to discard the top 3 cards of your opponent's Deck.

(2) 2000: Elude: If you have the Ichigaki Team Bonus and if you have 5 or more cards attached to your characters, heal 1 point of damage on this character.

Mitarai, the Seaman

R44

Villain

Team Sensui

DEF: 4500

(1) 5500: Fishing: Search your Deck for a card with "Water" or "Liquid" or "Fish" or "Fishing" in the title and put it on the top of your Deck.

(3) 12,000: Tsunami

Imposing Evil

R45

Event

SE: 1

If you have more villains in play than your opponent, draw 2 cards.

All of your attacks gain +2000 Attack Value until your next Draw Step.

Abduction

C46

Event

SE: 3

Draw 2 cards. You lose your Team Bonus until your next Draw Step.

Cruel Punishment

C47

Event

SE: 1

If you have less Spirit Energy than your opponent, all of your attacks gain +3000 Attack Value until the end of your turn.

If you have the Koenma Team Bonus, shuffle 2 events that are not Cruel Punishment from your Discard Pile into your Deck.

Dark Encounter

C48

Event

SE: 2

If you do not have a Team Bonus and your fighter has a Team Symbol, gain the Team Bonus matching that characters Team Symbol for the rest of the match.

Dark Gambit

C49

Event

SE: 2

Discard a face-up item in play. Discard a card at random from your opponent's hand.

Dazed and Confused

C50

Event

SE: 2

Discard the top 5 cards of your Deck. For each item discarded in this way, your opponent discards the top 2 cards of his Deck.

Exterminate

C51

Event

SE: 2

Put your opponent’s character in the 5th match slot face-down under your Gateway. If they don’t have a character in the 5th match slot, they choose one card from their hand and put it face-down under your Gateway.

Genkai's Healing

C52

Event

SE: 0

Heal one point of damage on a Sidelined character.

Going to Megallica

C53

Event

SE: 1

Discard a facedown attached card, or attach this card to one of your opponent's characters in play. If attached to a character, that character cannot use any of its printed Sideline effects, and you discard this card when the match ends.

Guardians of the Human World

C54

Event

SE: 3

Play this card when your opponent's villain attacks one of your characters. Deal your fighter 1 point of damage, and stop your opponent's attack and all of its effects.

Hiei's Peaceful Stance

C55

Event

SE: 3

If you have 2 characters in play with the same Team Symbol and you don't have their Team Bonus, then for the rest of the match gain their Team Bonus in addition to any Team Bonus you already have.

Huh???

C56

Event

SE: 1

Discard 3 attached cards to have your opponent draw 2 cards.

Intensive Discipline

C57

Event

SE: 0

Play this card on or after your second turn. If you didn't attack on your last turn, all of your attacks this turn are free.

Invasion

C58

Event

SE: 2

Put 2 cards from your hand under Gateway. Limit 1 per Deck.

Kurama's Determination

C59

Event

SE: 0

Search your Deck for any card with "Yoko" or "Kurama" in the text box and play it, without paying its Spirit Energy.

Liquid Drill

C60

Event

SE: 1

Discard 1 copy of Darkness Approaches from the Winner's Circle. All cards already under Darkness Approaches stay in the Winner's Circle.

Your fighter gains +2000 Defense Value for the rest of the match for each copy of Liquid Rush in your Discard Pile.

Liquid Rush

C61

Event

SE: 3

Your fighter gains +2000 Defense Value for the rest of the match.

Your fighter gains +2000 Attack Value for the rest of the match for each copy of Liquid Drill in your Discard Pile.

Malevolent Glare

C62

Event

SE: 1

No player can heal for the rest of the match.

If this card is discarded for the Toguro Team Bonus, draw a card.

Panic

C63

Event

SE: 0

Play this card when your opponent would use a card effect to gain Spirit Energy. Your opponent now loses that much Spirit Energy instead of gaining it. You now gain that much Spirit Energy.

Sinister Trap

C64

Event

SE: 3

Play this card when your opponent's hero attacks one of your characters. Deal your fighter 1 point of damage, and stop your opponent's attack and all of its effects.

Smoke Screen Catalyst

C65

Event

SE: 2

If you have the Uraotogi Team Bonus, attach this card to a character with the Uraotogi Team Symbol.

While attached or until your next Draw Step, all of your characters in play with the Uraotogi Team Symbol gain -1 Attack Cost to a minimum of 0.

Stop It!

C66

Event

SE: 0

Play when your opponent uses an attack. Your characters in play gain +2000 Defense Value for the rest of the turn. If you have the Rokuyukai Team Bonus, draw 2 cards.

Taking Aim

C67

Event

SE: 0

Shuffle 10 of your cards from under your opponent's Darkness Approaches or Gateway into your Deck. Limit 1 per Deck.

Team Sensui Appears

C68

Event

SE: 1

If all your characters in play are both heroes and villains, search your Deck or Discard Pile for a copy of Gateway and play it.

All your attacks gain +2000 Attack Value for the rest of the turn.

The Arrival

C69

Event

SE: 2

Reveal the top 5 cards of your Deck to your opponent. Your opponent can choose to either place 2 of those cards in your hand and discard the other 3, or to deal one of his characters 1 point of damage to discard all 5 cards. Limit 1 per deck.

Viral Demon Insects

C70

Event

SE: 1

Play after your opponent heals any points of damage from his card effect. Deal that character two points of damage. Limit once per turn.

Wicked Grin

C71

Event

SE: 0

If you have the Koenma Team Bonus, then for the rest of the turn, shuffle 3 cards from your Discard Pile other than Wicked Grin into your Deck for each point of damage dealt from your attacks to your opponent's characters.

Ayame, Koenma's Assistant

C72

Hero

Team Koenma

DEF: 6000

(1) 4000: Control: If you have the Koenma Team Bonus, discard the top 4 cards of your Deck. If all the cards discarded this way were events, draw 2 cards.

Sideline Effect: Inform: If Koenma is in play, your opponent must play with the top card of his Deck face-up.

Botan, Wise Scholar?

C73

Hero

Team Sarayashki

DEF: 5000

(1) 3000: Spirit Guide: If this attack deals 1 or more points of damage to your opponent's fighter, you may take an item or technique attached to that fighter and attach it facedown to one of your Sidelined characters.

Sideline Effect: Main: Helping Hand: If the bottom card of your Discard Pile is an item or technique, pay 1 Spirit Energy to attach it facedown to one of your Sidelined characters.

Hiei, Enraged Demon

C74

Hero

Team Urameshi

DEF: 5001

(2) 6000: Darkness: Your opponent discards a card at random from his hand.

Effect: Main: Disrupt: You may discard an item attached to this fighter to discard an item attached to your opponent's fighter.

Jorge Satome, Blue Ogre

C75

Hero

Team Koenma

DEF: 8000

(4) 4000: Ogre Strike: This attack gains +1000 Attack Value for each point of damage on this character. If the bottom 4 cards of your Discard Pile are events, shuffle those cards into your Deck and draw 4 cards.

Sideline Effect: Royal Guard: If Jorge Satome is in either the Arena or Match Slots 2, 3, or 4 when Koenma is dealt damage, Jorge Satome, Blue Ogre may take the damage instead.

Kenko, Cute Healer

C76

Hero

Team Ronin

DEF: 5001

(1) 4000: Rejuvenate: Shuffle the bottom 10 cards of your Discard Pile into your Deck.

Effect: Defensive Restraint: Your opponent may not use attacks with a printed Attack Value equal to or greater than 5000 Attack Value.

King Yama

C77

Hero

Team Ronin

DEF: 5500

(3) 9000: Banish: All characters in play lose their Team Symbols for the rest of the match.

Effect: Main: Dismiss: You may discard 1 item and 1 event from your hand to search through your opponent's Deck and discard all of his characters in it.

Koenma, the Determined

C78

Hero

Team Urameshi

DEF: 5500

(2) 8000: Risky Maneuver: Discard the top 2 cards from your Deck. This attack gains -2000 Attack Value for each event discarded in this way.

Effect: Attack: Spirit Boost: Pay up to 5 Spirit Energy. For each Spirit Energy paid, your attacks gain +1000 Attack Value for the rest of the turn.

Koorime, Guilty Conscience

C79

Hero

Team Ronin

DEF: 4500

(1) 0: Regret: This attack gains +2000 Attack Value for each character in play without a Team Symbol.

Sideline Effect: Built: If all of your characters in play have no Team Symbol, all of your attacks gain +2000 Attack Value and all of your characters in play gain +2000 Defense Value.

Kurama, Entrapped Demon

C80

Hero

Team Urameshi

DEF: 4000

(1) 4000: Forgotten: For the rest of the match, when you use a card effect that discards cards from your hand, draw a card.

(1) 4000: Legend: Until the end of the match, when you use an effect that attaches an opponent's card to your fighter, draw a card.

(1) 4000: Revealed: Search your Deck or Discard Pile for Yoko and replace Kurama with him. Heal all damage on Yoko.

M2, Ryo

C81

Hero

Team Ichigaki

DEF: 5000

(1) 5000: Diversion: Discard a face-up item in play.

Sideline Effect: Invisible Strike: If you have the Ichigaki Team Bonus and have more attached cards in play than your opponent, all of your attacks gain -1 Attack Cost to a minimum of 0.

M3, Kai

C82

Hero

Team Ichigaki

DEF: 5000

(2) 4000: Demolish: You may discard a card from your hand to choose an attack on one of your characters in play with the Ichigaki Team Symbol and add the chosen attack’s printed Attack Value to this attack.

Mitamura, the Master

C83

Hero

Team Ichigaki

DEF: 4000

(1) 3000: Discipline: This attack gains +1000 Attack Value for each card attached to this fighter.

Sideline Effect: Enlighten: If you have the Ichigaki Team Bonus, your opponent can only attach up to 2 cards per turn.

Murota, Mind Reader

C84

Hero

Team Genkai

DEF: 4500

(2) 6000: Right Hook: Choose a card in your opponent's hand and put it at the bottom of his Deck to have him draw a card.

Sideline Effect: Predict: Your opponent must play with his hand face-up on the table.

Sasuga, Enchantress

C85

Hero

Team Ronin

DEF: 5000

(1) 3000: Annoy: Look at your opponent's hand and choose a card. Your opponent discards the chosen card and draws a card. If Rinku is in play, draw a card.

Effect: Cuteness: Your opponent's fighter thinks this character is so cute that his attacks gain -2000 Attack Value. Rinku cannot use any attacks against this character.

Yuu, Bookworm

C86

Hero

Team Genkai

DEF: 5000

(2) 7500: Outwit: You may discard 2 techniques attached to this fighter to switch him with a character on your Sideline at the end of the turn.

Effect: Grand Entrance: When this character becomes a fighter, discard the top 4 cards of your Deck. Attach any techniques discarded in this way to this character without paying their Spirit Energy.

Butterfly Knife

C87

Item

SE: 0

Your attacks gain +2000 Attack Value. If attached to Mitarai they gain +3000 Attack Value instead.

Colorful Weapons

C88

Item

SE: 0

This character's attacks gain +1000 Attack Value. If attached to a villain, this character's attacks gain +3000 Attack Value instead.

Deadly Dice

C89

Item

SE: 0

If Deadly Dice is discarded from your hand or Deck by an opponent's effect, draw 3 cards. If Deadly Dice is discarded from your hand or Deck by your effect, skip your next turn. Limit once per match.

Framed Memories

C90

Item

SE: 2

Items do not leave the Arena when characters switch Match Slots.

Main: Discard Framed Memories to gain 2 Spirit Energy.

Kazuya's Pistol

C91

Item

SE: 2

Your attacks gain +2000 Attack Value. Your opponent's attacks gain -1000 Attack Value. If attached to Sensui, Kazuya's Personality, all of your attacks gain -1 Attack Cost.

Koenma's Cloud?

C92

Item

SE: 3

You may discard this item at the beginning of your opponent's Attack Step to switch your fighter with a character on your Sideline. Limit 1 per Deck.

Lamp Weed

C93

Item

SE: 2

This character gains +2000 Defense Value. Your opponent may not play cards that switch his fighter with a character on his Sideline.

The Chapter Black

C94

Item

SE: 2

If attached to a hero, all of your attacks gain +1000 Attack Value. If attached to a villain, all of your attacks gain +1500 Attack Value.

Main: Gain 2 Spirit Energy.

Weapon of Destruction

C95

Item

SE: 3

Discard this card at the end of your turn. If you have the Toguro Team Bonus, and you have no cards in your hand, draw cards until you have the same number of cards in hand as your opponent.

Wet Shirt

C96

Item

SE: 2

Players cannot heal points of damage and can only play 2 cards during their Main Step. Limit 1 per Deck.

Koenma, Young Ruler

C97

Hero / Team Leader

Team Koenma

DEF: 1

(1) 0: Rule: This attack gains +5000 Attack Value for each Team Bonus you have.

Effect: Draw: In Command: If King Yama is in play or in the Winner's Circle, choose a Team Bonus. You gain that Team Bonus until your next Draw Step.

Sideline Effect: Authority: This character gains +4000 Defense Value for each Team Bonus you have.

Kuwabara, Righteous Warrior

C98

Hero / Team Leader

Team Urameshi

DEF: 5000

(1) 4000: United Strike: Your attacks gain +1000 Attack Value until your next Draw Step for each type of Team Symbol on your characters in the Winner's Circle.

Sideline Effect: Attack: Unite: You may discard 2 cards from your hand to draw a card for each type of Team Symbol that is on your characters in play.

Sensui, Kazuya's Personality

C99

Villain / Team Leader

Team Sensui

DEF: 4000

(2) 5000: Evilness: Draw a card.

Effect: Main: Swap: Exchange a card in your hand for any card under Gateway.

Sideline Effect: Preparation: This character gains +200 Defense Value for each card under Gateway.

Consumer

C100

Technique

SE: 0

(2) 8000: If you have the Ichigaki Team Bonus, whenever this technique deals 1 or more points of damage, discard up to 2 attached cards in play.

Sinister Slash

C101

Technique

SE: 0

(1) 4000: This attack gains +1000 Attack Value for each point of damage on your opponent's Sidelined characters.

Effect: Your attacks gain +1000 Attack Value. Your attacks gain an additional +2000 Attack Value while attacking Sidelined characters.

Devastating Combination

C102

Technique

SE: 2

(1) 4000: Choose another technique attached to this character. If that technique has an attack, add the attack's printed Attack Value to this attack.

Effect: All of your techniques cost 1 less Spirit Energy to play.

Discharge

C103

Technique

SE: 2

(4) 13,000: Lose all your Spirit Energy.

Effect: When this character defeats your opponent's fighter, attach this card to a character on your Sideline.

Draw: Shuffle the bottom card from your Discard Pile into your Deck to gain 2 Spirit Energy.

Hagiri's Territory

C104

Technique

SE: 0

Main: Search your Deck for any card with "Dice" or "Hagiri" in the title and put that card on the top of your Deck.

Heroic Strike

C105

Technique

SE: 1

(1) 3000: If you have the Urameshi Team Bonus, this attack gains +500 Attack Value for each Spirit Energy you have.

Effect: Your attacks gain +2000 Attack Value.

Kamiya's Territory

C106

Technique

SE: 0

Effect: Main: Discard Kamiya's Territory from play to search your Deck or Discard Pile for any card with "Sensui" in the title or text box other than Kamiya’s Territory and put it in your hand. If attached to Kamiya, you don't discard this card to use this effect.

Liquid Guardian

C107

Technique

SE: 2

(2) 8000: Choose one of your attacks. Until the end of your next turn, that attack has no effect.

Effect: All of your attacks without effects gain +3000 Attack Value.

Mafuuken

C108

Technique

SE: 0

(2) 4: If you have the Koenma Team Bonus, all bonuses to this attack reduce your opponent's Defense Value by that amount instead of adding to this attack. Your opponent's Defense Value has a minimum of 1.

While in your Discard Pile, this card counts as an event.

Palm Block

C109

Technique

SE: 0

(1) 4500: If your opponent attacks you during his next Attack Step, draw a card at the end of that turn.

Effect: This character's attacks gain +1500 Attack Value.

Tiny Guardian

C110

Technique

SE: 2

Effect: Techniques do not leave the Arena when fighters switch with another character.

Main: You may discard Tiny Guardian from play to draw a card.

Amanuma, the Gamer

C111

Villain

Team Sensui

DEF: 3000

(2) 0: Game Over: You can only use this attack if this character has 3 points of damage. Draw the bottom 5 cards from your Deck to deal this character 4 points of damage.

Effect: Main: Let's Play: You may search your Deck for a copy of Game Battler and attach it to this character without paying its Spirit Energy.

Elder Toguro, the Indestructible

C112

Villain

Team Toguro

DEF: 4000

(2) 4000: Pester: Look at your opponent's hand and choose a card. Your opponent shuffles that card into his Deck and draws a card.

Sideline Effect: Main: Emergence: If you have the Toguro Team Bonus, draw a card.

Gatasubal, Killing Machine

C113

Villain

Team Ichigaki

DEF: 4500

(1) 5000: Search and Destroy: Discard a face-up attached event in play to draw 2 cards.

(4) 12,000: Robotic Claws: This attack gains -2000 Attack Value for each attached card your opponent has in play. Draw a card.

Hagiri, the Sniper

C114

Villain

Team Sensui

DEF: 5500

(4) 0: Sacrifice: Put all cards attached to Hagiri under Gateway. This character is now defeated.

Sideline Effect: Snipe: If Hagiri's Territory is in play, discard 3 cards attached to Hagiri to deal 1 point of damage to one of your opponent's characters. The Spirit Energy of all cards attaching to or are attached to this card cost +1 Spirit Energy.

Itsuki, Demon in Love

C115

Villain

Team Sensui

DEF: 4500

(2) 5000: Love

Effect: Trance: If you have the Sensui Team Bonus, all cards you discard to pay Attack Cost go under Gateway.

Kamiya, the Malicious

C116

Villain

Team Sensui

DEF: 5000

(1) 0: Mind Games: Discard the top 2 cards of your opponent's Deck. This attack cannot deal minimum damage.

(3) 6000: Regenerate: If you have the Sensui Team Bonus, heal 1 point of damage on this character.

Makihara, Gourmet

C117

Villain

Team Sensui

DEF: 5000

(2) 6000: Entangle: Choose a card in your opponent's hand. Your opponent discards the chosen card.

Sideline Effect: Predict: Your opponent must play with his hand face-up on the table.

Mitarai, Misguided

C118

Villain

Team Sensui

DEF: 5000

(2) 4000: Liquid Probe: If you have Darkness Approaches face-up in the Winner’s Circle, search your opponent's Deck for any card and put it under Darkness Approaches.

Kuwabara, Righteous Warrior

C119

Hero / Team Leader

Team Urameshi

DEF: 5000

(1) 4000: United Strike: Your attacks gain +1000 Attack Value until your next Draw Step for each type of Team Symbol on your characters in the Winner's Circle.

Sideline Effect: Attack: Unite: You may discard 2 cards from your hand to draw a card for each type of Team Symbol that is on your characters in play.

Aggression

C120

Event

SE: 2

If your fighter's Defense Value is greater than your opponent's fighter's Defense Value, discard all face-up attached cards in play.

Humans on the Hunt

C121

Event

SE: 2

If both fighters are villains, draw a card for each hero your opponent has in play. Limit 1 per Deck.

I Got Something For You!

TG1

Event

SE: 1

Play this card in your Main Step to draw a card, or play this card when your opponent plays a card during your turn to stop all effects of that card.

Gathering of Villains

TU2

Event

SE: 1

If all of your characters in play are villains, end all of your opponent's floating effects.

Protecting the Innocent

TU3

Event

SE: 1

If all of your characters in play are heroes, end all of your opponent's floating effects.

Concealed Blade

TS4

Event

SE: 12

Take an additional turn after this one. At the end of that turn, you lose the game.

Kurama, Skilled Assassin

TS5

Hero

Team Urameshi

DEF: 6000

(4) 8000: Assassinate: If you have more than 50 Spirit Energy, all of your attacks gain +4000 Attack Value for the rest of the game.

Effect: Unlimited Energy: If you have more than 10 Spirit Energy, your attacks gain +5000 Attack Value. If you have more than 20 Spirit Energy, your attacks gain -3 Attack Cost. If you have more than 30 Spirit Energy, your attacks deal 1 additional point of damage. If you have more than 40 Spirit Energy, your attacks gain "Discard your opponent's hand."

Energy Release

TS6

Technique

SE: 0

(2) 6000: You may shuffle your Deck.

Effect: Main: Gain 2 Spirit Energy.

Game Battler

TR7

Event

SE: 6

Attach this card to your Amanuma in play.

While attached, and when your opponent uses an attack, you may search your Deck for a card with “Mini Game” in the title and put it in your hand. If you do, you may immediately play a card with “Mini Game” in the title from your hand.

All cards with “Mini Game” in the title cost -5 Spirit Energy to play.

Mini Game, Flight Shooter

TR8

Event

SE: 6

Play this card when your opponent uses an attack to cancel all effects and damage of that attack. Choose a card type. Both players discard the top 5 cards of their Decks. The player who discarded the highest number of cards of that type in those 5 cards deals 1 point of damage to his opponent's fighter. If there is a tie, no damage is dealt. Limit once per match. Limit 1 per Deck.

Mini Game, Master Quiz

TR9

Event

SE: 6

Play when your opponent uses an attack to cancel all effects and damage from that attack. Name 5 cards. Your opponent must tell you the Spirit Energy of the 5 chosen cards. If your opponent doesn't know the Spirit Energy of 3 or more of the named cards, his fighter takes 1 point of damage. If he knows the Spirit Energy of 3 or more of the named cards, then your fighter takes 1 point of damage. Limit 1 per Deck.

Mini Game, Tennis

TR10

Event

SE: 6

Play when your opponent uses an attack to cancel all effects and damage from that attack. Discard the top card of your Deck. You and your opponent reveal one card from your hands. The player who revealed the card with the card number closest to the one on the discarded card deals his opponent 1 point of damage. If there is a tie, no damage is dealt. Limit 1 per Deck.

Recall

TR11

Event

SE: 2

Both players lose all their Team Bonuses for the rest of the match.

Sensui, Spirit Detective

TR12

Hero

Team Ronin

DEF: 5000

(2) 5500: Righteous Strike: If your opponent's fighter is a villain and this attack deals damage, this attack deals +1 point of damage.

Allure

TC13

Event

SE: 0

Your opponent must attack you on his next turn. If he cannot, and you have the Uraotogi Team Bonus, draw 4 cards.

Full Tilt

TC14

Event

SE: 0

If the only cards that you have played this turn increase your attack, and you have played 3 cards this turn that increase your attack, your attacks do 1 additional point of damage this turn. You cannot play any more cards this turn.

Natural Reaction

TC15

Event

SE: 2

All of your attacks gain +1500 Attack Value for each point of damage on your fighter until your next Draw Step.

Possessed

TC16

Event

SE: 0

Attach this card to your opponent's fighter. While this card is attached to that fighter, you can use any attacks printed on the attached character.

Virus Carriers

TC17

Event

SE: 1

If your fighter is a villain and your opponent has a hero in play, deal 1 point of damage to one of his heroes in play. Limit 1 per Deck.

Demonic Strike

TC18

Technique

SE: 0

(2) 10,000: The next time you would draw 1 or more cards, subtract 1 card from the number of cards you are supposed to draw.

Effect: If you have the Saint Beasts Team Bonus, your attacks gain +1000 Attack Value for each card attached to your opponent's fighter. Double this bonus if your opponent has the Genkai Team Bonus.

Splinter-Resshuuken

TC19

Technique

SE: 0

(1) 3000: This attack gains +1000 Attack Value for each card in your opponent's hand.

Effect: While attached, this character gains +1500 Defense Value.

Tough Love

TC20

Technique

SE: 1

(1) 5500: If you used this attack last turn you may attack a character on your opponent's Sideline instead of attacking his fighter.

Effect: While attached, this character gains +1000 Defense Value for each point of damage on your opponent's fighter.

Whip Mastery

TC21

Technique

SE: 0

(2) 6500: Reveal your hand to your opponent. Your attacks gain +1000 Attack Value until your next Draw Step for each card you have in your hand with "Whip" in the title.

Effect: If attached to Yoko or Kurama, your attacks gain +1000 Attack Value, and attacks with 'Whip' in the title gain -1 Attack Cost to a minimum of 1 Attack Cost.

Hagiri, the Hunter

TC22

Villain

Team Sensui

DEF: 5500

(3) 0: Stalk: If you discarded 3 Deadly Dice from your hand to pay for this attack, defeat your opponent’s fighter.

Kamiya, the Doctor

TC23

Villain

Team Sensui

DEF: 4000

(2) 4000: Infect: This attack gains +2000 Attack Value for each card in your Discard Pile that heals.

Sideline Effect: Hospitalize: All of your cards that heal damage cost 0 Spirit Energy.

Hiei, Determined Warrior

P1

Hero

Team Urameshi

DEF: 4500

(1) 4500: Unleash: If you have more Spirit Energy than your opponent, you can put the bottom card of your Discard Pile at the bottom of your Deck.

(2) 7000: Dragon Rage: If you have less Spirit Energy than your opponent, you can use this attack a second time this turn.

Crazy World

P2

Event

SE: 1

Play this card when your opponent makes you discard 3 or more cards from your Deck or hand at once. Deal 1 point of damage to your opponent's fighter. You can't play Crazy World for the rest of this turn.

Head-On Assault

P3

Event

SE: 1

Your next attack gains +Attack Value equal to the difference between the Defense Value of your and your opponent's fighter.

Counter Strike

R2

Event

SE: 2

Play this card when your fighter is dealt 1 or more points of damage by your opponent's fighter. If you haven't used a copy of Counter Strike in this match and if the fighter that damaged your fighter is still in the Arena at the end of this turn, deal your opponent’s fighter 1 point of damage.

Yusuke, Raizen's Successor

SK1

Hero / Team Leader

Team Raizen

DEF: 5500

(1) 5000: Conquer: This attack gains +1000 Attack Value for each character on your opponent's Sideline.

Effect: Demon Energy: When this character takes 1 or more points of damage during your opponent's turn, draw 2 cards.

Kuwabara, Noble Champion

X0

Hero / Team Leader

Team Urameshi

DEF: 4000

(1) 5000: Empower: If your opponent has a Team Bonus, draw 2 cards.

Sideline Effect: Main: Overlook: Discard the top card of your Deck. If the discarded card is a technique, discard a face-up attached card in play.

Ura-Otoko

X1

Technique

SE: 0

(1) 5000: A player of your choice discards one of their face-up attached cards in play. That player may use this effect immediately.

Meditation

TP2

Technique

SE: 0

(0) 0: Search your Deck for a copy of Gateway and put it in your hand.

Effect: Main: Gain 2 Spirit Energy.

Yusuke, Noble Fighter

L1

Hero / Team Leader

Team Urameshi

DEF: 5500

(1) 4500: Focus: Gain 1 Spirit Energy and your opponent loses 1 Spirit Energy.

Effect: Draw: Unpredictable: You may shuffle the bottom 2 cards of your Discard Pile into your Deck and discard 2 cards at random from your hand to draw the bottom 2 cards of your Deck.

Yusuke's Tainted Glare

L2

Event

SE: 5

Attach this card to your Yusuke, Noble Fighter.

While attached, prevent 1 point of damage when this character is dealt damage.

If you have 4 cards in play with "Tainted Glare" in the title, you win the game.

Limit 1 per Deck.

Hiei, Dark Fighter

L3

Hero

Team Urameshi

DEF: 5500

(1) 4000: Disintegrate: Gain 2 Spirit Energy and your opponent loses 2 Spirit Energy.

Effect: Main: Summoning: Discard a card from your hand to search your Deck for a card with "Dragon" in the title.

Hiei's Tainted Glare

L4

Event

SE: 5

Attach this card to your Hiei, Dark Fighter.

While attached, prevent 1 point of damage when this character is dealt damage.

Limit 1 per Deck.

Kurama, Legendary Fighter

L5

Hero

Team Urameshi

DEF: 4500

(1) 3500: Deplete: Gain 3 Spirit Energy and your opponent loses 3 Spirit Energy.

Effect: Attack: Kindness: You may discard 2 cards from your hand to take any 5 cards from your Discard Pile and put them at the bottom of your Deck.

Kurama's Tainted Glare

L6

Event

SE: 5

Attach this card to your Kurama, Legendary Fighter.

While attached, prevent 1 point of damage when this character is dealt damage.

Limit 1 per Deck.

Kuwabara, Emotional Fighter

L7

Hero

Team Urameshi

DEF: 4000

(1) 3000: Empower: Gain 4 Spirit Energy and your opponent loses 4 Spirit Energy.

Sideline Effect: Unite: When your opponent shuffles any cards into his Deck, you may shuffle the same number of cards into your Deck from your Discard Pile.

Kuwabara's Tainted Glare

L8

Event

SE: 5

Attach this card to your Kuwabara, Emotional Fighter.

While attached, prevent 1 point of damage when this character is dealt damage.

Limit 1 per Deck.

Tag Team

L9

Event

SE: 2

If you dealt your opponent's fighter minimum damage in your last Attack Step and you deal minimum damage to that fighter this turn, your opponent takes 2 points of damage.

Gain 3 Spirit Energy.

Mad Bomb

L10

Item

SE: 3

Discard this item after dealing damage from an attack. If you dealt 2 or more points of damage, discard all attached cards in the Arena. Limit 1 per Deck.

Gateway Card Text